shader_ir: Add constant buffer getters
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2 changed files with 25 additions and 0 deletions
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@ -54,6 +54,27 @@ Node ShaderIR::GetImmediate32(Instruction instr) {
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return Immediate(instr.alu.GetImm20_32());
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}
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Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
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const auto index = static_cast<u32>(index_);
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const auto offset = static_cast<u32>(offset_);
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const auto [entry, is_new] = used_cbufs.try_emplace(index);
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entry->second.MarkAsUsed(offset);
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return StoreNode(CbufNode(index, Immediate(offset)));
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}
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Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
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const auto index = static_cast<u32>(index_);
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const auto offset = static_cast<u32>(offset_);
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const auto [entry, is_new] = used_cbufs.try_emplace(index);
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entry->second.MarkAsUsedIndirect();
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const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
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return StoreNode(CbufNode(index, final_offset));
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}
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Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
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const auto pred = static_cast<Pred>(pred_);
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if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
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