more fixes
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- replaced some user-facing references to legacy with eden - added progress bar & threading to migration - disable Citron migration for now Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
parent
3c17854e05
commit
ae3960fefa
12 changed files with 233 additions and 145 deletions
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@ -238,6 +238,8 @@ add_executable(yuzu
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yuzu.qrc
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yuzu.rc
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migration_dialog.h migration_dialog.cpp
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migration_worker.h
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migration_worker.cpp
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)
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set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
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@ -2656,7 +2656,7 @@
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<item row="2" column="0">
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<widget class="QCheckBox" name="enable_raw_input">
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<property name="toolTip">
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<string>Requires restarting yuzu</string>
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<string>Requires restarting eden</string>
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</property>
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<property name="minimumSize">
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<size>
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@ -2698,7 +2698,7 @@
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<item row="5" column="0">
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<widget class="QCheckBox" name="enable_joycon_driver">
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<property name="toolTip">
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<string>Requires restarting yuzu</string>
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<string>Requires restarting eden</string>
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</property>
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<property name="minimumSize">
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<size>
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@ -2714,7 +2714,7 @@
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<item row="6" column="0">
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<widget class="QCheckBox" name="enable_procon_driver">
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<property name="toolTip">
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<string>Requires restarting yuzu</string>
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<string>Requires restarting eden</string>
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</property>
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<property name="minimumSize">
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<size>
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@ -3040,8 +3040,8 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
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}
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// Create icon file path
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out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
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: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
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out_icon_path /= (program_id == 0 ? fmt::format("eden-{}.{}", game_file_name, ico_extension)
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: fmt::format("eden-{:016X}.{}", program_id, ico_extension));
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return true;
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}
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123
src/yuzu/migration_worker.cpp
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123
src/yuzu/migration_worker.cpp
Normal file
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@ -0,0 +1,123 @@
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#include "migration_worker.h"
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#include <filesystem>
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#include "common/fs/path_util.h"
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MigrationWorker::MigrationWorker(const LegacyEmu selected_legacy_emu_,
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const bool clear_shader_cache_,
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const MigrationStrategy strategy_)
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: QObject()
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, selected_legacy_emu(selected_legacy_emu_)
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, clear_shader_cache(clear_shader_cache_)
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, strategy(strategy_)
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{}
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void MigrationWorker::process()
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{
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namespace fs = std::filesystem;
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const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
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std::string legacy_user_dir;
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std::string legacy_config_dir;
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std::string legacy_cache_dir;
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#define LEGACY_EMU(emu) \
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case LegacyEmu::emu: \
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legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
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legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir) \
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.string(); \
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legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir) \
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.string(); \
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break;
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switch (selected_legacy_emu) {
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LEGACY_EMU(Citron)
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LEGACY_EMU(Sudachi)
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LEGACY_EMU(Yuzu)
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LEGACY_EMU(Suyu)
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}
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#undef LEGACY_EMU
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fs::path eden_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir);
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fs::path config_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
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fs::path cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
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fs::path shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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try {
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fs::remove_all(eden_dir);
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} catch (fs::filesystem_error &_) {
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// ignore because linux does stupid crap sometimes.
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}
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switch (strategy) {
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case MigrationStrategy::Link:
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// Create symlinks/directory junctions if requested
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// Windows 11 has random permission nonsense to deal with.
