shader: Handle host exceptions

This commit is contained in:
ReinUsesLisp 2021-05-27 17:51:00 -03:00 committed by ameerj
parent 83db7abae6
commit b7764c3a79
8 changed files with 98 additions and 45 deletions

View file

@ -5,38 +5,62 @@
#pragma once
#include <stdexcept>
#include <string>
#include <string_view>
#include <utility>
#include <fmt/format.h>
namespace Shader {
class LogicError : public std::logic_error {
class Exception : public std::exception {
public:
explicit Exception(std::string message_) noexcept : message{std::move(message_)} {}
const char* what() const override {
return message.c_str();
}
void Prepend(std::string_view prepend) {
message.insert(0, prepend);
}
void Append(std::string_view append) {
message += append;
}
private:
std::string message;
};
class LogicError : public Exception {
public:
template <typename... Args>
LogicError(const char* message, Args&&... args)
: std::logic_error{fmt::format(message, std::forward<Args>(args)...)} {}
: Exception{fmt::format(message, std::forward<Args>(args)...)} {}
};
class RuntimeError : public std::runtime_error {
class RuntimeError : public Exception {
public:
template <typename... Args>
RuntimeError(const char* message, Args&&... args)
: std::runtime_error{fmt::format(message, std::forward<Args>(args)...)} {}
: Exception{fmt::format(message, std::forward<Args>(args)...)} {}
};
class NotImplementedException : public std::logic_error {
class NotImplementedException : public Exception {
public:
template <typename... Args>
NotImplementedException(const char* message, Args&&... args)
: std::logic_error{fmt::format(message, std::forward<Args>(args)...)} {}
: Exception{fmt::format(message, std::forward<Args>(args)...)} {
Append(" is not implemented");
}
};
class InvalidArgument : public std::invalid_argument {
class InvalidArgument : public Exception {
public:
template <typename... Args>
InvalidArgument(const char* message, Args&&... args)
: std::invalid_argument{fmt::format(message, std::forward<Args>(args)...)} {}
: Exception{fmt::format(message, std::forward<Args>(args)...)} {}
};
} // namespace Shader