core: Add support for game settings overrides (#6)

* core: Add support for game settings overrides
---------

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: zhang wei <zwdreams@gmail.com>
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Briar 2025-04-09 23:44:33 +02:00 committed by GitHub
parent 2dd8d09c7b
commit b7a3146c2f
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@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#include <array> #include <array>
#include <atomic> #include <atomic>
@ -114,6 +114,8 @@ struct System::Impl {
: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system}, : kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {} reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
u64 program_id;
void Initialize(System& system) { void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>(); device_memory = std::make_unique<Core::DeviceMemory>();
@ -301,6 +303,38 @@ struct System::Impl {
return SystemResultStatus::Success; return SystemResultStatus::Success;
} }
void LoadOverrides(u64 programId) const {
std::string vendor = gpu_core->Renderer().GetDeviceVendor();
LOG_INFO(Core, "GPU Vendor: {}", vendor);
// Insert PC overrides here
#ifdef ANDROID
// Example on how to set a setting based on the program ID and vendor
if (programId == 0x010028600EBDA000 && vendor == "Mali") { // Mario 3d World
// Settings::values.example = true;
}
// Example array of program IDs
const std::array<u64, 10> example_array = {
//0xprogramId
0x0004000000033400, // Game 1
0x0004000000033500 // Game 2
// And so on
};
for (auto id : example_array) {
if (programId == id) {
// Settings::values.example = true;
break;
}
}
#endif
}
SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window, SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath, const std::string& filepath,
Service::AM::FrontendAppletParameters& params) { Service::AM::FrontendAppletParameters& params) {
@ -381,6 +415,12 @@ struct System::Impl {
if (metadata.first != nullptr) { if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString(); title_version = metadata.first->GetVersionString();
} }
if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find program id for ROM");
}
LoadOverrides(program_id);
if (auto room_member = room_network.GetRoomMember().lock()) { if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info; Network::GameInfo game_info;
game_info.name = name; game_info.name = name;