GPU: Refactor synchronization on Async GPU
This commit is contained in:
parent
0a62525e65
commit
c689dc6804
11 changed files with 56 additions and 7 deletions
|
@ -40,7 +40,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::Graphic
|
|||
} else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) {
|
||||
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
||||
renderer.Rasterizer().OnCPUWrite(data->addr, data->size);
|
||||
} else if (std::holds_alternative<EndProcessingCommand>(next.data)) {
|
||||
return;
|
||||
} else {
|
||||
|
@ -82,12 +82,12 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
|||
}
|
||||
|
||||
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
|
||||
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
|
||||
system.Renderer().Rasterizer().OnCPUWrite(addr, size);
|
||||
}
|
||||
|
||||
void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
|
||||
InvalidateRegion(addr, size);
|
||||
system.Renderer().Rasterizer().OnCPUWrite(addr, size);
|
||||
}
|
||||
|
||||
void ThreadManager::WaitIdle() const {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue