shader_ir: Add constant buffer getters

This commit is contained in:
ReinUsesLisp 2018-12-20 22:42:47 -03:00
parent 7f89f99c60
commit 9d5d96500c
2 changed files with 25 additions and 0 deletions

View file

@ -54,6 +54,27 @@ Node ShaderIR::GetImmediate32(Instruction instr) {
return Immediate(instr.alu.GetImm20_32());
}
Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
const auto [entry, is_new] = used_cbufs.try_emplace(index);
entry->second.MarkAsUsed(offset);
return StoreNode(CbufNode(index, Immediate(offset)));
}
Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
const auto [entry, is_new] = used_cbufs.try_emplace(index);
entry->second.MarkAsUsedIndirect();
const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
return StoreNode(CbufNode(index, final_offset));
}
Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
const auto pred = static_cast<Pred>(pred_);
if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {