yuzu: debugger: Ignore HLE threads.

This commit is contained in:
bunnei 2021-01-24 22:55:08 -08:00
parent 38ae7c53c0
commit a96667d30c
3 changed files with 21 additions and 9 deletions

View file

@ -93,8 +93,10 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
std::size_t row = 0;
auto add_threads = [&](const std::vector<std::shared_ptr<Kernel::KThread>>& threads) {
for (std::size_t i = 0; i < threads.size(); ++i) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = row;
if (threads[i]->GetThreadTypeForDebugging() == Kernel::ThreadType::User) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = row;
}
++row;
}
};
@ -148,6 +150,10 @@ QString WaitTreeCallstack::GetText() const {
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() const {
std::vector<std::unique_ptr<WaitTreeItem>> list;
if (thread.GetThreadTypeForDebugging() != Kernel::ThreadType::User) {
return list;
}
if (thread.GetOwnerProcess() == nullptr || !thread.GetOwnerProcess()->Is64BitProcess()) {
return list;
}