Merge pull request 'Add changes of my fork into newer repo' (#32) from MrPurple666/eden:purple into master

Reviewed-on: #32

Reviewed NCE modifications and implementations, those makes a good addition; merging also Briar features.
This commit is contained in:
CamilleLaVey 2025-04-19 22:33:59 +00:00
commit 922d678abd
70 changed files with 4086 additions and 369 deletions

View file

@ -10,6 +10,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
CPU_DEBUG_MODE("cpu_debug_mode"), CPU_DEBUG_MODE("cpu_debug_mode"),
FASTMEM("cpuopt_fastmem"), FASTMEM("cpuopt_fastmem"),
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives"), FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives"),
CORE_SYNC_CORE_SPEED("sync_core_speed"),
RENDERER_USE_SPEED_LIMIT("use_speed_limit"), RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
USE_DOCKED_MODE("use_docked_mode"), USE_DOCKED_MODE("use_docked_mode"),
RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"), RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"),
@ -17,6 +18,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"), RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"), RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
RENDERER_DEBUG("debug"), RENDERER_DEBUG("debug"),
RENDERER_ENHANCED_SHADER_BUILDING("use_enhanced_shader_building"),
PICTURE_IN_PICTURE("picture_in_picture"), PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"), USE_CUSTOM_RTC("custom_rtc_enabled"),
BLACK_BACKGROUNDS("black_backgrounds"), BLACK_BACKGROUNDS("black_backgrounds"),
@ -26,7 +28,19 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"), SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"),
SHOW_INPUT_OVERLAY("show_input_overlay"), SHOW_INPUT_OVERLAY("show_input_overlay"),
TOUCHSCREEN("touchscreen"), TOUCHSCREEN("touchscreen"),
SHOW_THERMAL_OVERLAY("show_thermal_overlay"); SHOW_THERMAL_OVERLAY("show_thermal_overlay"),
FRAME_INTERPOLATION("frame_interpolation"),
FRAME_SKIPPING("frame_skipping"),
SHOW_FPS("show_fps"),
SHOW_FRAMETIME("show_frame_time"),
SHOW_SPEED("show_speed"),
SHOW_APP_RAM_USAGE("show_app_ram_usage"),
SHOW_SYSTEM_RAM_USAGE("show_system_ram_usage"),
SHOW_BAT_TEMPERATURE("show_bat_temperature"),
OVERLAY_BACKGROUND("overlay_background"),;
external fun isFrameSkippingEnabled(): Boolean
external fun isFrameInterpolationEnabled(): Boolean
override fun getBoolean(needsGlobal: Boolean): Boolean = override fun getBoolean(needsGlobal: Boolean): Boolean =
NativeConfig.getBoolean(key, needsGlobal) NativeConfig.getBoolean(key, needsGlobal)

View file

@ -11,6 +11,11 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
REGION_INDEX("region_index"), REGION_INDEX("region_index"),
LANGUAGE_INDEX("language_index"), LANGUAGE_INDEX("language_index"),
RENDERER_BACKEND("backend"), RENDERER_BACKEND("backend"),
RENDERER_VRAM_USAGE_MODE("vram_usage_mode"),
RENDERER_SHADER_BACKEND("shader_backend"),
RENDERER_NVDEC_EMULATION("nvdec_emulation"),
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
RENDERER_ASTC_RECOMPRESSION("astc_recompression"),
RENDERER_ACCURACY("gpu_accuracy"), RENDERER_ACCURACY("gpu_accuracy"),
RENDERER_RESOLUTION("resolution_setup"), RENDERER_RESOLUTION("resolution_setup"),
RENDERER_VSYNC("use_vsync"), RENDERER_VSYNC("use_vsync"),
@ -18,6 +23,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_ANTI_ALIASING("anti_aliasing"), RENDERER_ANTI_ALIASING("anti_aliasing"),
RENDERER_SCREEN_LAYOUT("screen_layout"), RENDERER_SCREEN_LAYOUT("screen_layout"),
RENDERER_ASPECT_RATIO("aspect_ratio"), RENDERER_ASPECT_RATIO("aspect_ratio"),
RENDERER_OPTIMIZE_SPIRV_OUTPUT("optimize_spirv_output"),
AUDIO_OUTPUT_ENGINE("output_engine"), AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy"), MAX_ANISOTROPY("max_anisotropy"),
THEME("theme"), THEME("theme"),
@ -26,6 +32,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
OVERLAY_OPACITY("control_opacity"), OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer"), LOCK_DRAWER("lock_drawer"),
VERTICAL_ALIGNMENT("vertical_alignment"), VERTICAL_ALIGNMENT("vertical_alignment"),
PERF_OVERLAY_POSITION("perf_overlay_position"),
FSR_SHARPENING_SLIDER("fsr_sharpening_slider"); FSR_SHARPENING_SLIDER("fsr_sharpening_slider");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal) override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View file

@ -12,6 +12,7 @@ object Settings {
SECTION_ROOT(R.string.advanced_settings), SECTION_ROOT(R.string.advanced_settings),
SECTION_SYSTEM(R.string.preferences_system), SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics), SECTION_RENDERER(R.string.preferences_graphics),
SECTION_PERFORMANCE_STATS(R.string.show_stats_overlay),
SECTION_AUDIO(R.string.preferences_audio), SECTION_AUDIO(R.string.preferences_audio),
SECTION_INPUT(R.string.preferences_controls), SECTION_INPUT(R.string.preferences_controls),
SECTION_INPUT_PLAYER_ONE, SECTION_INPUT_PLAYER_ONE,
@ -23,7 +24,8 @@ object Settings {
SECTION_INPUT_PLAYER_SEVEN, SECTION_INPUT_PLAYER_SEVEN,
SECTION_INPUT_PLAYER_EIGHT, SECTION_INPUT_PLAYER_EIGHT,
SECTION_THEME(R.string.preferences_theme), SECTION_THEME(R.string.preferences_theme),
SECTION_DEBUG(R.string.preferences_debug); SECTION_DEBUG(R.string.preferences_debug),
SECTION_EDEN_VEIL(R.string.eden_veil);
} }
fun getPlayerString(player: Int): String = fun getPlayerString(player: Int): String =
@ -32,6 +34,7 @@ object Settings {
const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch" const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch"
const val PREF_SHOULD_SHOW_PRE_ALPHA_WARNING = "ShouldShowPreAlphaWarning" const val PREF_SHOULD_SHOW_PRE_ALPHA_WARNING = "ShouldShowPreAlphaWarning"
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown" const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
const val SECTION_STATS_OVERLAY = "Stats Overlay"
// Deprecated input overlay preference keys // Deprecated input overlay preference keys
const val PREF_CONTROL_SCALE = "controlScale" const val PREF_CONTROL_SCALE = "controlScale"
@ -120,4 +123,15 @@ object Settings {
entries.firstOrNull { it.int == int } ?: Center entries.firstOrNull { it.int == int } ?: Center
} }
} }
enum class OptimizeSpirvOutput(val int: Int) {
Never(0),
OnLoad(1),
Always(2);
companion object {
fun from(int: Int): OptimizeSpirvOutput =
entries.firstOrNull { it.int == int } ?: OnLoad
}
}
} }

View file

@ -172,6 +172,75 @@ abstract class SettingsItem(
override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset() override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
} }
val enableInterpolationSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.FRAME_INTERPOLATION.key
override fun getBoolean(needsGlobal: Boolean): Boolean =
BooleanSetting.FRAME_INTERPOLATION.getBoolean(needsGlobal)
override fun setBoolean(value: Boolean) =
BooleanSetting.FRAME_INTERPOLATION.setBoolean(value)
override val defaultValue = BooleanSetting.FRAME_INTERPOLATION.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.FRAME_INTERPOLATION.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.FRAME_INTERPOLATION.reset()
}
val enableFrameSkippingSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.FRAME_SKIPPING.key
override fun getBoolean(needsGlobal: Boolean): Boolean =
BooleanSetting.FRAME_SKIPPING.getBoolean(needsGlobal)
override fun setBoolean(value: Boolean) =
BooleanSetting.FRAME_SKIPPING.setBoolean(value)
override val defaultValue = BooleanSetting.FRAME_SKIPPING.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.FRAME_SKIPPING.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.FRAME_SKIPPING.reset()
}
val syncCoreSpeedSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.CORE_SYNC_CORE_SPEED.key
override fun getBoolean(needsGlobal: Boolean): Boolean {
return BooleanSetting.CORE_SYNC_CORE_SPEED.getBoolean(needsGlobal)
}
override fun setBoolean(value: Boolean) {
BooleanSetting.CORE_SYNC_CORE_SPEED.setBoolean(value)
}
override val defaultValue = BooleanSetting.CORE_SYNC_CORE_SPEED.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.CORE_SYNC_CORE_SPEED.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.CORE_SYNC_CORE_SPEED.reset()
}
put(
SwitchSetting(
BooleanSetting.FRAME_INTERPOLATION,
titleId = R.string.frame_interpolation,
descriptionId = R.string.frame_interpolation_description
)
)
put(
SwitchSetting(
BooleanSetting.FRAME_SKIPPING,
titleId = R.string.frame_skipping,
descriptionId = R.string.frame_skipping_description
)
)
put( put(
SwitchSetting( SwitchSetting(
dockedModeSetting, dockedModeSetting,
@ -180,6 +249,14 @@ abstract class SettingsItem(
) )
) )
put(
SwitchSetting(
syncCoreSpeedSetting,
titleId = R.string.use_sync_core,
descriptionId = R.string.use_sync_core_description
)
)
put( put(
SingleChoiceSetting( SingleChoiceSetting(
IntSetting.REGION_INDEX, IntSetting.REGION_INDEX,
@ -212,6 +289,46 @@ abstract class SettingsItem(
valuesId = R.array.rendererAccuracyValues valuesId = R.array.rendererAccuracyValues
) )
) )
put(
SingleChoiceSetting(
IntSetting.RENDERER_SHADER_BACKEND,
titleId = R.string.shader_backend,
choicesId = R.array.rendererShaderNames,
valuesId = R.array.rendererShaderValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_NVDEC_EMULATION,
titleId = R.string.nvdec_emulation,
choicesId = R.array.rendererNvdecNames,
valuesId = R.array.rendererNvdecValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ASTC_DECODE_METHOD,
titleId = R.string.accelerate_astc,
choicesId = R.array.astcDecodingMethodNames,
valuesId = R.array.astcDecodingMethodValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ASTC_RECOMPRESSION,
titleId = R.string.astc_recompression,
choicesId = R.array.astcRecompressionMethodNames,
valuesId = R.array.astcRecompressionMethodValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_VRAM_USAGE_MODE,
titleId = R.string.vram_usage_mode,
choicesId = R.array.vramUsageMethodNames,
valuesId = R.array.vramUsageMethodValues
)
)
put( put(
SingleChoiceSetting( SingleChoiceSetting(
IntSetting.RENDERER_RESOLUTION, IntSetting.RENDERER_RESOLUTION,
@ -220,6 +337,71 @@ abstract class SettingsItem(
valuesId = R.array.rendererResolutionValues valuesId = R.array.rendererResolutionValues
) )
) )
put(
SwitchSetting(
BooleanSetting.SHOW_PERFORMANCE_OVERLAY,
R.string.enable_stats_overlay_,
descriptionId = R.string.stats_overlay_options_description
)
)
put(
SwitchSetting(
BooleanSetting.OVERLAY_BACKGROUND,
R.string.overlay_background,
descriptionId = R.string.overlay_background_description
)
)
put(
SingleChoiceSetting(
IntSetting.PERF_OVERLAY_POSITION,
titleId = R.string.overlay_position,
descriptionId = R.string.overlay_position_description,
choicesId = R.array.statsPosition,
valuesId = R.array.staticThemeValues
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_FPS,
R.string.show_fps,
descriptionId = R.string.show_fps_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_FRAMETIME,
R.string.show_frametime,
descriptionId = R.string.show_frametime_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_SPEED,
R.string.show_speed,
descriptionId = R.string.show_speed_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_APP_RAM_USAGE,
R.string.show_app_ram_usage,
descriptionId = R.string.show_app_ram_usage_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_SYSTEM_RAM_USAGE,
R.string.show_system_ram_usage,
descriptionId = R.string.show_system_ram_usage_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_BAT_TEMPERATURE,
R.string.show_bat_temperature,
descriptionId = R.string.show_bat_temperature_description
)
)
put( put(
SingleChoiceSetting( SingleChoiceSetting(
IntSetting.RENDERER_VSYNC, IntSetting.RENDERER_VSYNC,
@ -291,6 +473,15 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_force_max_clock_description descriptionId = R.string.renderer_force_max_clock_description
) )
) )
put(
SingleChoiceSetting(
IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT,
titleId = R.string.renderer_optimize_spirv_output,
descriptionId = 0,
choicesId = R.array.optimizeSpirvOutputEntries,
valuesId = R.array.optimizeSpirvOutputValues
)
)
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS, BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,

View file

@ -88,6 +88,7 @@ class SettingsFragmentPresenter(
MenuTag.SECTION_ROOT -> addConfigSettings(sl) MenuTag.SECTION_ROOT -> addConfigSettings(sl)
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl) MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl) MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
MenuTag.SECTION_PERFORMANCE_STATS -> addPerfomanceOverlaySettings(sl)
MenuTag.SECTION_AUDIO -> addAudioSettings(sl) MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
MenuTag.SECTION_INPUT -> addInputSettings(sl) MenuTag.SECTION_INPUT -> addInputSettings(sl)
MenuTag.SECTION_INPUT_PLAYER_ONE -> addInputPlayer(sl, 0) MenuTag.SECTION_INPUT_PLAYER_ONE -> addInputPlayer(sl, 0)
@ -100,6 +101,7 @@ class SettingsFragmentPresenter(
MenuTag.SECTION_INPUT_PLAYER_EIGHT -> addInputPlayer(sl, 7) MenuTag.SECTION_INPUT_PLAYER_EIGHT -> addInputPlayer(sl, 7)
MenuTag.SECTION_THEME -> addThemeSettings(sl) MenuTag.SECTION_THEME -> addThemeSettings(sl)
MenuTag.SECTION_DEBUG -> addDebugSettings(sl) MenuTag.SECTION_DEBUG -> addDebugSettings(sl)
MenuTag.SECTION_EDEN_VEIL -> addEdenVeilSettings(sl)
} }
settingsList = sl settingsList = sl
adapter.submitList(settingsList) { adapter.submitList(settingsList) {
@ -127,6 +129,15 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_RENDERER menuKey = MenuTag.SECTION_RENDERER
) )
) )
if (!NativeConfig.isPerGameConfigLoaded())
add(
SubmenuSetting(
titleId = R.string.stats_overlay_options,
descriptionId = R.string.stats_overlay_options_description,
iconId = R.drawable.ic_frames,
menuKey = MenuTag.SECTION_PERFORMANCE_STATS
)
)
add( add(
SubmenuSetting( SubmenuSetting(
titleId = R.string.preferences_audio, titleId = R.string.preferences_audio,
@ -143,6 +154,14 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_DEBUG menuKey = MenuTag.SECTION_DEBUG
) )
) )
add(
SubmenuSetting(
titleId = R.string.eden_veil,
descriptionId = R.string.eden_veil_description,
iconId = R.drawable.ic_eden_veil,
menuKey = MenuTag.SECTION_EDEN_VEIL
)
)
add( add(
RunnableSetting( RunnableSetting(
titleId = R.string.reset_to_default, titleId = R.string.reset_to_default,
@ -154,6 +173,87 @@ class SettingsFragmentPresenter(
} }
} }
private val InterpolationSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.FRAME_INTERPOLATION.key
override fun getBoolean(needsGlobal: Boolean): Boolean {
return BooleanSetting.FRAME_INTERPOLATION.getBoolean(needsGlobal)
}
override fun setBoolean(value: Boolean) {
BooleanSetting.FRAME_INTERPOLATION.setBoolean(value)
}
override val defaultValue = BooleanSetting.FRAME_INTERPOLATION.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.FRAME_INTERPOLATION.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.FRAME_INTERPOLATION.reset()
}
private val syncCoreSpeedSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.CORE_SYNC_CORE_SPEED.key
override fun getBoolean(needsGlobal: Boolean): Boolean {
return BooleanSetting.CORE_SYNC_CORE_SPEED.getBoolean(needsGlobal)
}
override fun setBoolean(value: Boolean) {
BooleanSetting.CORE_SYNC_CORE_SPEED.setBoolean(value)
}
override val defaultValue = BooleanSetting.CORE_SYNC_CORE_SPEED.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.CORE_SYNC_CORE_SPEED.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.CORE_SYNC_CORE_SPEED.reset()
}
private val frameSkippingSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.FRAME_SKIPPING.key
override fun getBoolean(needsGlobal: Boolean): Boolean {
return BooleanSetting.FRAME_SKIPPING.getBoolean(needsGlobal)
}
override fun setBoolean(value: Boolean) {
BooleanSetting.FRAME_SKIPPING.setBoolean(value)
}
override val defaultValue = BooleanSetting.FRAME_SKIPPING.defaultValue
override fun getValueAsString(needsGlobal: Boolean): String =
BooleanSetting.FRAME_SKIPPING.getValueAsString(needsGlobal)
override fun reset() = BooleanSetting.FRAME_SKIPPING.reset()
}
private fun addEdenVeilSubmenu(sl: ArrayList<SettingsItem>) {
sl.apply {
add(
SubmenuSetting(
titleId = R.string.eden_veil,
descriptionId = R.string.eden_veil_description,
iconId = R.drawable.ic_code,
menuKey = MenuTag.SECTION_EDEN_VEIL
)
)
addEdenVeilSettings(sl)
add(BooleanSetting.FRAME_INTERPOLATION.key)
add(BooleanSetting.FRAME_SKIPPING.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(IntSetting.RENDERER_SHADER_BACKEND.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
add(IntSetting.RENDERER_NVDEC_EMULATION.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
add(IntSetting.RENDERER_ASTC_RECOMPRESSION.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
}
}
private fun addSystemSettings(sl: ArrayList<SettingsItem>) { private fun addSystemSettings(sl: ArrayList<SettingsItem>) {
sl.apply { sl.apply {
add(StringSetting.DEVICE_NAME.key) add(StringSetting.DEVICE_NAME.key)
@ -187,6 +287,23 @@ class SettingsFragmentPresenter(
} }
} }
private fun addPerfomanceOverlaySettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(HeaderSetting(R.string.stats_overlay_customization))
add(BooleanSetting.SHOW_PERFORMANCE_OVERLAY.key)
add(BooleanSetting.OVERLAY_BACKGROUND.key)
add(IntSetting.PERF_OVERLAY_POSITION.key)
add(HeaderSetting(R.string.stats_overlay_items))
add(BooleanSetting.SHOW_FPS.key)
add(BooleanSetting.SHOW_FRAMETIME.key)
add(BooleanSetting.SHOW_SPEED.key)
add(BooleanSetting.SHOW_APP_RAM_USAGE.key)
add(BooleanSetting.SHOW_SYSTEM_RAM_USAGE.key)
add(BooleanSetting.SHOW_BAT_TEMPERATURE.key)
}
}
private fun addAudioSettings(sl: ArrayList<SettingsItem>) { private fun addAudioSettings(sl: ArrayList<SettingsItem>) {
sl.apply { sl.apply {
add(IntSetting.AUDIO_OUTPUT_ENGINE.key) add(IntSetting.AUDIO_OUTPUT_ENGINE.key)
@ -338,7 +455,79 @@ class SettingsFragmentPresenter(
override val isSaveable = true override val isSaveable = true
} }
} }
private fun addEdenVeilSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(
SwitchSetting(
InterpolationSetting, // The interpolation setting object you've created
titleId = R.string.frame_interpolation, // Use appropriate string resources for the title
descriptionId = R.string.frame_interpolation_description // Description resource for the interpolation setting
)
)
add(
SwitchSetting(
frameSkippingSetting,
titleId = R.string.frame_skipping,
descriptionId = R.string.frame_skipping_description
)
)
add(
SwitchSetting(
syncCoreSpeedSetting,
titleId = R.string.use_sync_core,
descriptionId = R.string.use_sync_core_description
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_SHADER_BACKEND,
titleId = R.string.shader_backend,
choicesId = R.array.rendererShaderNames,
valuesId = R.array.rendererShaderValues
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_NVDEC_EMULATION,
titleId = R.string.nvdec_emulation,
choicesId = R.array.rendererNvdecNames,
valuesId = R.array.rendererNvdecValues
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_ASTC_DECODE_METHOD,
titleId = R.string.accelerate_astc,
choicesId = R.array.astcDecodingMethodNames,
valuesId = R.array.astcDecodingMethodValues
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_ASTC_RECOMPRESSION,
titleId = R.string.astc_recompression,
choicesId = R.array.astcRecompressionMethodNames,
valuesId = R.array.astcRecompressionMethodValues
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_VRAM_USAGE_MODE,
titleId = R.string.vram_usage_mode,
choicesId = R.array.vramUsageMethodNames,
valuesId = R.array.vramUsageMethodValues
)
)
add(
SingleChoiceSetting(
IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT,
titleId = R.string.renderer_optimize_spirv_output,
choicesId = R.array.optimizeSpirvOutputEntries,
valuesId = R.array.optimizeSpirvOutputValues
)
)
}
}
private fun addInputPlayer(sl: ArrayList<SettingsItem>, playerIndex: Int) { private fun addInputPlayer(sl: ArrayList<SettingsItem>, playerIndex: Int) {
sl.apply { sl.apply {
val connectedSetting = object : AbstractBooleanSetting { val connectedSetting = object : AbstractBooleanSetting {

