general: Make most settings a BasicSetting

Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
This commit is contained in:
lat9nq 2021-06-28 15:58:16 -04:00
parent 35b17fa5e0
commit b91b76df4f
32 changed files with 813 additions and 666 deletions

View file

@ -263,9 +263,9 @@ struct System::Impl {
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.empty()) {
fs_controller.SetGameCard(
GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
fs_controller.SetGameCard(GetGameFileFromPath(
virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
}
}