shader: Read branch conditions from an instruction

Fixes the identity removal pass.
This commit is contained in:
ReinUsesLisp 2021-05-18 02:04:22 -03:00 committed by ameerj
parent 4bad415bca
commit 9bb3e008c9
12 changed files with 36 additions and 16 deletions

View file

@ -703,8 +703,7 @@ private:
// Implement if header block
IR::IREmitter ir{*current_block};
const IR::U1 cond{VisitExpr(ir, *stmt.cond)};
ir.DummyReference(cond);
const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))};
const size_t if_node_index{syntax_list.size()};
syntax_list.emplace_back();
@ -754,8 +753,7 @@ private:
// The continue block is located at the end of the loop
IR::IREmitter ir{*continue_block};
const IR::U1 cond{VisitExpr(ir, *stmt.cond)};
ir.DummyReference(cond);
const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))};
IR::Block* const body_block{syntax_list.at(body_block_index).data.block};
loop_header_block->AddBranch(body_block);
@ -791,8 +789,7 @@ private:
IR::Block* const skip_block{MergeBlock(parent, stmt)};
IR::IREmitter ir{*current_block};
const IR::U1 cond{VisitExpr(ir, *stmt.cond)};
ir.DummyReference(cond);
const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))};
current_block->AddBranch(break_block);
current_block->AddBranch(skip_block);
current_block = skip_block;