general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
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16 changed files with 77 additions and 77 deletions
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@ -411,7 +411,7 @@ struct System::Impl {
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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Core::SpeedLimiter speed_limiter;
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bool is_multicore{};
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bool is_async_gpu{};
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@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
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return *impl->perf_stats;
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}
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Core::FrameLimiter& System::FrameLimiter() {
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return impl->frame_limiter;
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Core::SpeedLimiter& System::SpeedLimiter() {
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return impl->speed_limiter;
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}
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const Core::FrameLimiter& System::FrameLimiter() const {
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return impl->frame_limiter;
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const Core::SpeedLimiter& System::SpeedLimiter() const {
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return impl->speed_limiter;
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}
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Loader::ResultStatus System::GetGameName(std::string& out) const {
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