FRAME_SKIPPING and FRAME_INTERPOLATION only android and delete "enable"
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70c2439d8c
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7 changed files with 39 additions and 37 deletions
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@ -28,8 +28,8 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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SHOW_INPUT_OVERLAY("show_input_overlay"),
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SHOW_INPUT_OVERLAY("show_input_overlay"),
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TOUCHSCREEN("touchscreen"),
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TOUCHSCREEN("touchscreen"),
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SHOW_THERMAL_OVERLAY("show_thermal_overlay"),
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SHOW_THERMAL_OVERLAY("show_thermal_overlay"),
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ENABLE_FRAME_INTERPOLATION("enable_frame_interpolation"),
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FRAME_INTERPOLATION("frame_interpolation"),
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ENABLE_FRAME_SKIPPING("enable_frame_skipping");
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FRAME_SKIPPING("frame_skipping");
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external fun isFrameSkippingEnabled(): Boolean
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external fun isFrameSkippingEnabled(): Boolean
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external fun isFrameInterpolationEnabled(): Boolean
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external fun isFrameInterpolationEnabled(): Boolean
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@ -173,37 +173,37 @@ abstract class SettingsItem(
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override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
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override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
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}
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}
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val enableInterpolationSetting = object : AbstractBooleanSetting {
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val enableInterpolationSetting = object : AbstractBooleanSetting {
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override val key = BooleanSetting.ENABLE_FRAME_INTERPOLATION.key
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override val key = BooleanSetting.FRAME_INTERPOLATION.key
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override fun getBoolean(needsGlobal: Boolean): Boolean =
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override fun getBoolean(needsGlobal: Boolean): Boolean =
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BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean(needsGlobal)
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BooleanSetting.FRAME_INTERPOLATION.getBoolean(needsGlobal)
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override fun setBoolean(value: Boolean) =
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override fun setBoolean(value: Boolean) =
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BooleanSetting.ENABLE_FRAME_INTERPOLATION.setBoolean(value)
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BooleanSetting.FRAME_INTERPOLATION.setBoolean(value)
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override val defaultValue = BooleanSetting.ENABLE_FRAME_INTERPOLATION.defaultValue
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override val defaultValue = BooleanSetting.FRAME_INTERPOLATION.defaultValue
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override fun getValueAsString(needsGlobal: Boolean): String =
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override fun getValueAsString(needsGlobal: Boolean): String =
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BooleanSetting.ENABLE_FRAME_INTERPOLATION.getValueAsString(needsGlobal)
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BooleanSetting.FRAME_INTERPOLATION.getValueAsString(needsGlobal)
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override fun reset() = BooleanSetting.ENABLE_FRAME_INTERPOLATION.reset()
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override fun reset() = BooleanSetting.FRAME_INTERPOLATION.reset()
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}
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}
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val enableFrameSkippingSetting = object : AbstractBooleanSetting {
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val enableFrameSkippingSetting = object : AbstractBooleanSetting {
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override val key = BooleanSetting.ENABLE_FRAME_SKIPPING.key
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override val key = BooleanSetting.FRAME_SKIPPING.key
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override fun getBoolean(needsGlobal: Boolean): Boolean =
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override fun getBoolean(needsGlobal: Boolean): Boolean =
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BooleanSetting.ENABLE_FRAME_SKIPPING.getBoolean(needsGlobal)
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BooleanSetting.FRAME_SKIPPING.getBoolean(needsGlobal)
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override fun setBoolean(value: Boolean) =
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override fun setBoolean(value: Boolean) =
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BooleanSetting.ENABLE_FRAME_SKIPPING.setBoolean(value)
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BooleanSetting.FRAME_SKIPPING.setBoolean(value)
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override val defaultValue = BooleanSetting.ENABLE_FRAME_SKIPPING.defaultValue
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override val defaultValue = BooleanSetting.FRAME_SKIPPING.defaultValue
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override fun getValueAsString(needsGlobal: Boolean): String =
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override fun getValueAsString(needsGlobal: Boolean): String =
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BooleanSetting.ENABLE_FRAME_SKIPPING.getValueAsString(needsGlobal)
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BooleanSetting.FRAME_SKIPPING.getValueAsString(needsGlobal)
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override fun reset() = BooleanSetting.ENABLE_FRAME_SKIPPING.reset()
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override fun reset() = BooleanSetting.FRAME_SKIPPING.reset()
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}
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}
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val syncCoreSpeedSetting = object : AbstractBooleanSetting {
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val syncCoreSpeedSetting = object : AbstractBooleanSetting {
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@ -227,17 +227,17 @@ abstract class SettingsItem(
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put(
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put(
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SwitchSetting(
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SwitchSetting(
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BooleanSetting.ENABLE_FRAME_INTERPOLATION,
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BooleanSetting.FRAME_INTERPOLATION,
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titleId = R.string.enable_frame_interpolation,
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titleId = R.string.frame_interpolation,
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descriptionId = R.string.enable_frame_interpolation_description
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descriptionId = R.string.frame_interpolation_description
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)
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)
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)
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)
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put(
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put(
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SwitchSetting(
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SwitchSetting(
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BooleanSetting.ENABLE_FRAME_SKIPPING,
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BooleanSetting.FRAME_SKIPPING,
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titleId = R.string.enable_frame_skipping,
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titleId = R.string.frame_skipping,
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descriptionId = R.string.enable_frame_skipping_description
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descriptionId = R.string.frame_skipping_description
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)
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)
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)
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)
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@ -170,8 +170,8 @@ class SettingsFragmentPresenter(
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private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
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private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
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sl.apply {
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sl.apply {
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add(BooleanSetting.ENABLE_FRAME_INTERPOLATION.key)
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add(BooleanSetting.FRAME_INTERPOLATION.key)
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add(BooleanSetting.ENABLE_FRAME_SKIPPING.key)
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add(BooleanSetting.FRAME_SKIPPING.key)
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add(IntSetting.RENDERER_ACCURACY.key)
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add(IntSetting.RENDERER_ACCURACY.key)
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add(IntSetting.RENDERER_RESOLUTION.key)
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add(IntSetting.RENDERER_RESOLUTION.key)
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add(IntSetting.RENDERER_VSYNC.key)
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add(IntSetting.RENDERER_VSYNC.key)
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@ -535,7 +535,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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val usedMegs = (mi.totalMem - mi.availMem) / 1048576L // Convert bytes to megabytes
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val usedMegs = (mi.totalMem - mi.availMem) / 1048576L // Convert bytes to megabytes
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val actualFps = perfStats[FPS]
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val actualFps = perfStats[FPS]
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val enableFrameInterpolation = BooleanSetting.ENABLE_FRAME_INTERPOLATION.getBoolean()
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val enableFrameInterpolation = BooleanSetting.FRAME_INTERPOLATION.getBoolean()
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val generatedFpsText = if (enableFrameInterpolation) {
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val generatedFpsText = if (enableFrameInterpolation) {
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val generatedFps = actualFps * 2
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val generatedFps = actualFps * 2
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String.format("(Generated: %.1f)", generatedFps)
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String.format("(Generated: %.1f)", generatedFps)
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@ -234,10 +234,10 @@
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<string name="set_custom_rtc">Set custom RTC</string>
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<string name="set_custom_rtc">Set custom RTC</string>
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<!-- Graphics settings strings -->
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<!-- Graphics settings strings -->
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<string name="enable_frame_skipping">Enable Frame Skipping</string>
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<string name="frame_skipping">Frame Skipping</string>
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<string name="enable_frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
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<string name="frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
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<string name="enable_frame_interpolation">Enable Frame Interpolation</string>
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<string name="frame_interpolation">Frame Interpolation</string>
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<string name="enable_frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
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<string name="frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_vsync">VSync mode</string>
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<string name="renderer_vsync">VSync mode</string>
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@ -273,10 +273,12 @@ struct Values {
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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Specialization::RuntimeList};
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#ifdef __ANDROID__
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SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation", Category::Renderer,
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SwitchableSetting<bool> enable_frame_interpolation{linkage, true, "enable_frame_interpolation", Category::Renderer,
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Specialization::RuntimeList};
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Specialization::RuntimeList};
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SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping", Category::Renderer,
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SwitchableSetting<bool> enable_frame_skipping{linkage, true, "enable_frame_skipping", Category::Renderer,
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Specialization::RuntimeList};
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Specialization::RuntimeList};
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#endif