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try {
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fs::create_directory_symlink(legacy_user_dir, eden_dir);
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} catch (const fs::filesystem_error &e) {
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emit error(tr("Linking the old directory failed. You may need to re-run with "
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"administrative privileges on Windows.\nOS gave error: %1")
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.arg(tr(e.what())));
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return;
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}
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// Windows doesn't need any more links, because cache and config
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// are already children of the root directory
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#ifndef WIN32
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if (fs::is_directory(legacy_config_dir)) {
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fs::create_directory_symlink(legacy_config_dir, config_dir);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::create_directory_symlink(legacy_cache_dir, cache_dir);
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}
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#endif
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break;
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case MigrationStrategy::Move:
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// Rename directories if deletion is requested (achieves the same result)
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fs::rename(legacy_user_dir, eden_dir);
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// Windows doesn't need any more renames, because cache and config
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// are already children of the root directory
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#ifndef WIN32
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if (fs::is_directory(legacy_config_dir)) {
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fs::rename(legacy_config_dir, config_dir);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::rename(legacy_cache_dir, cache_dir);
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}
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#endif
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break;
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case MigrationStrategy::Copy:
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default:
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// Default behavior: copy
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fs::copy(legacy_user_dir, eden_dir, copy_options);
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if (fs::is_directory(legacy_config_dir)) {
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fs::copy(legacy_config_dir, config_dir, copy_options);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::copy(legacy_cache_dir, cache_dir, copy_options);
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}
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success_text.append(tr("\n\nIf you wish to clean up the files which were left in the old "
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"data location, you can do so by deleting the following directory:\n"
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"%1")
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.arg(QString::fromStdString(legacy_user_dir)));
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break;
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}
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// Delete and re-create shader dir
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if (clear_shader_cache) {
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fs::remove_all(shader_dir);
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fs::create_directory(shader_dir);
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}
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emit finished(success_text);
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}
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41
src/yuzu/migration_worker.h
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41
src/yuzu/migration_worker.h
Normal file
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#ifndef MIGRATION_WORKER_H
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#define MIGRATION_WORKER_H
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#include <QObject>
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class MigrationWorker : public QObject
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{
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Q_OBJECT
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public:
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enum class LegacyEmu {
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Citron,
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Sudachi,
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Yuzu,
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Suyu,
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};
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enum class MigrationStrategy {
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Copy,
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Move,
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Link,
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};
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MigrationWorker(const LegacyEmu selected_legacy_emu,
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const bool clear_shader_cache,
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const MigrationStrategy strategy);
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public slots:
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void process();
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signals:
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void finished(const QString &success_text);
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void error(const QString &error_message);
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private:
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LegacyEmu selected_legacy_emu;
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bool clear_shader_cache;
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MigrationStrategy strategy;
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QString success_text = tr("Data was migrated successfully.");
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};
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#endif // MIGRATION_WORKER_H
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@ -14,9 +14,12 @@
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#include "migration_dialog.h"
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// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
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#include <QApplication>
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QProgressDialog>
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#include <QRadioButton>
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#include <QThread>
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#include <filesystem>
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namespace fs = std::filesystem;
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@ -88,13 +91,13 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
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// Reflection would make this code 10x better
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// but for now... MACRO MADNESS!!!!
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QMap<QString, bool> found;
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QMap<QString, LegacyEmu> legacyMap;
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QMap<QString, MigrationWorker::LegacyEmu> legacyMap;
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QMap<QString, QAbstractButton *> buttonMap;
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#define EMU_MAP(name) \
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const bool name##_found = fs::is_directory( \
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Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
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legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
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legacyMap[main_window->tr(#name)] = MigrationWorker::LegacyEmu::name; \
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found[main_window->tr(#name)] = name##_found; \
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if (name##_found) \
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any_found = true;
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if (!iter.value())
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continue;
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buttonMap[iter.key()] = migration_prompt.addButton(iter.key());
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QAbstractButton *button = migration_prompt.addButton(iter.key());
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// TMP: disable citron
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if (iter.key() == main_window->tr("Citron")) {
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button->setEnabled(false);
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button->setToolTip(
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main_window->tr("Citron migration is known to cause issues. It's recommended "
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"to manually set up your data again."));
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}
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buttonMap[iter.key()] = button;
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promptText.append(main_window->tr("\n- %1").arg(iter.key()));
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}
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migration_prompt.exec();
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MigrationStrategy strategy;
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MigrationWorker::MigrationStrategy strategy;
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if (link->isChecked()) {
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strategy = MigrationStrategy::Link;
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strategy = MigrationWorker::MigrationStrategy::Link;
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} else if (clear_old->isChecked()) {
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strategy = MigrationStrategy::Move;
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strategy = MigrationWorker::MigrationStrategy::Move;
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} else {
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strategy = MigrationStrategy::Copy;
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strategy = MigrationWorker::MigrationStrategy::Copy;
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}
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QMapIterator buttonIter(buttonMap);
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}
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void UserDataMigrator::MigrateUserData(QMainWindow *main_window,
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const LegacyEmu selected_legacy_emu,
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const MigrationWorker::LegacyEmu selected_legacy_emu,
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const bool clear_shader_cache,
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const MigrationStrategy strategy)
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const MigrationWorker::MigrationStrategy strategy)
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{
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namespace fs = std::filesystem;
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const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
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// Create a dialog to let the user know it's migrating, some users noted confusion.
