general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
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32 changed files with 813 additions and 666 deletions
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@ -263,9 +263,9 @@ struct System::Impl {
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if (Settings::values.gamecard_inserted) {
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if (Settings::values.gamecard_current_game) {
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fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
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} else if (!Settings::values.gamecard_path.empty()) {
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fs_controller.SetGameCard(
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GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
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} else if (!Settings::values.gamecard_path.GetValue().empty()) {
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fs_controller.SetGameCard(GetGameFileFromPath(
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virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
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}
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}
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