shader: Add support for native 16-bit floats

This commit is contained in:
ReinUsesLisp 2021-06-16 03:03:08 -03:00 committed by ameerj
parent 376aa94819
commit cbbca26d18
9 changed files with 50 additions and 14 deletions

View file

@ -13,6 +13,7 @@
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
#include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Maxwell {
@ -120,7 +121,7 @@ void AddNVNStorageBuffers(IR::Program& program) {
} // Anonymous namespace
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
Environment& env, Flow::CFG& cfg) {
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
IR::Program program;
program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg);
program.blocks = GenerateBlocks(program.syntax_list);
@ -150,8 +151,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
RemoveUnreachableBlocks(program);
// Replace instructions before the SSA rewrite
Optimization::LowerFp16ToFp32(program);
if (!host_info.support_float16) {
Optimization::LowerFp16ToFp32(program);
}
Optimization::SsaRewritePass(program);
Optimization::GlobalMemoryToStorageBufferPass(program);