spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics

Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
This commit is contained in:
ameerj 2022-01-28 19:00:04 -05:00
parent 5865d6f406
commit c3d768426c
2 changed files with 3 additions and 3 deletions

View file

@ -688,7 +688,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::StorageAtomicAnd64:
case IR::Opcode::StorageAtomicOr64:
case IR::Opcode::StorageAtomicXor64:
info.used_storage_buffer_types |= IR::Type::U64;
info.used_storage_buffer_types |= IR::Type::U64 | IR::Type::U32x2;
info.uses_int64_bit_atomics = true;
break;
case IR::Opcode::BindlessImageAtomicIAdd32: