Vulkan 1.4 and New Extensions (#93)

- Add descriptor_indexing, VIDS, provoking_vertex
- Fix up EDS
- Implement VK 1.4

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: #93
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-05-09 14:19:51 +00:00 committed by JPikachu
parent d75dc79f26
commit aa333e6fb1
13 changed files with 264 additions and 159 deletions

View file

@ -19,6 +19,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
RENDERER_DEBUG("debug"),
RENDERER_DYNA_STATE3("dyna_state3"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"),
BLACK_BACKGROUNDS("black_backgrounds"),

View file

@ -57,13 +57,6 @@ abstract class SettingsItem(
return NativeInput.getStyleIndex(0) != NpadStyleIndex.Handheld
}
if (setting.key == ByteSetting.RENDERER_DYNA_STATE.key) {
// Can't change on Mali GPU's otherwise no game loading for you
if (!GpuDriverHelper.supportsCustomDriverLoading()) {
return false
}
}
// Can't edit settings that aren't saveable in per-game config even if they are switchable
if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
return false
@ -139,10 +132,30 @@ abstract class SettingsItem(
titleId = R.string.dyna_state,
descriptionId = R.string.dyna_state_description,
min = 0,
max = 3,
max = 2,
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DYNA_STATE3,
titleId = R.string.dyna_state3,
descriptionId = R.string.dyna_state3_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_PROVOKING_VERTEX,
titleId = R.string.provoking_vertex,
descriptionId = R.string.provoking_vertex_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,
titleId = R.string.descriptor_indexing,
descriptionId = R.string.descriptor_indexing_description
)
)
put(
SliderSetting(
ShortSetting.RENDERER_SPEED_LIMIT,

View file

@ -479,7 +479,12 @@ class SettingsFragmentPresenter(
descriptionId = R.string.use_lru_cache_description
)
)
add(ByteSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_DYNA_STATE3.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(
SwitchSetting(
syncCoreSpeedSetting,

View file

@ -64,9 +64,9 @@
<string name="view_grid">Grid</string>
<string name="folder">Folder</string>
<string name="pre_alpha_warning_title">Pre-Alpha Software</string>
<string name="pre_alpha_warning_description">"WARNING: This build is not meant to be shared or shown to the public. This software is in pre-alpha stages and may have bugs and incomplete feature implementations. \nIf you somehow got unauthorized access to this build; it's heavily recommended to uninstall it immediately "</string>
<string name="dont_show_again">Dont Show Again</string>
<string name="pre_alpha_warning">PRE-ALPHA SOFTWARE; NOT MEANT FOR PUBLIC USE</string>\
<string name="pre_alpha_warning_description">"WARNING: This software is in the pre-alpha stage and may have bugs and incomplete feature implementations."</string>
<string name="dont_show_again">Don\'t Show Again</string>
<string name="pre_alpha_warning">PRE-ALPHA SOFTWARE</string>\
<string name="add_directory_success">"New game directory added successfully "</string>
<string name="home_games">Games</string>
<string name="home_search">Search</string>
@ -302,7 +302,13 @@
<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
<string name="dyna_state">Extended Dynamic State</string>
<string name="dyna_state_description">Enables Vulkan features to improve performance, rendering, and save resources on pipeline creation while maintaining lower CPU/GPU usage.
These features may have repercussions on the device\'s temperature, some GPUs belonging to the older A6XX line may not react properly. Disabled by default to use Yuzu emulated formats, risk-free core functions 1 - 2, for higher-end devices select 3.</string>
These extensions may increase device temperature, and GPUs belonging to the older A6XX line may not react properly. Set to 0 to use Yuzu emulated formats.</string>
<string name="dyna_state3">EDS3 + VertexInputDynamicState</string>
<string name="dyna_state3_description">Improves performance on newer devices. Only supported on Vulkan 1.3+ GPUs.</string>
<string name="provoking_vertex">Provoking Vertex</string>
<string name="provoking_vertex_description">Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.</string>
<string name="descriptor_indexing">Descriptor Indexing</string>
<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>

