shader: Implement FCMP

still need to configure some settings for NV denorm flush and intel NaN
This commit is contained in:
ameerj 2021-03-10 22:42:17 -05:00
parent 83c7592d3d
commit ab928b72c0
9 changed files with 203 additions and 50 deletions

View file

@ -256,7 +256,19 @@ void VisitFpModifiers(Info& info, IR::Inst& inst) {
case IR::Opcode::FPRoundEven32:
case IR::Opcode::FPFloor32:
case IR::Opcode::FPCeil32:
case IR::Opcode::FPTrunc32: {
case IR::Opcode::FPTrunc32:
case IR::Opcode::FPOrdEqual32:
case IR::Opcode::FPUnordEqual32:
case IR::Opcode::FPOrdNotEqual32:
case IR::Opcode::FPUnordNotEqual32:
case IR::Opcode::FPOrdLessThan32:
case IR::Opcode::FPUnordLessThan32:
case IR::Opcode::FPOrdGreaterThan32:
case IR::Opcode::FPUnordGreaterThan32:
case IR::Opcode::FPOrdLessThanEqual32:
case IR::Opcode::FPUnordLessThanEqual32:
case IR::Opcode::FPOrdGreaterThanEqual32:
case IR::Opcode::FPUnordGreaterThanEqual32: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare: