general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
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32 changed files with 813 additions and 666 deletions
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@ -201,7 +201,7 @@ bool Client::DeviceConnected(std::size_t pad) const {
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void Client::ReloadSockets() {
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Reset();
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std::stringstream servers_ss(Settings::values.udp_input_servers);
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std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers));
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std::string server_token;
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std::size_t client = 0;
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while (std::getline(servers_ss, server_token, ',')) {
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@ -370,7 +370,7 @@ std::optional<std::size_t> Client::GetUnusedFingerID() const {
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void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
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// TODO: Use custom calibration per device
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const Common::ParamPackage touch_param(Settings::values.touch_device);
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const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
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const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
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const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
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const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
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