View file

@ -4,18 +4,29 @@
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint import android.annotation.SuppressLint
import android.app.ActivityManager
import android.app.AlertDialog import android.app.AlertDialog
import android.content.Context import android.content.Context
import android.content.DialogInterface import android.content.DialogInterface
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.ActivityInfo import android.content.pm.ActivityInfo
import android.content.res.Configuration import android.content.res.Configuration
import android.graphics.Color
import android.net.Uri import android.net.Uri
import android.os.BatteryManager
import android.os.Bundle import android.os.Bundle
import android.os.Handler import android.os.Handler
import android.os.Looper import android.os.Looper
import android.os.SystemClock import android.os.SystemClock
import android.util.Rational import android.util.Rational
import android.view.* import android.view.Gravity
import android.view.LayoutInflater
import android.view.MotionEvent
import android.view.Surface
import android.view.SurfaceHolder
import android.view.View
import android.view.ViewGroup
import android.widget.FrameLayout import android.widget.FrameLayout
import android.widget.TextView import android.widget.TextView
import android.widget.Toast import android.widget.Toast
@ -26,7 +37,6 @@ import androidx.core.graphics.Insets
import androidx.core.view.ViewCompat import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updateLayoutParams import androidx.core.view.updateLayoutParams
import androidx.core.view.updatePadding
import androidx.drawerlayout.widget.DrawerLayout import androidx.drawerlayout.widget.DrawerLayout
import androidx.drawerlayout.widget.DrawerLayout.DrawerListener import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
@ -36,6 +46,7 @@ import androidx.navigation.fragment.navArgs
import androidx.window.layout.FoldingFeature import androidx.window.layout.FoldingFeature
import androidx.window.layout.WindowInfoTracker import androidx.window.layout.WindowInfoTracker
import androidx.window.layout.WindowLayoutInfo import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.color.MaterialColors
import com.google.android.material.dialog.MaterialAlertDialogBuilder import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider import com.google.android.material.slider.Slider
import org.yuzu.yuzu_emu.HomeNavigationDirections import org.yuzu.yuzu_emu.HomeNavigationDirections
@ -51,28 +62,28 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationVerticalAlignment import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationVerticalAlignment
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.DriverViewModel import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.EmulationViewModel import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.overlay.model.OverlayControl import org.yuzu.yuzu_emu.overlay.model.OverlayControl
import org.yuzu.yuzu_emu.overlay.model.OverlayLayout import org.yuzu.yuzu_emu.overlay.model.OverlayLayout
import org.yuzu.yuzu_emu.utils.* import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
import java.lang.NullPointerException import org.yuzu.yuzu_emu.utils.collect
import android.content.BroadcastReceiver import java.io.File
import android.content.Intent
import android.content.IntentFilter
import android.os.BatteryManager
import android.util.TypedValue
import android.app.ActivityManager
import android.graphics.Color
import android.os.Debug
class EmulationFragment : Fragment(), SurfaceHolder.Callback { class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private lateinit var emulationState: EmulationState private lateinit var emulationState: EmulationState
private var emulationActivity: EmulationActivity? = null private var emulationActivity: EmulationActivity? = null
private var perfStatsUpdater: (() -> Unit)? = null private var perfStatsUpdater: (() -> Unit)? = null
private var thermalStatsUpdater: (() -> Unit)? = null private lateinit var cpuBackend: String
private var batteryReceiverRegistered: Boolean = false private lateinit var gpuDriver: String
private var _binding: FragmentEmulationBinding? = null private var _binding: FragmentEmulationBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
@ -198,8 +209,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
}) })
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED) binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text = binding.inGameMenu.getHeaderView(0).apply {
game.title val titleView = findViewById<TextView>(R.id.text_game_title)
titleView.text = game.title
}
binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply { binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
val lockMode = IntSetting.LOCK_DRAWER.getInt() val lockMode = IntSetting.LOCK_DRAWER.getInt()
@ -375,9 +388,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
emulationState.updateSurface() emulationState.updateSurface()
// Setup overlays // Setup overlays
updateShowFpsOverlay() updateshowStatsOvelray()
val temperature = getBatteryTemperature(requireContext())
updateThermalOverlay(temperature) // Re update binding when the specs values get initialized properly
binding.inGameMenu.getHeaderView(0).apply {
val titleView = findViewById<TextView>(R.id.text_game_title)
val cpuBackendLabel = findViewById<TextView>(R.id.cpu_backend)
val gpuvendorLabel = findViewById<TextView>(R.id.gpu_vendor)
titleView.text = game.title