View file

@ -146,7 +146,7 @@ struct Values {
Setting<AppletMode> net_connect_applet_mode{linkage, AppletMode::HLE, "net_connect_applet_mode",
Category::LibraryApplet};
Setting<AppletMode> player_select_applet_mode{
linkage, AppletMode::HLE, "player_select_applet_mode", Category::LibraryApplet};
linkage, AppletMode::HLE, "player_select_applet_mode", Category::LibraryApplet};
Setting<AppletMode> swkbd_applet_mode{linkage, AppletMode::LLE, "swkbd_applet_mode",
Category::LibraryApplet};
Setting<AppletMode> mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
@ -156,13 +156,13 @@ struct Values {
Setting<AppletMode> shop_applet_mode{linkage, AppletMode::HLE, "shop_applet_mode",
Category::LibraryApplet};
Setting<AppletMode> photo_viewer_applet_mode{
linkage, AppletMode::LLE, "photo_viewer_applet_mode", Category::LibraryApplet};
linkage, AppletMode::LLE, "photo_viewer_applet_mode", Category::LibraryApplet};
Setting<AppletMode> offline_web_applet_mode{linkage, AppletMode::LLE, "offline_web_applet_mode",
Category::LibraryApplet};
Setting<AppletMode> login_share_applet_mode{linkage, AppletMode::HLE, "login_share_applet_mode",
Category::LibraryApplet};
Setting<AppletMode> wifi_web_auth_applet_mode{
linkage, AppletMode::HLE, "wifi_web_auth_applet_mode", Category::LibraryApplet};
linkage, AppletMode::HLE, "wifi_web_auth_applet_mode", Category::LibraryApplet};
Setting<AppletMode> my_page_applet_mode{linkage, AppletMode::LLE, "my_page_applet_mode",
Category::LibraryApplet};
@ -170,13 +170,13 @@ struct Values {
SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine",
Category::Audio, Specialization::RuntimeList};
SwitchableSetting<std::string> audio_output_device_id{
linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList};
SwitchableSetting<std::string> audio_input_device_id{
linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
SwitchableSetting<AudioMode, true> sound_index{
linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio, Specialization::Default, true,
true};
linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio, Specialization::Default, true,
true};
SwitchableSetting<u8, true> volume{linkage,
100,
0,
@ -187,9 +187,9 @@ struct Values {
true,
true};
Setting<bool, false> audio_muted{
linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
linkage, false, "audio_muted", Category::Audio, Specialization::Default, true, true};
Setting<bool, false> dump_audio_commands{
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
@ -202,7 +202,7 @@ struct Values {
Specialization::Default,
false};
SwitchableSetting<bool> use_speed_limit{
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
SwitchableSetting<u16, true> speed_limit{linkage,
100,
0,
@ -262,41 +262,41 @@ struct Values {
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer, Specialization::RuntimeList};
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList};
#ifdef __ANDROID__
#ifdef __ANDROID__
SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
Specialization::RuntimeList};
Specialization::RuntimeList};
SwitchableSetting<bool> frame_skipping{linkage, true, "frame_skipping", Category::Renderer,
Specialization::RuntimeList};
#endif
Specialization::RuntimeList};
#endif
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
SpirvOptimizeMode::OnLoad,
SpirvOptimizeMode::Never,
SpirvOptimizeMode::Always,
"optimize_spirv_output",
Category::Renderer};
SpirvOptimizeMode::OnLoad,
SpirvOptimizeMode::Never,
SpirvOptimizeMode::Always,
"optimize_spirv_output",
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
@ -308,9 +308,9 @@ struct Values {
"accelerate_astc",
Category::Renderer};
SwitchableSetting<VSyncMode, true> vsync_mode{
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
true};
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
true};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
@ -367,11 +367,11 @@ struct Values {
true};
SwitchableSetting<u8, false> bg_red{
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_green{
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_blue{
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
@ -429,8 +429,8 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<bool> use_fast_gpu_time{
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
true, true};
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
true, true};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
true,
"use_vulkan_driver_pipeline_cache",
@ -446,12 +446,20 @@ struct Values {
Category::RendererAdvanced};
SwitchableSetting<u8, true> dyna_state{linkage,
1,
0,
3,
"dyna_state",
Category::RendererExtensions,
Specialization::Scalar};
#ifdef ANDROID
0,
#else
1,
#endif
0,
2,
"dyna_state",
Category::RendererExtensions,
Specialization::Scalar};
SwitchableSetting<bool> dyna_state3{linkage, false, "dyna_state3", Category::RendererExtensions};
SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
@ -459,7 +467,7 @@ struct Values {
Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
Category::RendererDebug};
Setting<bool> disable_shader_loop_safety_checks{
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
Category::RendererDebug};
Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder",
@ -479,10 +487,10 @@ struct Values {
"time_zone_index", Category::System};
// Measured in seconds since epoch
SwitchableSetting<bool> custom_rtc_enabled{
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
false, true, &custom_rtc_enabled};
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
false, true, &custom_rtc_enabled};
SwitchableSetting<s64, true> custom_rtc_offset{linkage,
0,
std::numeric_limits<int>::min(),
@ -493,12 +501,12 @@ struct Values {
true,
true};
SwitchableSetting<bool> rng_seed_enabled{
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<u32> rng_seed{
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
true, true, &rng_seed_enabled};
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
true, true, &rng_seed_enabled};
Setting<std::string> device_name{
linkage, "eden", "device_name", Category::System, Specialization::Default, true, true};
linkage, "eden", "device_name", Category::System, Specialization::Default, true, true};
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
@ -549,21 +557,21 @@ struct Values {
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
Setting<bool> mouse_panning{
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
Setting<u8, true> mouse_panning_sensitivity{
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
Setting<u8, true> mouse_panning_x_sensitivity{
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
Setting<u8, true> mouse_panning_y_sensitivity{
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
Setting<u8, true> mouse_panning_deadzone_counterweight{
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
Setting<u8, true> mouse_panning_decay_strength{
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
Setting<u8, true> mouse_panning_min_decay{
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
Category::Controls};
@ -606,23 +614,23 @@ struct Values {
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool> dump_shaders{
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
false};
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
false};
Setting<bool> dump_macros{
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
Setting<bool> reporting_services{
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
Category::DebuggingGraphics};
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
Category::DebuggingGraphics};
Setting<bool> extended_logging{
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
Setting<bool> use_auto_stub{
linkage, false, "use_auto_stub", Category::Debugging};
linkage, false, "use_auto_stub", Category::Debugging};
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
Category::Debugging};
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};

View file

@ -28,6 +28,7 @@ public:
num_descriptors <= device->MaxPushDescriptors();
}
// TODO(crueter): utilize layout binding flags
vk::DescriptorSetLayout CreateDescriptorSetLayout(bool use_push_descriptor) const {
if (bindings.empty()) {
return nullptr;

View file

@ -235,6 +235,7 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
}
} // Anonymous namespace
// TODO(crueter): This is the worst-formatted code I have EVER seen
GraphicsPipeline::GraphicsPipeline(
Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
vk::PipelineCache& pipeline_cache_, VideoCore::ShaderNotify* shader_notify,
@ -263,9 +264,11 @@ GraphicsPipeline::GraphicsPipeline(
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
uses_push_descriptor = builder.CanUsePushDescriptor();
descriptor_set_layout = builder.CreateDescriptorSetLayout(uses_push_descriptor);
if (!uses_push_descriptor) {
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
}
const VkDescriptorSetLayout set_layout{*descriptor_set_layout};
pipeline_layout = builder.CreatePipelineLayout(set_layout);
descriptor_update_template =
@ -716,13 +719,14 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
? VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT
: VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT,
};
if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) {
line_state.pNext = std::exchange(rasterization_ci.pNext, &line_state);
}
if (device.IsExtConservativeRasterizationSupported()) {
conservative_raster.pNext = std::exchange(rasterization_ci.pNext, &conservative_raster);
}
if (device.IsExtProvokingVertexSupported()) {
if (device.IsExtProvokingVertexSupported() && Settings::values.provoking_vertex.GetValue()) {
provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex);
}
@ -803,7 +807,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
static constexpr std::array extended{
VK_DYNAMIC_STATE_CULL_MODE_EXT,
VK_DYNAMIC_STATE_FRONT_FACE_EXT,
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT,
//VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT, //Disabled for VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT,
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,
@ -897,6 +901,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
}
pipeline = device.GetLogical().CreateGraphicsPipeline(
{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,

