Pica/CommandProcessor: Add support for integer uniforms.

This commit is contained in:
Tony Wasserka 2014-12-21 02:49:45 +01:00
parent b03a97e0b8
commit b7a48c422a
4 changed files with 30 additions and 1 deletions

View file

@ -173,6 +173,19 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1):
case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[1], 0x2b2):
case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[2], 0x2b3):
case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[3], 0x2b4):
{
int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1));
auto values = registers.vs_int_uniforms[index];
VertexShader::GetIntUniform(index) = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
LOG_ERROR(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x",
index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value());
break;
}
case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[0], 0x2c1):
case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[1], 0x2c2):
case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[2], 0x2c3):