core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.

- This allows us to have a resource limit per process, rather than use the global system resource limit.
This commit is contained in:
bunnei 2022-02-21 12:33:17 -08:00
parent 57ebcbf2c4
commit a74fddc98f
4 changed files with 30 additions and 9 deletions

View file

@ -28,7 +28,9 @@
#include "core/file_sys/vfs_real.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hid/hid_core.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
@ -252,9 +254,16 @@ struct System::Impl {
}
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
// Create a resource limit for the process.
const auto physical_memory_size =
kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
// Create the process.
auto main_process = Kernel::KProcess::Create(system.Kernel());
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
Kernel::KProcess::ProcessType::Userland)
Kernel::KProcess::ProcessType::Userland, resource_limit)
.IsSuccess());
const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
if (load_result != Loader::ResultStatus::Success) {