glsl/glasm: Pass and use scaling parameters in shaders

This commit is contained in:
ReinUsesLisp 2021-07-31 03:04:08 -03:00 committed by Fernando Sahmkow
parent 4a512d6827
commit cfeb161c7e
9 changed files with 51 additions and 28 deletions

View file

@ -394,7 +394,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
}
if (info.uses_rescaling_uniform) {
header += "layout(location=0) uniform float down_factor;";
header += "layout(location=0) uniform vec4 scaling;";
}
DefineConstantBuffers(bindings);
DefineStorageBuffers(bindings);