Fix complination issues by making clip_distance_written static

This commit is contained in:
JPikachu 2025-04-21 03:50:28 +01:00 committed by swurl
parent fc1a3b6310
commit c64f1994c7

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@ -15,7 +15,7 @@
namespace Shader::Backend::SPIRV {
std::bitset<8> clip_distance_written;
static std::bitset<8> clip_distance_written;
using Sirit::Id;