configure_input_player: Change "Defaults" button behavior

RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
This commit is contained in:
Morph 2020-09-28 10:27:29 -04:00
parent 1c1a83a20d
commit b29a52982a
2 changed files with 30 additions and 35 deletions

View file

@ -96,10 +96,6 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "keyboard") {
// TODO consider returning the SDL key codes for the default keybindings
return {};
}
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetAnalogMappingForDevice(params);
}
@ -116,10 +112,6 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "keyboard") {
// TODO consider returning the SDL key codes for the default keybindings
return {};
}
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetButtonMappingForDevice(params);
}