View file

@ -403,20 +403,23 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
}
const u8 dynamic_state = Settings::values.dyna_state.GetValue();
const bool dynamic_state3 = dynamic_state == 2 && Settings::values.dyna_state3.GetValue();
LOG_INFO(Render_Vulkan, "DynamicState value is set to {}", (u32) dynamic_state);
LOG_INFO(Render_Vulkan, "DynamicState3 value is set to {}", dynamic_state3);
dynamic_features = DynamicFeatures{
.has_extended_dynamic_state = device.IsExtExtendedDynamicStateSupported() && dynamic_state > 0,
.has_extended_dynamic_state_2 = device.IsExtExtendedDynamicState2Supported() && dynamic_state > 1,
.has_extended_dynamic_state_2_extra = device.IsExtExtendedDynamicState2ExtrasSupported() && dynamic_state > 1,
.has_extended_dynamic_state_3_blend = device.IsExtExtendedDynamicState3BlendingSupported() && dynamic_state > 2,
.has_extended_dynamic_state_3_enables = device.IsExtExtendedDynamicState3EnablesSupported() && dynamic_state > 2,
.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(),
.has_extended_dynamic_state_3_blend = device.IsExtExtendedDynamicState3BlendingSupported() && dynamic_state3,
.has_extended_dynamic_state_3_enables = device.IsExtExtendedDynamicState3EnablesSupported() && dynamic_state3,
.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(),// && dynamic_state3,
};
LOG_INFO(Render_Vulkan, "DynamicState1: {}", dynamic_features.has_extended_dynamic_state);
LOG_INFO(Render_Vulkan, "DynamicState2: {}", dynamic_features.has_extended_dynamic_state_2);
LOG_INFO(Render_Vulkan, "DynamicState3: {}", dynamic_features.has_extended_dynamic_state_3_enables);
LOG_INFO(Render_Vulkan, "DynamicVertexInput: {}", dynamic_features.has_dynamic_vertex_input);
}
PipelineCache::~PipelineCache() {