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QProgressDialog *progress = new QProgressDialog(main_window);
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progress->setWindowTitle(main_window->tr("Migrating"));
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progress->setLabelText(main_window->tr("Migrating, this may take a while..."));
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progress->setRange(0, 0);
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progress->setCancelButton(nullptr);
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progress->setWindowModality(Qt::WindowModality::ApplicationModal);
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QString success_text = main_window->tr("Data was migrated successfully.");
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QThread *thread = new QThread(main_window);
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MigrationWorker *worker = new MigrationWorker(selected_legacy_emu, clear_shader_cache, strategy);
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worker->moveToThread(thread);
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std::string legacy_user_dir;
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std::string legacy_config_dir;
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std::string legacy_cache_dir;
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thread->connect(thread, &QThread::started, worker, &MigrationWorker::process);
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#define LEGACY_EMU(emu) \
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case LegacyEmu::emu: \
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legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
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legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir) \
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.string(); \
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legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir) \
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.string(); \
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break;
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thread->connect(worker, &MigrationWorker::finished, progress, [=](const QString &success_text) {
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progress->close();
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QMessageBox::information(main_window,
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main_window->tr("Migration"),
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success_text,
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QMessageBox::Ok);
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switch (selected_legacy_emu) {
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LEGACY_EMU(Citron)
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LEGACY_EMU(Sudachi)
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LEGACY_EMU(Yuzu)
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LEGACY_EMU(Suyu)
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}
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thread->quit();
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});
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#undef LEGACY_EMU
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thread->connect(worker, &MigrationWorker::finished, worker, &QObject::deleteLater);
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thread->connect(thread, &QThread::finished, thread, &QObject::deleteLater);
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fs::path eden_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir);
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fs::path config_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
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fs::path cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
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fs::path shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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fs::remove_all(eden_dir);
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switch (strategy) {
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case MigrationStrategy::Link:
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// Create symlinks/directory junctions if requested
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// Windows 11 has random permission nonsense to deal with.
