debug: Add renderdoc capture hotkey

This commit is contained in:
GPUCode 2023-09-10 23:26:09 +03:00
parent 4c4208c8e9
commit cc2c6d8805
12 changed files with 922 additions and 58 deletions

View file

@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() {
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();