Merge pull request #11705 from FearlessTobi/windows-sc
yuzu: Add desktop shortcut support for Windows (continuation of #11344)
This commit is contained in:
commit
c0d152affa
7 changed files with 157 additions and 26 deletions
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@ -98,6 +98,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef _WIN32
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#include <shlobj.h>
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#include "common/windows/timer_resolution.h"
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#endif
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#ifdef ARCHITECTURE_x86_64
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@ -2842,7 +2843,6 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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const QStringList args = QApplication::arguments();
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std::filesystem::path yuzu_command = args[0].toStdString();
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#if defined(__linux__) || defined(__FreeBSD__)
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// If relative path, make it an absolute path
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if (yuzu_command.c_str()[0] == '.') {
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
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@ -2865,12 +2865,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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UISettings::values.shortcut_already_warned = true;
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}
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#endif // __linux__
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#endif // __linux__ || __FreeBSD__
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std::filesystem::path target_directory{};
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// Determine target directory for shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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#if defined(WIN32)
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const char* home = std::getenv("USERPROFILE");
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#else
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const char* home = std::getenv("HOME");
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#endif
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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@ -2880,7 +2882,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
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.arg(QString::fromStdString(target_directory)),
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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return;
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}
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@ -2888,15 +2890,15 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
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"applications";
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if (!Common::FS::CreateDirs(target_directory)) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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tr("Cannot create shortcut in applications menu. Path \"%1\" "
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"does not exist and cannot be created.")
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.arg(QString::fromStdString(target_directory)),
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QMessageBox::StandardButton::Ok);
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut in applications menu. Path \"%1\" "
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"does not exist and cannot be created.")
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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return;
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}
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}
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#endif
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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// Determine full paths for icon and shortcut
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@ -2918,9 +2920,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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const std::filesystem::path shortcut_path =
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target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
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: fmt::format("yuzu-{:016X}.desktop", program_id));
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#elif defined(WIN32)
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std::filesystem::path icons_path =
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
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std::filesystem::path icon_path =
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icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
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: fmt::format("yuzu-{:016X}.ico", program_id)));
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#else
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const std::filesystem::path icon_path{};
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const std::filesystem::path shortcut_path{};
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std::string icon_extension;
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#endif
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// Get title from game file
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@ -2945,29 +2952,37 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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QImage icon_jpeg =
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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#if defined(__linux__) || defined(__FreeBSD__)
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// Convert and write the icon as a PNG
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if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
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if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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} else {
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
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}
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#elif defined(WIN32)
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if (!SaveIconToFile(icon_path.string(), icon_data)) {
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LOG_ERROR(Frontend, "Could not write icon to file");
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return;
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}
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#endif // __linux__
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#if defined(__linux__) || defined(__FreeBSD__)
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#ifdef _WIN32
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// Replace characters that are illegal in Windows filenames by a dash
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const std::string illegal_chars = "<>:\"/\\|?*";
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for (char c : illegal_chars) {
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std::replace(title.begin(), title.end(), c, '_');
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}
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const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
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#endif
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const std::string comment =
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
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const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "Switch;Nintendo;";
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#else
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const std::string comment{};
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const std::string arguments{};
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const std::string categories{};
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const std::string keywords{};
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#endif
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if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
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yuzu_command.string(), arguments, categories, keywords)) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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@ -3988,6 +4003,34 @@ bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::st
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shortcut_stream << shortcut_contents;
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shortcut_stream.close();
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return true;
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#elif defined(WIN32)
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IShellLinkW* shell_link;
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auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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(void**)&shell_link);
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if (FAILED(hres)) {
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return false;
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}
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shell_link->SetPath(
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Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
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shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
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shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
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shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
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IPersistFile* persist_file;
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hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
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if (FAILED(hres)) {
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return false;
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}
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hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
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if (FAILED(hres)) {
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return false;
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}
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persist_file->Release();
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shell_link->Release();
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return true;
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#endif
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return false;
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