general: Use ScratchBuffer where possible

This commit is contained in:
Morph 2023-06-24 21:58:23 -04:00
parent accc43e31f
commit b8004b2472
14 changed files with 81 additions and 64 deletions

View file

@ -4,10 +4,11 @@
#pragma once
#include <array>
#include <vector>
#include <span>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
@ -24,11 +25,11 @@ public:
~VP8();
/// Compose the VP8 frame for FFmpeg decoding
[[nodiscard]] const std::vector<u8>& ComposeFrame(
[[nodiscard]] std::span<const u8> ComposeFrame(
const Host1x::NvdecCommon::NvdecRegisters& state);
private:
std::vector<u8> frame;
Common::ScratchBuffer<u8> frame;
Host1x::Host1x& host1x;
struct VP8PictureInfo {