Add performance statistics to status bar

This commit is contained in:
Yuri Kunde Schlesner 2017-02-19 14:34:47 -08:00
parent 21f4f49c7a
commit c75ae6c585
11 changed files with 159 additions and 3 deletions

View file

@ -253,6 +253,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
void GMainWindow::ConnectMenuEvents() {
@ -401,6 +403,8 @@ void GMainWindow::BootGame(const QString& filename) {
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}
status_bar_update_timer.start(1000);
render_window->show();
render_window->setFocus();
@ -435,6 +439,12 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
game_list->show();
// Disable status bar updates
status_bar_update_timer.stop();
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
emulation_running = false;
}
@ -614,6 +624,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
graphicsSurfaceViewerWidget->show();
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 2));
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 1));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(true);
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;