core_timing: Make use of std::chrono with ScheduleEvent
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9dd2647098
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9e113a2b67
13 changed files with 58 additions and 49 deletions
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@ -59,11 +59,9 @@ Stream::State Stream::GetState() const {
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return state;
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}
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s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
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std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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const auto ns =
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std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
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return ns.count();
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return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
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}
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static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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@ -105,10 +103,10 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
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sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
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core_timing.ScheduleEvent(
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GetBufferReleaseNS(*active_buffer) -
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(Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late),
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release_event, {});
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const auto time_stretch_delta = std::chrono::nanoseconds{
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Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late};
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const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
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core_timing.ScheduleEvent(future_time, release_event, {});
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}
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void Stream::ReleaseActiveBuffer(s64 cycles_late) {
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