kernel/thread: Unify wait synchronization types

This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.

Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.

While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
This commit is contained in:
Lioncash 2019-04-17 07:21:19 -04:00
parent 433b59c112
commit c268ffd831
7 changed files with 38 additions and 45 deletions

View file

@ -46,8 +46,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
bool resume = true;
if (thread->GetStatus() == ThreadStatus::WaitSynchAny ||
thread->GetStatus() == ThreadStatus::WaitSynchAll ||
if (thread->GetStatus() == ThreadStatus::WaitSynch ||
thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
// Remove the thread from each of its waiting objects' waitlists
for (const auto& object : thread->GetWaitObjects()) {