glasm: Implement gl_FragDepth and gl_SampleMask stores

This commit is contained in:
ReinUsesLisp 2021-05-18 19:43:17 -03:00 committed by ameerj
parent c455c92d76
commit 98b4463dbb
2 changed files with 5 additions and 5 deletions

View file

@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value
void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value);
void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);