Fix complination issues by making clip_distance_written static
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@ -15,7 +15,7 @@
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namespace Shader::Backend::SPIRV {
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namespace Shader::Backend::SPIRV {
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std::bitset<8> clip_distance_written;
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static std::bitset<8> clip_distance_written;
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using Sirit::Id;
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using Sirit::Id;
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