FRAME_SKIPPING and FRAME_INTERPOLATION only android and delete "enable"

This commit is contained in:
Pavel Barabanov 2025-04-11 19:27:29 +03:00 committed by MrPurple666
parent 70c2439d8c
commit be2e838f0d
7 changed files with 39 additions and 37 deletions

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@ -28,8 +28,8 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_INPUT_OVERLAY("show_input_overlay"), SHOW_INPUT_OVERLAY("show_input_overlay"),
TOUCHSCREEN("touchscreen"), TOUCHSCREEN("touchscreen"),
SHOW_THERMAL_OVERLAY("show_thermal_overlay"), SHOW_THERMAL_OVERLAY("show_thermal_overlay"),
ENABLE_FRAME_INTERPOLATION("enable_frame_interpolation"), FRAME_INTERPOLATION("frame_interpolation"),
ENABLE_FRAME_SKIPPING("enable_frame_skipping"); FRAME_SKIPPING("frame_skipping");
external fun isFrameSkippingEnabled(): Boolean external fun isFrameSkippingEnabled(): Boolean
external fun isFrameInterpolationEnabled(): Boolean external fun isFrameInterpolationEnabled(): Boolean

View file

@ -173,37 +173,37 @@ abstract class SettingsItem(
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset() override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
} }
val enableInterpolationSetting = object : AbstractBooleanSetting { val enableInterpolationSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.ENABLE_FRAME_INTERPOLATION.key override val key = BooleanSetting.FRAME_INTERPOLATION.key
override fun getBoolean(needsGlobal: Boolean): Boolean = override fun getBoolean(needsGlobal: Boolean): Boolean =
BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean(needsGlobal) BooleanSetting.FRAME_INTERPOLATION.getBoolean(needsGlobal)
override fun setBoolean(value: Boolean) = override fun setBoolean(value: Boolean) =
BooleanSetting.ENABLE_FRAME_INTERPOLATION.setBoolean(value) BooleanSetting.FRAME_INTERPOLATION.setBoolean(value)
override val defaultValue = BooleanSetting.ENABLE_FRAME_INTERPOLATION.defaultValue override val defaultValue = BooleanSetting.FRAME_INTERPOLATION.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String = override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.ENABLE_FRAME_INTERPOLATION.getValueAsString(needsGlobal) BooleanSetting.FRAME_INTERPOLATION.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.ENABLE_FRAME_INTERPOLATION.reset() override fun reset() = BooleanSetting.FRAME_INTERPOLATION.reset()
} }
val enableFrameSkippingSetting = object : AbstractBooleanSetting { val enableFrameSkippingSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.ENABLE_FRAME_SKIPPING.key override val key = BooleanSetting.FRAME_SKIPPING.key
override fun getBoolean(needsGlobal: Boolean): Boolean = override fun getBoolean(needsGlobal: Boolean): Boolean =
BooleanSetting.ENABLE_FRAME_SKIPPING.getBoolean(needsGlobal) BooleanSetting.FRAME_SKIPPING.getBoolean(needsGlobal)
override fun setBoolean(value: Boolean) = override fun setBoolean(value: Boolean) =
BooleanSetting.ENABLE_FRAME_SKIPPING.setBoolean(value) BooleanSetting.FRAME_SKIPPING.setBoolean(value)
override val defaultValue = BooleanSetting.ENABLE_FRAME_SKIPPING.defaultValue override val defaultValue = BooleanSetting.FRAME_SKIPPING.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String = override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.ENABLE_FRAME_SKIPPING.getValueAsString(needsGlobal) BooleanSetting.FRAME_SKIPPING.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.ENABLE_FRAME_SKIPPING.reset() override fun reset() = BooleanSetting.FRAME_SKIPPING.reset()
} }
val syncCoreSpeedSetting = object : AbstractBooleanSetting { val syncCoreSpeedSetting = object : AbstractBooleanSetting {
@ -227,17 +227,17 @@ abstract class SettingsItem(
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.ENABLE_FRAME_INTERPOLATION, BooleanSetting.FRAME_INTERPOLATION,
titleId = R.string.enable_frame_interpolation, titleId = R.string.frame_interpolation,
descriptionId = R.string.enable_frame_interpolation_description descriptionId = R.string.frame_interpolation_description
) )
) )
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.ENABLE_FRAME_SKIPPING, BooleanSetting.FRAME_SKIPPING,
titleId = R.string.enable_frame_skipping, titleId = R.string.frame_skipping,
descriptionId = R.string.enable_frame_skipping_description descriptionId = R.string.frame_skipping_description
) )
) )

View file

@ -170,8 +170,8 @@ class SettingsFragmentPresenter(
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) { private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
sl.apply { sl.apply {
add(BooleanSetting.ENABLE_FRAME_INTERPOLATION.key) add(BooleanSetting.FRAME_INTERPOLATION.key)
add(BooleanSetting.ENABLE_FRAME_SKIPPING.key) add(BooleanSetting.FRAME_SKIPPING.key)
add(IntSetting.RENDERER_ACCURACY.key) add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.RENDERER_RESOLUTION.key) add(IntSetting.RENDERER_RESOLUTION.key)
add(IntSetting.RENDERER_VSYNC.key) add(IntSetting.RENDERER_VSYNC.key)

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@ -535,7 +535,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val usedMegs = (mi.totalMem - mi.availMem) / 1048576L // Convert bytes to megabytes val usedMegs = (mi.totalMem - mi.availMem) / 1048576L // Convert bytes to megabytes
val actualFps = perfStats[FPS] val actualFps = perfStats[FPS]
val enableFrameInterpolation = BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean() val enableFrameInterpolation = BooleanSetting.FRAME_INTERPOLATION.getBoolean()
val generatedFpsText = if (enableFrameInterpolation) { val generatedFpsText = if (enableFrameInterpolation) {
val generatedFps = actualFps * 2 val generatedFps = actualFps * 2
String.format("(Generated: %.1f)", generatedFps) String.format("(Generated: %.1f)", generatedFps)

