shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -432,6 +432,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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break;
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case IR::Opcode::ResolutionDownFactor:
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case IR::Opcode::IsTextureScaled:
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case IR::Opcode::IsImageScaled:
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info.uses_rescaling_uniform = true;
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break;
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case IR::Opcode::LaneId:
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