shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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9 changed files with 203 additions and 50 deletions
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@ -256,7 +256,19 @@ void VisitFpModifiers(Info& info, IR::Inst& inst) {
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case IR::Opcode::FPRoundEven32:
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case IR::Opcode::FPFloor32:
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case IR::Opcode::FPCeil32:
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case IR::Opcode::FPTrunc32: {
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case IR::Opcode::FPTrunc32:
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case IR::Opcode::FPOrdEqual32:
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case IR::Opcode::FPUnordEqual32:
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case IR::Opcode::FPOrdNotEqual32:
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case IR::Opcode::FPUnordNotEqual32:
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case IR::Opcode::FPOrdLessThan32:
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case IR::Opcode::FPUnordLessThan32:
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case IR::Opcode::FPOrdGreaterThan32:
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case IR::Opcode::FPUnordGreaterThan32:
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case IR::Opcode::FPOrdLessThanEqual32:
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case IR::Opcode::FPUnordLessThanEqual32:
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case IR::Opcode::FPOrdGreaterThanEqual32:
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case IR::Opcode::FPUnordGreaterThanEqual32: {
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const auto control{inst.Flags<IR::FpControl>()};
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switch (control.fmz_mode) {
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case IR::FmzMode::DontCare:
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