core: hid: Finish linking motion from virtual controllers

This commit is contained in:
Narr the Reg 2023-04-11 20:39:05 -06:00 committed by bunnei
parent 06104b04b6
commit c4925fc96a
5 changed files with 57 additions and 9 deletions

View file

@ -193,6 +193,8 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_stick_params, virtual_stick_devices.begin(),
Common::Input::CreateInputDevice);
std::ranges::transform(virtual_motion_params, virtual_motion_devices.begin(),
Common::Input::CreateInputDevice);
}
void EmulatedController::LoadTASParams() {
@ -253,6 +255,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
for (auto& param : virtual_stick_params) {
param = common_params;
}
for (auto& param : virtual_stick_params) {
param = common_params;
}
for (auto& param : virtual_motion_params) {
param = common_params;
}
// TODO(german77): Replace this with an input profile or something better
virtual_button_params[Settings::NativeButton::A].Set("button", 0);
@ -284,6 +292,9 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
virtual_motion_params[Settings::NativeMotion::MotionLeft].Set("motion", 0);
virtual_motion_params[Settings::NativeMotion::MotionRight].Set("motion", 0);
}
void EmulatedController::ReloadInput() {
@ -463,6 +474,18 @@ void EmulatedController::ReloadInput() {
},
});
}
for (std::size_t index = 0; index < virtual_motion_devices.size(); ++index) {
if (!virtual_motion_devices[index]) {
continue;
}
virtual_motion_devices[index]->SetCallback({
.on_change =
[this, index](const Common::Input::CallbackStatus& callback) {
SetMotion(callback, index);
},
});
}
turbo_button_state = 0;
}
@ -500,6 +523,9 @@ void EmulatedController::UnloadInput() {
for (auto& stick : virtual_stick_devices) {
stick.reset();
}
for (auto& motion : virtual_motion_devices) {
motion.reset();
}
for (auto& camera : camera_devices) {
camera.reset();
}