View file

@ -313,18 +313,18 @@ void OverrideBcnFormats(std::unordered_map<VkFormat, VkFormatProperties>& format
#endif
NvidiaArchitecture GetNvidiaArchitecture(vk::PhysicalDevice physical,
const std::set<std::string, std::less<>>& exts) {
const std::set<std::string, std::less<>>& exts) {
VkPhysicalDeviceProperties2 physical_properties{};
physical_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
physical_properties.pNext = nullptr;
if (exts.contains(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
VkPhysicalDeviceFragmentShadingRatePropertiesKHR shading_rate_props{};
shading_rate_props.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
VkPhysicalDeviceProperties2 physical_properties{};
physical_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
physical_properties.pNext = &shading_rate_props;
physical.GetProperties2(physical_properties);
if (shading_rate_props.primitiveFragmentShadingRateWithMultipleViewports) {
// Only Ampere and newer support this feature
// TODO: Find a way to differentiate Ampere and Ada
return NvidiaArchitecture::Arch_AmpereOrNewer;
}
return NvidiaArchitecture::Arch_Turing;
@ -334,8 +334,6 @@ NvidiaArchitecture GetNvidiaArchitecture(vk::PhysicalDevice physical,
VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT advanced_blending_props{};
advanced_blending_props.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 physical_properties{};
physical_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
physical_properties.pNext = &advanced_blending_props;
physical.GetProperties2(physical_properties);
if (advanced_blending_props.advancedBlendMaxColorAttachments == 1) {
@ -388,11 +386,11 @@ void Device::RemoveExtensionFeature(bool& extension, Feature& feature,
// Unload extension.
this->RemoveExtension(extension, extension_name);
// Save sType and pNext for chain.
// Save sType and pNext for chain.
VkStructureType sType = feature.sType;
void* pNext = feature.pNext;
// Clear feature struct and restore chain.
// Clear feature struct and restore chain.
feature = {};
feature.sType = sType;
feature.pNext = pNext;
@ -410,7 +408,7 @@ void Device::RemoveExtensionFeatureIfUnsuitable(bool is_suitable, Feature& featu
Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR surface,
const vk::InstanceDispatch& dld_)
: instance{instance_}, dld{dld_}, physical{physical_},
format_properties(GetFormatProperties(physical)) {
format_properties(GetFormatProperties(physical)) {
// Get suitability and device properties.
const bool is_suitable = GetSuitability(surface != nullptr);
@ -442,12 +440,13 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
SetupFamilies(surface);
const auto queue_cis = GetDeviceQueueCreateInfos();
// GetSuitability has already configured the linked list of features for us.
// Reuse it here.
// GetSuitability has already configured the linked list of features for us.
// Reuse it here.
const void* first_next = &features2;
VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv{};
if (Settings::values.enable_nsight_aftermath && extensions.device_diagnostics_config) {
const bool use_diagnostics_nv = Settings::values.enable_nsight_aftermath && extensions.device_diagnostics_config;
if (use_diagnostics_nv) {
nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
diagnostics_nv = {
@ -460,6 +459,18 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
first_next = &diagnostics_nv;
}
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
.pNext = use_diagnostics_nv ? static_cast<void*>(&diagnostics_nv) : static_cast<void*>(&features2),
.shaderSampledImageArrayNonUniformIndexing = VK_TRUE,
.descriptorBindingPartiallyBound = VK_TRUE,
.descriptorBindingVariableDescriptorCount = VK_TRUE,
};
if (extensions.descriptor_indexing && Settings::values.descriptor_indexing.GetValue()) {
first_next = &descriptor_indexing;
}
is_blit_depth24_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D24_UNORM_S8_UINT);
is_blit_depth32_stencil8_supported = TestDepthStencilBlits(VK_FORMAT_D32_SFLOAT_S8_UINT);
is_optimal_astc_supported = ComputeIsOptimalAstcSupported();
@ -490,7 +501,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
if (is_qualcomm) {
LOG_WARNING(Render_Vulkan,
"Qualcomm drivers have a slow VK_KHR_push_descriptor implementation");
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
//RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
// Patch the driver to enable BCn textures.
@ -524,7 +535,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
} else if (arch <= NvidiaArchitecture::Arch_Volta) {
if (nv_major_version < 527) {
LOG_WARNING(Render_Vulkan, "Volta and older have broken VK_KHR_push_descriptor");
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
//RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
}
}
if (nv_major_version >= 510) {
@ -641,9 +652,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const u32 version = (properties.properties.driverVersion << 3) >> 3;
if (version < VK_MAKE_API_VERSION(27, 20, 100, 0)) {
LOG_WARNING(Render_Vulkan, "Intel has broken VK_EXT_vertex_input_dynamic_state");
RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
features.vertex_input_dynamic_state,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
//RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
//features.vertex_input_dynamic_state,
//VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
}
}
if (features.shader_float16_int8.shaderFloat16 && is_intel_windows) {
@ -670,14 +681,14 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
// mesa/mesa/-/commit/ff91c5ca42bc80aa411cb3fd8f550aa6fdd16bdc
LOG_WARNING(Render_Vulkan,
"ANV drivers 22.3.0 to 23.1.0 have broken VK_KHR_push_descriptor");
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
//RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
}
} else if (extensions.push_descriptor && is_nvidia) {
const auto arch = GetNvidiaArch();
if (arch <= NvidiaArchitecture::Arch_Pascal) {
