nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
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3 changed files with 16 additions and 35 deletions
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@ -262,6 +262,7 @@ struct GPU::Impl {
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}
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
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std::lock_guard lock{sync_mutex};
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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[value](u32 in_value) { return in_value == value; });
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@ -300,10 +301,6 @@ struct GPU::Impl {
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return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
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}
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[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
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return std::unique_lock{sync_mutex};
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}
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[[nodiscard]] bool IsAsync() const {
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return is_async;
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}
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@ -862,10 +859,6 @@ u64 GPU::GetTicks() const {
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return impl->GetTicks();
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}
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std::unique_lock<std::mutex> GPU::LockSync() {
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return impl->LockSync();
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}
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bool GPU::IsAsync() const {
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return impl->IsAsync();
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}
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