Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
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4 changed files with 27 additions and 3 deletions
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@ -96,6 +96,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
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unsupported_ext.push_back("ARB_base_instance");
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if (!GLAD_GL_ARB_texture_storage)
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unsupported_ext.push_back("ARB_texture_storage");
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if (!GLAD_GL_ARB_multi_bind)
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unsupported_ext.push_back("ARB_multi_bind");
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// Extensions required to support some texture formats.
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if (!GLAD_GL_EXT_texture_compression_s3tc)
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