LOG_WARNING(Render_Vulkan,
"Pascal and older architectures have broken VK_KHR_push_descriptor");
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
//RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
}
}
@ -715,28 +726,25 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
must_emulate_scaled_formats = true;
LOG_INFO(Render_Vulkan, "Dynamic state is disabled (dyna_state = 0), forcing scaled format emulation ON");
// Remove all dynamic state 1-2 extensions and features
// Disable dynamic state 1-3 and all extensions
RemoveExtensionFeature(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state,
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
RemoveExtensionFeature(extensions.vertex_input_dynamic_state, features.vertex_input_dynamic_state,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
// Disable extended dynamic state 3 features
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
features.extended_dynamic_state3.extendedDynamicState3DepthClampEnable = false;
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
dynamic_state3_blending = false;
dynamic_state3_enables = false;
LOG_INFO(Render_Vulkan, "Dynamic state extensions and features have been fully disabled");
LOG_INFO(Render_Vulkan, "All dynamic state extensions and features have been disabled");
} else {
must_emulate_scaled_formats = false;
LOG_INFO(Render_Vulkan, "Dynamic state is enabled (dyna_state = 1-3), disabling scaled format emulation");
@ -799,7 +807,7 @@ VkFormat Device::GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags
return alternative;
}
// No alternatives found, panic
// No alternatives found, panic
LOG_ERROR(Render_Vulkan,
"Format={} with usage={} and type={} is not supported by the host hardware and "
"doesn't support any of the alternatives",
@ -810,7 +818,7 @@ VkFormat Device::GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags
void Device::ReportLoss() const {
LOG_CRITICAL(Render_Vulkan, "Device loss occurred!");
// Wait for the log to flush and for Nsight Aftermath to dump the results
// Wait for the log to flush and for Nsight Aftermath to dump the results
std::this_thread::sleep_for(std::chrono::seconds{15});
}
@ -963,25 +971,30 @@ bool Device::GetSuitability(bool requires_swapchain) {
// Assume we will be suitable.
bool suitable = true;
// Configure properties.
// Configure properties.
VkPhysicalDeviceVulkan12Features features_1_2{};
VkPhysicalDeviceVulkan13Features features_1_3{};
VkPhysicalDeviceVulkan14Features features_1_4{};
// Configure properties.
properties.properties = physical.GetProperties();
// Set instance version.
// Set instance version.
instance_version = properties.properties.apiVersion;
// Minimum of API version 1.1 is required. (This is well-supported.)
// Minimum of API version 1.1 is required. (This is well-supported.)
ASSERT(instance_version >= VK_API_VERSION_1_1);
// Get available extensions.
// Get available extensions.
auto extension_properties = physical.EnumerateDeviceExtensionProperties();
// Get the set of supported extensions.
// Get the set of supported extensions.
supported_extensions.clear();
for (const VkExtensionProperties& property : extension_properties) {
supported_extensions.insert(property.extensionName);
}
// Generate list of extensions to load.
// Generate list of extensions to load.
loaded_extensions.clear();
#define EXTENSION(prefix, macro_name, var_name) \
@ -1008,7 +1021,7 @@ bool Device::GetSuitability(bool requires_swapchain) {
#undef FEATURE_EXTENSION
#undef EXTENSION
// Some extensions are mandatory. Check those.
// Some extensions are mandatory. Check those.
#define CHECK_EXTENSION(extension_name) \
if (!loaded_extensions.contains(extension_name)) { \
LOG_ERROR(Render_Vulkan, "Missing required extension {}", extension_name); \
@ -1030,15 +1043,28 @@ bool Device::GetSuitability(bool requires_swapchain) {
#undef LOG_EXTENSION
#undef CHECK_EXTENSION
// Generate the linked list of features to test.
// Generate the linked list of features to test.
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
// Set next pointer.
// Set next pointer.
void** next = &features2.pNext;
// Test all features we know about. If the feature is not available in core at our
// current API version, and was not enabled by an extension, skip testing the feature.
// We set the structure sType explicitly here as it is zeroed by the constructor.
// Vulkan 1.2, 1.3 and 1.4 features
if (instance_version >= VK_API_VERSION_1_2) {
features_1_2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features_1_3.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features_1_4.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_4_FEATURES;
features_1_2.pNext = &features_1_3;
features_1_3.pNext = &features_1_4;
*next = &features_1_2;
// next = &features_1_4.pNext;
}
// Test all features we know about. If the feature is not available in core at our
// current API version, and was not enabled by an extension, skip testing the feature.
// We set the structure sType explicitly here as it is zeroed by the constructor.
#define FEATURE(prefix, struct_name, macro_name, var_name) \
features.var_name.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_##macro_name##_FEATURES; \
SetNext(next, features.var_name);
@ -1066,11 +1092,13 @@ bool Device::GetSuitability(bool requires_swapchain) {
#undef EXT_FEATURE
#undef FEATURE
// Perform the feature test.
// Perform the feature test.
physical.GetFeatures2(features2);
// Base Vulkan 1.0 features are always valid regardless of instance version.
features.features = features2.features;
// Some features are mandatory. Check those.
// Some features are mandatory. Check those.
#define CHECK_FEATURE(feature, name) \
if (!features.feature.name) { \
LOG_ERROR(Render_Vulkan, "Missing required feature {}", #name); \
@ -1088,21 +1116,21 @@ bool Device::GetSuitability(bool requires_swapchain) {
#undef LOG_FEATURE
#undef CHECK_FEATURE
// Generate linked list of properties.
// Generate linked list of properties.
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
// Set next pointer.
// Set next pointer.
next = &properties2.pNext;
// Get driver info.
// Get driver info.
properties.driver.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
SetNext(next, properties.driver);
// Retrieve subgroup properties.
// Retrieve subgroup properties.
properties.subgroup_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
SetNext(next, properties.subgroup_properties);
// Retrieve relevant extension properties.
// Retrieve relevant extension properties.
if (extensions.shader_float_controls) {
properties.float_controls.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES;
@ -1124,14 +1152,16 @@ bool Device::GetSuitability(bool requires_swapchain) {
SetNext(next, properties.transform_feedback);
}
// Perform the property fetch.
// Perform the property fetch.
physical.GetProperties2(properties2);
// Store base properties
properties.properties = properties2.properties;
// Unload extensions if feature support is insufficient.
// Unload extensions if feature support is insufficient.
RemoveUnsuitableExtensions();
// Check limits.
// Check limits.
struct Limit {
u32 minimum;
u32 value;
@ -1153,7 +1183,7 @@ bool Device::GetSuitability(bool requires_swapchain) {
}
}
// Return whether we were suitable.
// Return whether we were suitable.
return suitable;
}
@ -1164,14 +1194,14 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
// VK_EXT_depth_bias_control
// VK_EXT_depth_bias_control
extensions.depth_bias_control =
features.depth_bias_control.depthBiasControl &&
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
// VK_EXT_depth_clip_control
// VK_EXT_depth_clip_control
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME);
@ -1182,13 +1212,13 @@ void Device::RemoveUnsuitableExtensions() {
features.extended_dynamic_state,
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
// VK_EXT_extended_dynamic_state2
// VK_EXT_extended_dynamic_state2
extensions.extended_dynamic_state2 = features.extended_dynamic_state2.extendedDynamicState2;
RemoveExtensionFeatureIfUnsuitable(extensions.extended_dynamic_state2,
features.extended_dynamic_state2,
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
// VK_EXT_extended_dynamic_state3
// VK_EXT_extended_dynamic_state3
dynamic_state3_blending =
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable &&
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation &&
@ -1204,27 +1234,27 @@ void Device::RemoveUnsuitableExtensions() {
features.extended_dynamic_state3,
VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
// VK_EXT_provoking_vertex
// VK_EXT_provoking_vertex
extensions.provoking_vertex =
features.provoking_vertex.provokingVertexLast &&
features.provoking_vertex.transformFeedbackPreservesProvokingVertex;
RemoveExtensionFeatureIfUnsuitable(extensions.provoking_vertex, features.provoking_vertex,
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
// RemoveExtensionFeatureIfUnsuitable(extensions.provoking_vertex, features.provoking_vertex,
// VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
// VK_KHR_shader_atomic_int64
// VK_KHR_shader_atomic_int64
extensions.shader_atomic_int64 = features.shader_atomic_int64.shaderBufferInt64Atomics &&
features.shader_atomic_int64.shaderSharedInt64Atomics;
RemoveExtensionFeatureIfUnsuitable(extensions.shader_atomic_int64, features.shader_atomic_int64,
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
// VK_EXT_shader_demote_to_helper_invocation
// VK_EXT_shader_demote_to_helper_invocation
extensions.shader_demote_to_helper_invocation =
features.shader_demote_to_helper_invocation.shaderDemoteToHelperInvocation;
RemoveExtensionFeatureIfUnsuitable(extensions.shader_demote_to_helper_invocation,
features.shader_demote_to_helper_invocation,
VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME);
// VK_EXT_subgroup_size_control
// VK_EXT_subgroup_size_control
extensions.subgroup_size_control =
features.subgroup_size_control.subgroupSizeControl &&
properties.subgroup_size_control.minSubgroupSize <= GuestWarpSize &&
@ -1233,7 +1263,7 @@ void Device::RemoveUnsuitableExtensions() {
features.subgroup_size_control,
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
// VK_EXT_transform_feedback
// VK_EXT_transform_feedback
extensions.transform_feedback =
features.transform_feedback.transformFeedback &&
features.transform_feedback.geometryStreams &&
@ -1244,14 +1274,14 @@ void Device::RemoveUnsuitableExtensions() {
RemoveExtensionFeatureIfUnsuitable(extensions.transform_feedback, features.transform_feedback,
VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
// VK_EXT_vertex_input_dynamic_state
// VK_EXT_vertex_input_dynamic_state
extensions.vertex_input_dynamic_state =
features.vertex_input_dynamic_state.vertexInputDynamicState;
RemoveExtensionFeatureIfUnsuitable(extensions.vertex_input_dynamic_state,
features.vertex_input_dynamic_state,
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
//RemoveExtensionFeatureIfUnsuitable(extensions.vertex_input_dynamic_state,
//features.vertex_input_dynamic_state,
//VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
// VK_KHR_pipeline_executable_properties
// VK_KHR_pipeline_executable_properties
if (Settings::values.renderer_shader_feedback.GetValue()) {
extensions.pipeline_executable_properties =
features.pipeline_executable_properties.pipelineExecutableInfo;
@ -1264,7 +1294,7 @@ void Device::RemoveUnsuitableExtensions() {
VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME);
}
// VK_KHR_workgroup_memory_explicit_layout
// VK_KHR_workgroup_memory_explicit_layout
extensions.workgroup_memory_explicit_layout =
features.features.shaderInt16 &&
features.workgroup_memory_explicit_layout.workgroupMemoryExplicitLayout &&