cpuBackendLabel.text = NativeLibrary.getCpuBackend()
gpuvendorLabel.text = NativeLibrary.getGpuDriver()
}
val position = IntSetting.PERF_OVERLAY_POSITION.getInt()
updateStatsPosition(position)
} }
} }
emulationViewModel.isEmulationStopping.collect(viewLifecycleOwner) { emulationViewModel.isEmulationStopping.collect(viewLifecycleOwner) {
@ -385,7 +412,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.loadingText.setText(R.string.shutting_down) binding.loadingText.setText(R.string.shutting_down)
ViewUtils.showView(binding.loadingIndicator) ViewUtils.showView(binding.loadingIndicator)
ViewUtils.hideView(binding.inputContainer) ViewUtils.hideView(binding.inputContainer)
ViewUtils.hideView(binding.showFpsText) ViewUtils.hideView(binding.showStatsOverlayText)
} }
} }
emulationViewModel.drawerOpen.collect(viewLifecycleOwner) { emulationViewModel.drawerOpen.collect(viewLifecycleOwner) {
@ -466,23 +493,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
override fun onPause() { override fun onPause() {
if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) { if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
emulationState.pause() emulationState.pause()
}
context?.let {
if (batteryReceiverRegistered) {
it.unregisterReceiver(batteryReceiver)
batteryReceiverRegistered = false
}
} }
super.onPause() super.onPause()
} }
override fun onDestroyView() { override fun onDestroyView() {
context?.let {
if (batteryReceiverRegistered) {
it.unregisterReceiver(batteryReceiver)
batteryReceiverRegistered = false
}
}
super.onDestroyView() super.onDestroyView()
_binding = null _binding = null
} }
@ -493,11 +508,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
override fun onResume() { override fun onResume() {
super.onResume() super.onResume()
if (!batteryReceiverRegistered) { // If the overlay is enabled, we need to update the position if changed
val filter = IntentFilter(Intent.ACTION_BATTERY_CHANGED) val position = IntSetting.PERF_OVERLAY_POSITION.getInt()
context?.registerReceiver(batteryReceiver, filter) updateStatsPosition(position)
batteryReceiverRegistered = true
}
} }
private fun resetInputOverlay() { private fun resetInputOverlay() {
@ -508,40 +521,103 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
} }
@SuppressLint("DefaultLocale") @SuppressLint("DefaultLocale")
private fun updateShowFpsOverlay() { private fun updateshowStatsOvelray() {
val showOverlay = BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean() val showOverlay = BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()
binding.showFpsText.setTextColor(Color.parseColor("#A146FF")) binding.showStatsOverlayText.apply {
binding.showFpsText.setVisible(showOverlay) setTextColor(
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
)
)
}
binding.showStatsOverlayText.setVisible(showOverlay)
if (showOverlay) { if (showOverlay) {
val SYSTEM_FPS = 0 val SYSTEM_FPS = 0
val FPS = 1 val FPS = 1
val FRAMETIME = 2 val FRAMETIME = 2
val SPEED = 3 val SPEED = 3
val sb = StringBuilder()
perfStatsUpdater = { perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value && if (emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value !emulationViewModel.isEmulationStopping.value
) { ) {
sb.setLength(0)
val perfStats = NativeLibrary.getPerfStats() val perfStats = NativeLibrary.getPerfStats()
val cpuBackend = NativeLibrary.getCpuBackend() val actualFps = perfStats[FPS]
val gpuDriver = NativeLibrary.getGpuDriver()
// Get memory info if (BooleanSetting.SHOW_FPS.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
val mi = ActivityManager.MemoryInfo() val enableFrameInterpolation = BooleanSetting.FRAME_INTERPOLATION.getBoolean()
val activityManager = val enableFrameSkipping = BooleanSetting.FRAME_SKIPPING.getBoolean()
requireContext().getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
activityManager.getMemoryInfo(mi)
// Calculate used memory var fpsText = String.format("FPS: %.1f", actualFps)
val usedMegs = (mi.totalMem - mi.availMem) / 1048576L // Convert bytes to megabytes
if (_binding != null) { if (enableFrameInterpolation) {
binding.showFpsText.text = String.format( val interpolatedFps = actualFps * 2
"%.1f FPS • %d MB • %s/%s", fpsText += String.format(" (Interp: %.1f)", interpolatedFps)
perfStats[FPS], usedMegs, cpuBackend, gpuDriver }
if (enableFrameSkipping) {
fpsText += " [Skipping]"
}
sb.append(fpsText)
}
if (BooleanSetting.SHOW_FRAMETIME.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
sb.append(
String.format(
"FT: %.1fms",
(perfStats[FRAMETIME] * 1000.0f).toFloat()
)
) )
} }
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
if (BooleanSetting.SHOW_SPEED.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
sb.append(
String.format(
"Speed: %d%%",
(perfStats[SPEED] * 100.0 + 0.5).toInt()
)
)
} }
if (BooleanSetting.SHOW_APP_RAM_USAGE.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
val appRamUsage = File("/proc/self/statm").readLines()[0].split(' ')[1].toLong() * 4096 / 1000000
sb.append("Process RAM: $appRamUsage MB")
}
if (BooleanSetting.SHOW_SYSTEM_RAM_USAGE.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
context?.let { ctx ->
val activityManager = ctx.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
val memInfo = ActivityManager.MemoryInfo()
activityManager.getMemoryInfo(memInfo)
val usedRamMB = (memInfo.totalMem - memInfo.availMem) / 1048576L
sb.append("RAM: $usedRamMB MB")
}
}
if (BooleanSetting.SHOW_BAT_TEMPERATURE.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
val batteryTemp = getBatteryTemperature()
