shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
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66 changed files with 308 additions and 313 deletions
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@ -155,7 +155,7 @@ std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>&
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ret += fmt::format(": begin={:04x} end={:04x}\n", block.LocationBegin(), block.LocationEnd());
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for (const Inst& inst : block) {
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const Opcode op{inst.Opcode()};
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const Opcode op{inst.GetOpcode()};
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ret += fmt::format("[{:016x}] ", reinterpret_cast<u64>(&inst));
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if (TypeOf(op) != Type::Void) {
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ret += fmt::format("%{:<5} = {}", InstIndex(inst_to_index, inst_index, &inst), op);
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