shader: Initial support for textures and TEX

This commit is contained in:
ReinUsesLisp 2021-03-08 18:31:53 -03:00 committed by ameerj
parent 449374cb13
commit a956d3cdb3
33 changed files with 1489 additions and 342 deletions

View file

@ -82,6 +82,25 @@ void VisitUsages(Info& info, IR::Inst& inst) {
throw NotImplementedException("Constant buffer with non-immediate index");
}
break;
case IR::Opcode::BindlessImageSampleImplicitLod:
case IR::Opcode::BindlessImageSampleExplicitLod:
case IR::Opcode::BindlessImageSampleDrefImplicitLod:
case IR::Opcode::BindlessImageSampleDrefExplicitLod:
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
case IR::Opcode::BoundImageSampleDrefImplicitLod:
case IR::Opcode::BoundImageSampleDrefExplicitLod:
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
info.uses_sparse_residency |=
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
break;
}
default:
break;
}