Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
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9 changed files with 63 additions and 51 deletions
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@ -5,16 +5,20 @@
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#include <cmath>
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#include "common/assert.h"
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#include "core/3ds.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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namespace Layout {
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static const float TOP_SCREEN_ASPECT_RATIO =
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static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
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static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth;
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static const float BOT_SCREEN_ASPECT_RATIO =
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static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
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static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth;
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float FramebufferLayout::GetScalingRatio() const {
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return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth;
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}
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// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
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template <class T>
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@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
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float window_aspect_ratio = static_cast<float>(height) / width;
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float emulation_aspect_ratio =
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swapped
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? VideoCore::kScreenBottomHeight * 4 /
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(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
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: VideoCore::kScreenTopHeight * 4 /
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(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
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? Core::kScreenBottomHeight * 4 /
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(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
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: Core::kScreenTopHeight * 4 /
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(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
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float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
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float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
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