service: sm/kernel/loader: Implement QueryPointerBufferSize, automatic pointer buffer sizing, and SM service improvements
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This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability.

--- 1. Fully Implemented QueryPointerBufferSize Service:
- Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values.
- Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000).
- Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`).
- Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests.
- Ensures accurate buffer size reporting for games relying on this service.

--- 2. Automatic Pointer Buffer Sizing Per-Game:
- Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS:
  - Heap size > 1 GiB → pointer buffer size set to `0x10000`.
  - Heap size > 512 MiB → pointer buffer size set to `0xC000`.
  - Otherwise, defaults to `0x8000`.
- Gracefully handles missing or malformed `main.npdm` by falling back to default settings.
- Automatically configures pointer buffer size during `AppLoader_NCA::Load`.
- Added logging for heap size detection and buffer size configuration for easier debugging.

--- 3. SM Service Improvements:
- Added full implementation of `QueryPointerBufferSize` within the SM service framework.
- Cleaned up stubbed methods and ensured correct domain handling.
- Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`.
- Improved session handling with proper conversion to domain objects where necessary.

--- Benefits:
- Greatly improves compatibility with games that require larger IPC pointer buffers
- Eliminates the need for manual per-game pointer buffer overrides.
- More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew.
- Provides cleaner logging for easier debugging and maintenance.
- Future-proofs IPC handling for upcoming titles with higher memory demands.

--- Additional Notes:
- Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined.
- Falls back to safe defaults without affecting overall emulator performance.
- All new service calls properly registered and integrated without breaking existing functionality.
This commit is contained in:
JPikachu 2025-04-26 13:19:44 +01:00 committed by JPikachu
parent b2dcc2d0d2
commit bc5d36778d
4 changed files with 83 additions and 4 deletions

View file

@ -15,9 +15,20 @@
#include "core/loader/deconstructed_rom_directory.h"
#include "core/loader/nca.h"
#include "mbedtls/sha256.h"
#include "common/literals.h"
namespace Loader {
static u32 CalculatePointerBufferSize(size_t heap_size) {
if (heap_size > 1073741824) { // Games with 1 GiB
return 0x10000;
} else if (heap_size > 536870912) { // Games with 512 MiB
return 0xC000;
} else {
return 0x8000; // Default for all other games
}
}
AppLoader_NCA::AppLoader_NCA(FileSys::VirtualFile file_)
: AppLoader(std::move(file_)), nca(std::make_unique<FileSys::NCA>(file)) {}
@ -52,8 +63,6 @@ AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::KProcess& process, Core::S
if (exefs == nullptr) {
LOG_INFO(Loader, "No ExeFS found in NCA, looking for ExeFS from update");
// This NCA may be a sparse base of an installed title.
// Try to fetch the ExeFS from the installed update.
const auto& installed = system.GetContentProvider();
const auto update_nca = installed.GetEntry(FileSys::GetUpdateTitleID(nca->GetTitleId()),
FileSys::ContentRecordType::Program);
@ -69,11 +78,37 @@ AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::KProcess& process, Core::S
directory_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(exefs, true);
// Read heap size from main.npdm in ExeFS
u64 heap_size = 0;
if (exefs) {
const auto npdm_file = exefs->GetFile("main.npdm");
if (npdm_file) {
auto npdm_data = npdm_file->ReadAllBytes();
if (npdm_data.size() >= 0x30) {
heap_size = *reinterpret_cast<const u64*>(&npdm_data[0x28]);
LOG_INFO(Loader, "Read heap size {:#x} bytes from main.npdm", heap_size);
} else {
LOG_WARNING(Loader, "main.npdm too small to read heap size!");
}
} else {
LOG_WARNING(Loader, "No main.npdm found in ExeFS!");
}
}
// Set pointer buffer size based on heap size
process.SetPointerBufferSize(CalculatePointerBufferSize(heap_size));
// Load modules
const auto load_result = directory_loader->Load(process, system);
if (load_result.first != ResultStatus::Success) {
return load_result;
}
LOG_INFO(Loader, "Set pointer buffer size to {:#x} bytes for ProgramID {:#018x} (Heap size: {:#x})",
process.GetPointerBufferSize(), nca->GetTitleId(), heap_size);
// Register the process in the file system controller
system.GetFileSystemController().RegisterProcess(
process.GetProcessId(), nca->GetTitleId(),
std::make_shared<FileSys::RomFSFactory>(*this, system.GetContentProvider(),