View file

@ -234,10 +234,10 @@
<string name="set_custom_rtc">Set custom RTC</string> <string name="set_custom_rtc">Set custom RTC</string>
<!-- Graphics settings strings --> <!-- Graphics settings strings -->
<string name="enable_frame_skipping">Enable Frame Skipping</string> <string name="frame_skipping">Frame Skipping</string>
<string name="enable_frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string> <string name="frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
<string name="enable_frame_interpolation">Enable Frame Interpolation</string> <string name="frame_interpolation">Frame Interpolation</string>
<string name="enable_frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string> <string name="frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
<string name="renderer_accuracy">Accuracy level</string> <string name="renderer_accuracy">Accuracy level</string>
<string name="renderer_resolution">Resolution (Handheld/Docked)</string> <string name="renderer_resolution">Resolution (Handheld/Docked)</string>
<string name="renderer_vsync">VSync mode</string> <string name="renderer_vsync">VSync mode</string>

View file

@ -273,10 +273,12 @@ struct Values {
"shader_backend", Category::Renderer, Specialization::RuntimeList}; "shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList}; Specialization::RuntimeList};
#ifdef __ANDROID__
SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation", Category::Renderer, SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation", Category::Renderer,
Specialization::RuntimeList}; Specialization::RuntimeList};
SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping", Category::Renderer, SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping", Category::Renderer,
Specialization::RuntimeList}; Specialization::RuntimeList};
#endif
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer}; Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{

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@ -141,8 +141,8 @@ RendererVulkan::~RendererVulkan() {
#ifdef __ANDROID__ #ifdef __ANDROID__
class BooleanSetting { class BooleanSetting {
public: public:
static BooleanSetting ENABLE_FRAME_SKIPPING; static BooleanSetting FRAME_SKIPPING;
static BooleanSetting ENABLE_FRAME_INTERPOLATION; static BooleanSetting FRAME_INTERPOLATION;
explicit BooleanSetting(bool initial_value = false) : value(initial_value) {} explicit BooleanSetting(bool initial_value = false) : value(initial_value) {}
[[nodiscard]] bool getBoolean() const { [[nodiscard]] bool getBoolean() const {
@ -158,17 +158,17 @@ class BooleanSetting {
}; };
// Initialize static members // Initialize static members
BooleanSetting BooleanSetting::ENABLE_FRAME_SKIPPING(false); BooleanSetting BooleanSetting::FRAME_SKIPPING(false);
BooleanSetting BooleanSetting::ENABLE_FRAME_INTERPOLATION(false); BooleanSetting BooleanSetting::FRAME_INTERPOLATION(false);
extern "C" JNIEXPORT jboolean JNICALL extern "C" JNIEXPORT jboolean JNICALL
Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameSkippingEnabled(JNIEnv* env, jobject /* this */) { Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameSkippingEnabled(JNIEnv* env, jobject /* this */) {
return static_cast<jboolean>(BooleanSetting::ENABLE_FRAME_SKIPPING.getBoolean()); return static_cast<jboolean>(BooleanSetting::FRAME_SKIPPING.getBoolean());
} }
extern "C" JNIEXPORT jboolean JNICALL extern "C" JNIEXPORT jboolean JNICALL
Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameInterpolationEnabled(JNIEnv* env, jobject /* this */) { Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameInterpolationEnabled(JNIEnv* env, jobject /* this */) {
return static_cast<jboolean>(BooleanSetting::ENABLE_FRAME_INTERPOLATION.getBoolean()); return static_cast<jboolean>(BooleanSetting::FRAME_INTERPOLATION.getBoolean());
} }
void RendererVulkan::InterpolateFrames(Frame* prev_frame, Frame* interpolated_frame) { void RendererVulkan::InterpolateFrames(Frame* prev_frame, Frame* interpolated_frame) {
@ -186,8 +186,8 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
static int target_fps = 60; // Target FPS (30 or 60) static int target_fps = 60; // Target FPS (30 or 60)
int frame_skip_threshold = 1; int frame_skip_threshold = 1;
bool enable_frame_skipping = BooleanSetting::ENABLE_FRAME_SKIPPING.getBoolean(); bool frame_skipping = BooleanSetting::FRAME_SKIPPING.getBoolean();
bool enable_frame_interpolation = BooleanSetting::ENABLE_FRAME_INTERPOLATION.getBoolean(); bool frame_interpolation = BooleanSetting::FRAME_INTERPOLATION.getBoolean();
#endif #endif
if (framebuffers.empty()) { if (framebuffers.empty()) {
@ -195,13 +195,13 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
} }
#ifdef __ANDROID__ #ifdef __ANDROID__
if (enable_frame_skipping) { if (frame_skipping) {
frame_skip_threshold = (target_fps == 30) ? 2 : 2; frame_skip_threshold = (target_fps == 30) ? 2 : 2;
} }
frame_counter++; frame_counter++;
if (frame_counter % frame_skip_threshold != 0) { if (frame_counter % frame_skip_threshold != 0) {
if (enable_frame_interpolation && previous_frame) { if (frame_interpolation && previous_frame) {
Frame* interpolated_frame = present_manager.GetRenderFrame(); Frame* interpolated_frame = present_manager.GetRenderFrame();
InterpolateFrames(previous_frame, interpolated_frame); InterpolateFrames(previous_frame, interpolated_frame);
blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers, blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers,