Use ARB_multi_bind for uniform buffers (#1287)

* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
This commit is contained in:
ReinUsesLisp 2018-09-12 21:27:43 -03:00 committed by bunnei
parent e228fcd133
commit a5584cd896
4 changed files with 27 additions and 3 deletions

View file

@ -96,6 +96,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.push_back("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)