shader: Add subgroup masks

This commit is contained in:
ReinUsesLisp 2021-04-04 05:17:17 -03:00 committed by ameerj
parent b580c1e208
commit ba2130d5a5
10 changed files with 169 additions and 45 deletions

View file

@ -414,6 +414,13 @@ void VisitUsages(Info& info, IR::Inst& inst) {
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
break;
}
case IR::Opcode::SubgroupEqMask:
case IR::Opcode::SubgroupLtMask:
case IR::Opcode::SubgroupLeMask:
case IR::Opcode::SubgroupGtMask:
case IR::Opcode::SubgroupGeMask:
info.uses_subgroup_mask = true;
break;
case IR::Opcode::VoteAll:
case IR::Opcode::VoteAny:
case IR::Opcode::VoteEqual: