shader: Fix indirect branches to scheduler instructions
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55b960a20f
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3 changed files with 17 additions and 7 deletions
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@ -434,7 +434,10 @@ CFG::AnalysisState CFG::AnalyzeBRX(Block* block, Location pc, Instruction inst,
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block->indirect_branches.reserve(targets.size());
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for (const u32 target : targets) {
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Block* const branch{AddLabel(block, block->stack, target, function_id)};
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block->indirect_branches.push_back(branch);
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block->indirect_branches.push_back({
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.block{branch},
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.address{target},
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});
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}
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block->cond = IR::Condition{true};
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block->end = pc + 1;
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@ -530,8 +533,8 @@ std::string CFG::Dot() const {
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}
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break;
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case EndClass::IndirectBranch:
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for (Block* const branch : block.indirect_branches) {
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add_branch(branch, false);
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for (const IndirectBranch& branch : block.indirect_branches) {
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add_branch(branch.block, false);
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}
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break;
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case EndClass::Call:
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