common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
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f3ea8a3653
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40 changed files with 639 additions and 547 deletions
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@ -36,7 +36,7 @@ constexpr u64 SUFFICIENT_SAVE_DATA_SIZE = 0xF0000000;
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static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
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std::string_view dir_name_) {
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std::string dir_name(FileUtil::SanitizePath(dir_name_));
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std::string dir_name(Common::FS::SanitizePath(dir_name_));
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if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
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return base;
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@ -53,13 +53,13 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
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}
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ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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// dir can be nullptr if path contains subdirectories, create those prior to creating the file.
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if (dir == nullptr) {
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dir = backing->CreateSubdirectory(FileUtil::GetParentPath(path));
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dir = backing->CreateSubdirectory(Common::FS::GetParentPath(path));
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}
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auto file = dir->CreateFile(FileUtil::GetFilename(path));
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auto file = dir->CreateFile(Common::FS::GetFilename(path));
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if (file == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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@ -72,17 +72,17 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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std::string path(Common::FS::SanitizePath(path_));
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if (path.empty()) {
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// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
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return RESULT_SUCCESS;
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}
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
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if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -91,11 +91,11 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
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}
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (dir == nullptr && FileUtil::GetFilename(FileUtil::GetParentPath(path)).empty())
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr && Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty())
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dir = backing;
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auto new_dir = dir->CreateSubdirectory(FileUtil::GetFilename(path));
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auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
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if (new_dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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@ -104,9 +104,9 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_)
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (!dir->DeleteSubdirectory(FileUtil::GetFilename(path))) {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -114,9 +114,9 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_)
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}
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ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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if (!dir->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path))) {
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -124,10 +124,10 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
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}
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ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
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const std::string sanitized_path(FileUtil::SanitizePath(path));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(sanitized_path));
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const std::string sanitized_path(Common::FS::SanitizePath(path));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path));
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if (!dir->CleanSubdirectoryRecursive(FileUtil::GetFilename(sanitized_path))) {
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if (!dir->CleanSubdirectoryRecursive(Common::FS::GetFilename(sanitized_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -137,14 +137,14 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri
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ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(FileUtil::SanitizePath(src_path_));
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std::string dest_path(FileUtil::SanitizePath(dest_path_));
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std::string src_path(Common::FS::SanitizePath(src_path_));
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std::string dest_path(Common::FS::SanitizePath(dest_path_));
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auto src = backing->GetFileRelative(src_path);
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if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
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if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(FileUtil::GetFilename(dest_path))) {
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if (!src->Rename(Common::FS::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -162,7 +162,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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ASSERT_MSG(dest->WriteBytes(src->ReadAllBytes()) == src->GetSize(),
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"Could not write all of the bytes but everything else has succeded.");
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if (!src->GetContainingDirectory()->DeleteFile(FileUtil::GetFilename(src_path))) {
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if (!src->GetContainingDirectory()->DeleteFile(Common::FS::GetFilename(src_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -172,14 +172,14 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
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ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
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const std::string& dest_path_) const {
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std::string src_path(FileUtil::SanitizePath(src_path_));
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std::string dest_path(FileUtil::SanitizePath(dest_path_));
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std::string src_path(Common::FS::SanitizePath(src_path_));
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std::string dest_path(Common::FS::SanitizePath(dest_path_));
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auto src = GetDirectoryRelativeWrapped(backing, src_path);
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if (FileUtil::GetParentPath(src_path) == FileUtil::GetParentPath(dest_path)) {
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if (Common::FS::GetParentPath(src_path) == Common::FS::GetParentPath(dest_path)) {
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// Use more-optimized vfs implementation rename.
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if (src == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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if (!src->Rename(FileUtil::GetFilename(dest_path))) {
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if (!src->Rename(Common::FS::GetFilename(dest_path))) {
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// TODO(DarkLordZach): Find a better error code for this
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return RESULT_UNKNOWN;
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}
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@ -198,7 +198,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
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ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
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FileSys::Mode mode) const {
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const std::string path(FileUtil::SanitizePath(path_));
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const std::string path(Common::FS::SanitizePath(path_));
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std::string_view npath = path;
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while (!npath.empty() && (npath[0] == '/' || npath[0] == '\\')) {
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npath.remove_prefix(1);
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@ -218,7 +218,7 @@ ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::
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}
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ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const std::string& path_) {
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std::string path(FileUtil::SanitizePath(path_));
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, path);
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if (dir == nullptr) {
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// TODO(DarkLordZach): Find a better error code for this
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@ -229,11 +229,11 @@ ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const s
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ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
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const std::string& path_) const {
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std::string path(FileUtil::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
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std::string path(Common::FS::SanitizePath(path_));
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auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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if (dir == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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auto filename = FileUtil::GetFilename(path);
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auto filename = Common::FS::GetFilename(path);
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// TODO(Subv): Some games use the '/' path, find out what this means.
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if (filename.empty())
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return MakeResult(FileSys::EntryType::Directory);
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@ -695,13 +695,13 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
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sdmc_factory = nullptr;
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}
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auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
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auto nand_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir),
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FileSys::Mode::ReadWrite);
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auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
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auto sd_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir),
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FileSys::Mode::ReadWrite);
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auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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auto load_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir),
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FileSys::Mode::ReadWrite);
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auto dump_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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auto dump_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir),
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FileSys::Mode::ReadWrite);
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if (bis_factory == nullptr) {
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