general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
This commit is contained in:
parent
35b17fa5e0
commit
b91b76df4f
32 changed files with 813 additions and 666 deletions
|
@ -43,16 +43,17 @@ void ConfigureFilesystem::setConfiguration() {
|
|||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
|
||||
ui->sdmc_directory_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
|
||||
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
|
||||
ui->gamecard_path_edit->setText(
|
||||
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
|
||||
ui->dump_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
|
||||
ui->load_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
|
||||
|
||||
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
|
||||
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
|
||||
ui->dump_exefs->setChecked(Settings::values.dump_exefs);
|
||||
ui->dump_nso->setChecked(Settings::values.dump_nso);
|
||||
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
|
||||
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
|
||||
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
|
||||
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
|
||||
|
||||
ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue