spirv: Initial bindings support

This commit is contained in:
ReinUsesLisp 2021-02-16 04:10:22 -03:00 committed by ameerj
parent d5d468cf2c
commit b5d7279d87
23 changed files with 679 additions and 300 deletions

View file

@ -3,3 +3,29 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Block* label) {
ctx.OpBranch(label->Definition<Id>());
}
void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, Id condition, IR::Block* true_label,
IR::Block* false_label) {
ctx.OpBranchConditional(condition, true_label->Definition<Id>(), false_label->Definition<Id>());
}
void EmitSPIRV::EmitLoopMerge(EmitContext& ctx, IR::Block* merge_label, IR::Block* continue_label) {
ctx.OpLoopMerge(merge_label->Definition<Id>(), continue_label->Definition<Id>(),
spv::LoopControlMask::MaskNone);
}
void EmitSPIRV::EmitSelectionMerge(EmitContext& ctx, IR::Block* merge_label) {
ctx.OpSelectionMerge(merge_label->Definition<Id>(), spv::SelectionControlMask::MaskNone);
}
void EmitSPIRV::EmitReturn(EmitContext& ctx) {
ctx.OpReturn();
}
} // namespace Shader::Backend::SPIRV