yuzu: Add motion preview to controller input

This commit is contained in:
Narr the Reg 2023-05-05 12:29:26 -06:00
parent c9a31835b6
commit 94c16132ba
7 changed files with 151 additions and 4 deletions

View file

@ -376,6 +376,7 @@ void EmulatedController::ReloadInput() {
motion.accel = emulated_motion.GetAcceleration();
motion.gyro = emulated_motion.GetGyroscope();
motion.rotation = emulated_motion.GetRotations();
motion.euler = emulated_motion.GetEulerAngles();
motion.orientation = emulated_motion.GetOrientation();
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
}
@ -976,14 +977,11 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
emulated.UpdateOrientation(raw_status.delta_timestamp);
force_update_motion = raw_status.force_update;
if (is_configuring) {
return;
}
auto& motion = controller.motion_state[index];
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetRotations();
motion.euler = emulated.GetEulerAngles();
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
}