fs: Replace Mode enum by OpenMode enum

This commit is contained in:
FearlessTobi 2024-01-18 21:31:41 +01:00 committed by Liam
parent 0f9288e38d
commit cc09c265e1
21 changed files with 195 additions and 188 deletions

View file

@ -21,7 +21,7 @@
#include "core/debugger/debugger.h"
#include "core/device_memory.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
@ -102,7 +102,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
Common::SplitPath(path, &dir_name, &filename, nullptr);
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
std::vector<FileSys::VirtualFile> concat;
for (u32 i = 0; i < 0x10; ++i) {
@ -127,10 +127,10 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
if (Common::FS::IsDir(path)) {
return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
return vfs->OpenFile(path + "/main", FileSys::OpenMode::Read);
}
return vfs->OpenFile(path, FileSys::Mode::Read);
return vfs->OpenFile(path, FileSys::OpenMode::Read);
}
struct System::Impl {