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try {
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fs::create_directory_symlink(legacy_user_dir, eden_dir);
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} catch (const fs::filesystem_error &e) {
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QMessageBox::critical(
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main_window,
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main_window->tr("Link Failed"),
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main_window
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->tr("Linking the old directory failed. You may need to re-run with "
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"administrative privileges on Windows.\nOS gave error: %1")
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.arg(main_window->tr(e.what())));
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std::exit(127);
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}
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// Windows doesn't need any more links, because cache and config
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// are already children of the root directory
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#ifndef WIN32
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if (fs::is_directory(legacy_config_dir)) {
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fs::create_directory_symlink(legacy_config_dir, config_dir);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::create_directory_symlink(legacy_cache_dir, cache_dir);
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}
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#endif
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break;
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case MigrationStrategy::Move:
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// Rename directories if deletion is requested (achieves the same result)
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fs::rename(legacy_user_dir, eden_dir);
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// Windows doesn't need any more renames, because cache and config
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// are already children of the root directory
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#ifndef WIN32
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if (fs::is_directory(legacy_config_dir)) {
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fs::rename(legacy_config_dir, config_dir);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::rename(legacy_cache_dir, cache_dir);
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}
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#endif
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break;
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case MigrationStrategy::Copy:
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default:
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// Default behavior: copy
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fs::copy(legacy_user_dir, eden_dir, copy_options);
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if (fs::is_directory(legacy_config_dir)) {
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fs::copy(legacy_config_dir, config_dir, copy_options);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::copy(legacy_cache_dir, cache_dir, copy_options);
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}
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success_text.append(
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main_window
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->tr("\n\nIf you wish to clean up the files which were left in the old "
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"data location, you can do so by deleting the following directory:\n"
|
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"%1")
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.arg(QString::fromStdString(legacy_user_dir)));
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break;
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}
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// Delete and re-create shader dir
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if (clear_shader_cache) {
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fs::remove_all(shader_dir);
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fs::create_directory(shader_dir);
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}
|
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|
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QMessageBox::information(main_window,
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main_window->tr("Migration"),
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success_text,
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QMessageBox::Ok);
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thread->start();
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progress->exec();
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}
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|
|
|
@ -8,27 +8,17 @@
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#pragma once
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#include <QMainWindow>
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#include "migration_worker.h"
|
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|
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class UserDataMigrator {
|
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public:
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UserDataMigrator(QMainWindow* main_window);
|
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|
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private:
|
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enum class LegacyEmu {
|
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Citron,
|
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Sudachi,
|
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Yuzu,
|
||||
Suyu,
|
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};
|
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|
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enum class MigrationStrategy {
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Copy,
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||||
Move,
|
||||
Link,
|
||||
};
|
||||
|
||||
void ShowMigrationPrompt(QMainWindow* main_window);
|
||||
void ShowMigrationCancelledMessage(QMainWindow* main_window);
|
||||
void MigrateUserData(QMainWindow* main_window, const LegacyEmu selected_legacy_emu,
|
||||
const bool clear_shader_cache, const MigrationStrategy strategy);
|
||||
void MigrateUserData(QMainWindow* main_window,
|
||||
const MigrationWorker::LegacyEmu selected_legacy_emu,
|
||||
const bool clear_shader_cache,
|
||||
const MigrationWorker::MigrationStrategy strategy);
|
||||
};
|
||||
|
|
|
@ -223,10 +223,12 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
const u32 current_time = SDL_GetTicks();
|
||||
if (current_time > last_time + 2000) {
|
||||
const auto results = system.GetAndResetPerfStats();
|
||||
const auto title =
|
||||
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
|
||||
results.emulation_speed * 100.0);
|
||||
const auto title = fmt::format("eden {} | {}-{} | FPS: {:.0f} ({:.0f}%)",
|
||||
Common::g_build_fullname,
|
||||
Common::g_scm_branch,
|
||||
Common::g_scm_desc,
|
||||
results.average_game_fps,
|
||||
results.emulation_speed * 100.0);
|
||||
SDL_SetWindowTitle(render_window, title.c_str());
|
||||
last_time = current_time;
|
||||
}
|
||||
|
@ -236,7 +238,7 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
void EmuWindow_SDL2::SetWindowIcon() {
|
||||
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
if (yuzu_icon_stream == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
|
||||
LOG_WARNING(Frontend, "Failed to create eden icon stream.");
|
||||
return;
|
||||
}
|
||||
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
|
||||
|
|
|
@ -90,7 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
|
|||
}
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
std::string window_title = fmt::format("eden {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
const std::string window_title = fmt::format("eden {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
|
|
|
@ -18,8 +18,10 @@
|
|||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
const std::string window_title = fmt::format("eden {} | {}-{} (Vulkan)",
|
||||
Common::g_build_name,
|
||||
Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
|
|
|
@ -81,7 +81,7 @@ static void PrintHelp(const char* argv0) {
|
|||
}
|
||||
|
||||
static void PrintVersion() {
|
||||
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||
std::cout << "eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||
}
|
||||
|
||||
static void OnStateChanged(const Network::RoomMember::State& state) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue