shader: Add support for native 16-bit floats
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9 changed files with 50 additions and 14 deletions
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@ -8,13 +8,14 @@
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::Maxwell {
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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Flow::CFG& cfg);
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Flow::CFG& cfg, const HostTranslateInfo& host_info);
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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