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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@ -141,8 +141,8 @@ RendererVulkan::~RendererVulkan() {
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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class BooleanSetting {
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class BooleanSetting {
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public:
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public:
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static BooleanSetting ENABLE_FRAME_SKIPPING;
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static BooleanSetting FRAME_SKIPPING;
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static BooleanSetting ENABLE_FRAME_INTERPOLATION;
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static BooleanSetting FRAME_INTERPOLATION;
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explicit BooleanSetting(bool initial_value = false) : value(initial_value) {}
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explicit BooleanSetting(bool initial_value = false) : value(initial_value) {}
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[[nodiscard]] bool getBoolean() const {
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[[nodiscard]] bool getBoolean() const {
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@ -158,17 +158,17 @@ class BooleanSetting {
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};
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};
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// Initialize static members
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// Initialize static members
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BooleanSetting BooleanSetting::ENABLE_FRAME_SKIPPING(false);
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BooleanSetting BooleanSetting::FRAME_SKIPPING(false);
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BooleanSetting BooleanSetting::ENABLE_FRAME_INTERPOLATION(false);
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BooleanSetting BooleanSetting::FRAME_INTERPOLATION(false);
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extern "C" JNIEXPORT jboolean JNICALL
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extern "C" JNIEXPORT jboolean JNICALL
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Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameSkippingEnabled(JNIEnv* env, jobject /* this */) {
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Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameSkippingEnabled(JNIEnv* env, jobject /* this */) {
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return static_cast<jboolean>(BooleanSetting::ENABLE_FRAME_SKIPPING.getBoolean());
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return static_cast<jboolean>(BooleanSetting::FRAME_SKIPPING.getBoolean());
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}
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}
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extern "C" JNIEXPORT jboolean JNICALL
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extern "C" JNIEXPORT jboolean JNICALL
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Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameInterpolationEnabled(JNIEnv* env, jobject /* this */) {
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Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameInterpolationEnabled(JNIEnv* env, jobject /* this */) {
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return static_cast<jboolean>(BooleanSetting::ENABLE_FRAME_INTERPOLATION.getBoolean());
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return static_cast<jboolean>(BooleanSetting::FRAME_INTERPOLATION.getBoolean());
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}
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}
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void RendererVulkan::InterpolateFrames(Frame* prev_frame, Frame* interpolated_frame) {
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void RendererVulkan::InterpolateFrames(Frame* prev_frame, Frame* interpolated_frame) {
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@ -186,8 +186,8 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
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static int target_fps = 60; // Target FPS (30 or 60)
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static int target_fps = 60; // Target FPS (30 or 60)
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int frame_skip_threshold = 1;
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int frame_skip_threshold = 1;
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bool enable_frame_skipping = BooleanSetting::ENABLE_FRAME_SKIPPING.getBoolean();
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bool frame_skipping = BooleanSetting::FRAME_SKIPPING.getBoolean();
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bool enable_frame_interpolation = BooleanSetting::ENABLE_FRAME_INTERPOLATION.getBoolean();
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bool frame_interpolation = BooleanSetting::FRAME_INTERPOLATION.getBoolean();
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#endif
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#endif
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if (framebuffers.empty()) {
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if (framebuffers.empty()) {
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@ -195,13 +195,13 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
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}
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}
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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if (enable_frame_skipping) {
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if (frame_skipping) {
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frame_skip_threshold = (target_fps == 30) ? 2 : 2;
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frame_skip_threshold = (target_fps == 30) ? 2 : 2;
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}
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}
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frame_counter++;
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frame_counter++;
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if (frame_counter % frame_skip_threshold != 0) {
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if (frame_counter % frame_skip_threshold != 0) {
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if (enable_frame_interpolation && previous_frame) {
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if (frame_interpolation && previous_frame) {
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Frame* interpolated_frame = present_manager.GetRenderFrame();
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Frame* interpolated_frame = present_manager.GetRenderFrame();
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InterpolateFrames(previous_frame, interpolated_frame);
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InterpolateFrames(previous_frame, interpolated_frame);
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blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers,
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blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers,
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