general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
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16 changed files with 77 additions and 77 deletions
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@ -94,7 +94,7 @@ class ARM_Interface;
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class CpuManager;
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class DeviceMemory;
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class ExclusiveMonitor;
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class FrameLimiter;
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class SpeedLimiter;
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class PerfStats;
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class Reporter;
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class TelemetrySession;
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@ -292,11 +292,11 @@ public:
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/// Provides a constant reference to the internal PerfStats instance.
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[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the frame limiter;
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[[nodiscard]] Core::FrameLimiter& FrameLimiter();
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/// Provides a reference to the speed limiter;
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[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
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/// Provides a constant referent to the frame limiter
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[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
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/// Provides a constant reference to the speed limiter
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[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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