View file

@ -84,7 +84,8 @@ VK_DEFINE_HANDLE(VmaAllocator)
EXTENSION(NV, DEVICE_DIAGNOSTICS_CONFIG, device_diagnostics_config) \
EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough) \
EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2) \
EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle)
EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle) \
EXTENSION(EXT, DESCRIPTOR_INDEXING, descriptor_indexing)
// Define extensions which must be supported.
#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
@ -404,6 +405,11 @@ public:
return extensions.viewport_array2;
}
/// Returns true if the device supporst VK_EXT_DESCRIPTOR_INDEXING
bool isExtDescriptorIndexingSupported() const {
return extensions.descriptor_indexing;
}
/// Returns true if the device supports VK_NV_geometry_shader_passthrough.
bool IsNvGeometryShaderPassthroughSupported() const {
return extensions.geometry_shader_passthrough;

View file

@ -33,6 +33,9 @@ void ConfigureGraphicsExtensions::SetConfiguration() {}
void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder) {
auto& layout = *ui->populate_target->layout();
std::map<u32, QWidget*> hold{}; // A map will sort the data for us
QSlider *dyna_state = nullptr;
QCheckBox *dyna_state3 = nullptr;
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererExtensions]) {
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
@ -50,12 +53,22 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil
if (setting->Id() == Settings::values.dyna_state.Id()) {
widget->slider->setTickInterval(1);
widget->slider->setTickPosition(QSlider::TicksAbove);
dyna_state = widget->slider;
} else if (setting->Id() == Settings::values.dyna_state3.Id()) {
dyna_state3 = widget->checkbox;
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
}
connect(dyna_state, &QSlider::sliderMoved, this, [dyna_state3](int value) {
dyna_state3->setEnabled(value == 2);
if (value < 2) {
dyna_state3->setChecked(false);
}
});
}
void ConfigureGraphicsExtensions::ApplyConfiguration() {

View file

@ -235,6 +235,18 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
tr("Enables the VkExtendedDynamicState* extensions.\nHigher dynamic states will generally improve "
"performance, but may cause issues on certain games or devices."));
INSERT(Settings, dyna_state3, tr("EDS3 + Vertex Input"),
tr("Enables the VkExtendedDynamicState3 and VkVertexInputDynamicState extensions.\n"
"Only Vulkan 1.3+ devices support these extensions, and will generally see improved performance."));
INSERT(Settings, provoking_vertex, tr("Provoking Vertex"),
tr("Improves lighting and vertex handling in certain games.\n"
"Only Vulkan 1.0+ devices support this extension."));
INSERT(Settings, descriptor_indexing, tr("Descriptor Indexing"),
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
// Renderer (Debug)
// System

View file

@ -374,7 +374,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
warning_layout = new QHBoxLayout;
pre_alpha_warning = new QLabel;
pre_alpha_warning->setText(
tr("IMPORTANT: Eden is PRE-ALPHA SOFTWARE and is not meant to be used by or get shared to the public just yet; "
tr("IMPORTANT: Eden is PRE-ALPHA SOFTWARE."
"Bugs and unfinished features are expected to be present at this stage."));
pre_alpha_warning->setWordWrap(true);
pre_alpha_warning->setOpenExternalLinks(true);