glsl: Implement derivatives and YDirection

plus some other misc additions/changed
This commit is contained in:
ameerj 2021-05-27 20:31:03 -04:00
parent ac6135774f
commit b96d76fa7e
8 changed files with 87 additions and 81 deletions

View file

@ -124,16 +124,16 @@ void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
}
void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=1/{};", inst, value);
ctx.AddF32("{}=(1.0f)/{};", inst, value);
}
void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=1/{};", inst, value);
ctx.AddF64("{}=1.0/{};", inst, value);
}
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
ctx.AddF32("{}=1/sqrt({});", inst, value);
ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,