shader: Properly manage attributes not written from previous stages

This commit is contained in:
ReinUsesLisp 2021-06-16 04:59:30 -03:00 committed by ameerj
parent ebd1146ea7
commit c4a71824d5
12 changed files with 62 additions and 41 deletions

View file

@ -79,7 +79,7 @@ void GetAttribute(Info& info, IR::Attribute attr) {
void SetAttribute(Info& info, IR::Attribute attr) {
if (IR::IsGeneric(attr)) {
info.stores_generics.at(IR::GenericAttributeIndex(attr)) = true;
info.stores_generics[IR::GenericAttributeIndex(attr)] = true;
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
@ -956,7 +956,9 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
}
if (info.stores_indexed_attributes) {
for (size_t i = 0; i < info.stores_generics.size(); i++) {
info.stores_generics[i] |= header.vtg.IsOutputGenericVectorActive(i);
if (header.vtg.IsOutputGenericVectorActive(i)) {
info.stores_generics[i] = true;
}
}
info.stores_clip_distance |= header.vtg.omap_systemc.clip_distances != 0;
info.stores_position |= header.vtg.omap_systemb.position != 0;