glasm: Implement gl_FragDepth and gl_SampleMask stores
This commit is contained in:
parent
c455c92d76
commit
98b4463dbb
2 changed files with 5 additions and 5 deletions
|
@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value
|
|||
void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
|
||||
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
|
||||
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
|
||||
void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value);
|
||||
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
|
||||
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value);
|
||||
void EmitGetZFlag(EmitContext& ctx);
|
||||
void EmitGetSFlag(EmitContext& ctx);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue