configure_filesystem: Normalize member function casing
All other dialog types we have use CamelCase naming.
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50e9ba34b4
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3 changed files with 8 additions and 8 deletions
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@ -14,7 +14,7 @@
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ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
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ui->setupUi(this);
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this->setConfiguration();
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SetConfiguration();
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connect(ui->nand_directory_button, &QToolButton::pressed, this,
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[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
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@ -38,7 +38,7 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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ConfigureFilesystem::~ConfigureFilesystem() = default;
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void ConfigureFilesystem::setConfiguration() {
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void ConfigureFilesystem::SetConfiguration() {
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ui->nand_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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@ -60,7 +60,7 @@ void ConfigureFilesystem::setConfiguration() {
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UpdateEnabledControls();
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}
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void ConfigureFilesystem::applyConfiguration() {
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void ConfigureFilesystem::ApplyConfiguration() {
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
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@ -143,6 +143,6 @@ void ConfigureFilesystem::UpdateEnabledControls() {
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!ui->gamecard_current_game->isChecked());
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}
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void ConfigureFilesystem::retranslateUi() {
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void ConfigureFilesystem::RetranslateUI() {
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ui->retranslateUi(this);
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}
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