val tempF = celsiusToFahrenheit(batteryTemp)
sb.append(String.format("%.1f°C/%.1f°F", batteryTemp, tempF))
}
if (BooleanSetting.OVERLAY_BACKGROUND.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
binding.showStatsOverlayText.setBackgroundResource(R.color.yuzu_transparent_black)
} else {
binding.showStatsOverlayText.setBackgroundResource(0)
}
binding.showStatsOverlayText.text = sb.toString()
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
} }
perfStatsUpdateHandler.post(perfStatsUpdater!!) perfStatsUpdateHandler.post(perfStatsUpdater!!)
} else { } else {
@ -551,15 +627,52 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
} }
private val batteryReceiver = object : BroadcastReceiver() { private fun updateStatsPosition(position: Int) {
override fun onReceive(context: Context?, intent: Intent?) { val params = binding.showStatsOverlayText.layoutParams as FrameLayout.LayoutParams
intent?.let { when (position) {
if (it.action == Intent.ACTION_BATTERY_CHANGED) { 0 -> {
val temperature = getBatteryTemperature(context!!) params.gravity = (Gravity.TOP or Gravity.START)
updateThermalOverlay(temperature) params.setMargins(resources.getDimensionPixelSize(R.dimen.spacing_large), 0, 0, 0)
}
1 -> {
params.gravity = (Gravity.TOP or Gravity.CENTER_HORIZONTAL)
}
2 -> {
params.gravity = (Gravity.TOP or Gravity.END)
params.setMargins(0, 0, resources.getDimensionPixelSize(R.dimen.spacing_large), 0)
}
3 -> {
params.gravity = (Gravity.BOTTOM or Gravity.START)
params.setMargins(resources.getDimensionPixelSize(R.dimen.spacing_large), 0, 0, 0)
}
4 -> {
params.gravity = (Gravity.BOTTOM or Gravity.CENTER_HORIZONTAL)
}
5 -> {
params.gravity = (Gravity.BOTTOM or Gravity.END)
params.setMargins(0, 0, resources.getDimensionPixelSize(R.dimen.spacing_large), 0)
} }
} }
} }
private fun getBatteryTemperature(): Float {
try {
val batteryIntent = requireContext().registerReceiver(null, IntentFilter(Intent.ACTION_BATTERY_CHANGED))
// Temperature in tenths of a degree Celsius
val temperature = batteryIntent?.getIntExtra(BatteryManager.EXTRA_TEMPERATURE, 0) ?: 0
// Convert to degrees Celsius
return temperature / 10.0f
} catch (e: Exception) {
return 0.0f
}
}
private fun celsiusToFahrenheit(celsius: Float): Float {
return (celsius * 9 / 5) + 32
} }
private fun updateThermalOverlay(temperature: Float) { private fun updateThermalOverlay(temperature: Float) {
@ -583,14 +696,6 @@ private fun updateThermalOverlay(temperature: Float) {
} }
} }
private fun getBatteryTemperature(context: Context): Float {
val intent: Intent? = context.registerReceiver(
null,
IntentFilter(Intent.ACTION_BATTERY_CHANGED)
)
val temperature = intent?.getIntExtra(BatteryManager.EXTRA_TEMPERATURE, 0) ?: 0
return temperature / 10.0f
}
@SuppressLint("SourceLockedOrientationActivity") @SuppressLint("SourceLockedOrientationActivity")
private fun updateOrientation() { private fun updateOrientation() {
@ -717,10 +822,8 @@ private fun getBatteryTemperature(context: Context): Float {
popup.menuInflater.inflate(R.menu.menu_overlay_options, popup.menu) popup.menuInflater.inflate(R.menu.menu_overlay_options, popup.menu)
popup.menu.apply { popup.menu.apply {
findItem(R.id.menu_toggle_fps).isChecked = findItem(R.id.menu_show_stats_overlay).isChecked =
BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean() BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()
findItem(R.id.thermal_indicator).isChecked =
BooleanSetting.SHOW_THERMAL_OVERLAY.getBoolean()
findItem(R.id.menu_rel_stick_center).isChecked = findItem(R.id.menu_rel_stick_center).isChecked =
BooleanSetting.JOYSTICK_REL_CENTER.getBoolean() BooleanSetting.JOYSTICK_REL_CENTER.getBoolean()
findItem(R.id.menu_dpad_slide).isChecked = BooleanSetting.DPAD_SLIDE.getBoolean() findItem(R.id.menu_dpad_slide).isChecked = BooleanSetting.DPAD_SLIDE.getBoolean()
@ -733,34 +836,12 @@ private fun getBatteryTemperature(context: Context): Float {
popup.setOnDismissListener { NativeConfig.saveGlobalConfig() } popup.setOnDismissListener { NativeConfig.saveGlobalConfig() }
popup.setOnMenuItemClickListener { popup.setOnMenuItemClickListener {
when (it.itemId) { when (it.itemId) {
R.id.menu_toggle_fps -> { R.id.menu_show_stats_overlay -> {
it.isChecked = !it.isChecked it.isChecked = !it.isChecked
BooleanSetting.SHOW_PERFORMANCE_OVERLAY.setBoolean(it.isChecked) BooleanSetting.SHOW_PERFORMANCE_OVERLAY.setBoolean(it.isChecked)
updateShowFpsOverlay() updateshowStatsOvelray()
true true
} }
R.id.thermal_indicator -> {
it.isChecked = !it.isChecked
BooleanSetting.SHOW_THERMAL_OVERLAY.setBoolean(it.isChecked)
if (it.isChecked) {
val temperature = getBatteryTemperature(requireContext())
updateThermalOverlay(temperature)
if (!batteryReceiverRegistered) {
val filter = IntentFilter(Intent.ACTION_BATTERY_CHANGED)
context?.registerReceiver(batteryReceiver, filter)
batteryReceiverRegistered = true
}
} else {
if (batteryReceiverRegistered) {
context?.unregisterReceiver(batteryReceiver)
batteryReceiverRegistered = false
}
binding.showThermalsText.text = ""
}
true
}
R.id.menu_edit_overlay -> { R.id.menu_edit_overlay -> {
binding.drawerLayout.close() binding.drawerLayout.close()
binding.surfaceInputOverlay.requestFocus() binding.surfaceInputOverlay.requestFocus()
@ -951,7 +1032,8 @@ private fun getBatteryTemperature(context: Context): Float {
right = cutInsets.right right = cutInsets.right
} }
v.updatePadding(left = left, top = cutInsets.top, right = right) v.setPadding(left, cutInsets.top, right, 0)
windowInsets windowInsets
} }
} }

View file

@ -66,9 +66,23 @@ struct Values {
Settings::Setting<bool> haptic_feedback{linkage, true, "haptic_feedback", Settings::Setting<bool> haptic_feedback{linkage, true, "haptic_feedback",
Settings::Category::Overlay}; Settings::Category::Overlay};
Settings::Setting<bool> show_performance_overlay{linkage, true, "show_performance_overlay", Settings::Setting<bool> show_performance_overlay{linkage, true, "show_performance_overlay",
Settings::Category::Overlay}; Settings::Category::Overlay, Settings::Specialization::Paired, true , true};
Settings::Setting<bool> show_thermal_overlay{linkage, false, "show_thermal_overlay", Settings::Setting<bool> overlay_background{linkage, false, "overlay_background",
Settings::Category::Overlay}; Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<s32> perf_overlay_position{linkage, 0, "perf_overlay_position",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_fps{linkage, true, "show_fps",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_frame_time{linkage, false, "show_frame_time",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_speed{linkage, true, "show_speed",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_app_ram_usage{linkage, false, "show_app_ram_usage",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_system_ram_usage{linkage, false, "show_system_ram_usage",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_bat_temperature{linkage, false, "show_bat_temperature",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay", Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay}; Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay}; Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};

View file

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@ -0,0 +1,32 @@
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<path
android:fillColor="#FF000000"
android:pathData="M4,16 C3.45,16 3,15.55 3,15 C3,14.45 3.45,14 4,14 C4.55,14 5,14.45 5,15 C5,15.55 4.55,16 4,16" />
<path
android:fillColor="#FF000000"
android:pathData="M8,12 C7.45,12 7,11.55 7,11 C7,10.45 7.45,10 8,10 C8.55,10 9,10.45 9,11 C9,11.55 8.55,12 8,12" />
<path
android:fillColor="#FF000000"
android:pathData="M12,14 C11.45,14 11,13.55 11,13 C11,12.45 11.45,12 12,12 C12.55,12 13,12.45 13,13 C13,13.55 12.55,14 12,14" />
<path
android:fillColor="#FF000000"
android:pathData="M16,8 C15.45,8 15,7.55 15,7 C15,6.45 15.45,6 16,6 C16.55,6 17,6.45 17,7 C17,7.55 16.55,8 16,8" />
<path
android:fillColor="#FF000000"
android:pathData="M20,10 C19.45,10 19,9.55 19,9 C19,8.45 19.45,8 20,8 C20.55,8 21,8.45 21,9 C21,9.55 20.55,10 20,10" />
</vector>

View file

@ -140,15 +140,13 @@
android:id="@+id/overlay_container" android:id="@+id/overlay_container"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:layout_marginHorizontal="20dp" android:fitsSystemWindows="false">
android:fitsSystemWindows="true">
<com.google.android.material.textview.MaterialTextView <com.google.android.material.textview.MaterialTextView
android:id="@+id/show_fps_text" android:id="@+id/show_stats_overlay_text"
style="@style/TextAppearance.Material3.BodySmall" style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="left"
android:clickable="false" android:clickable="false"
android:focusable="false" android:focusable="false"
android:textColor="@android:color/white" android:textColor="@android:color/white"

View file

@ -1,14 +1,64 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.textview.MaterialTextView <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginTop="24dp"
android:layout_marginStart="24dp"
android:layout_marginEnd="24dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_game_title" android:id="@+id/text_game_title"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_marginTop="24dp"
android:layout_marginStart="24dp"
android:layout_marginEnd="24dp"
android:textAppearance="?attr/textAppearanceHeadlineMedium" android:textAppearance="?attr/textAppearanceHeadlineMedium"
android:textColor="?attr/colorOnSurface" android:textColor="?attr/colorOnSurface"
android:textAlignment="viewStart" android:textAlignment="viewStart"
tools:text="Super Mario Odyssey" /> android:layout_marginBottom="8dp"
tools:text="text_game_title" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<com.google.android.material.textview.MaterialTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?attr/textAppearanceBodyMedium"
android:textColor="?attr/colorOnSurfaceVariant"
android:textAlignment="viewStart"
android:layout_marginEnd="4dp"
android:text="System Info:" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/cpu_backend"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?attr/textAppearanceBodyMedium"
android:textColor="?attr/colorOnSurfaceVariant"
android:textAlignment="viewStart"
tools:text="cpu_backend" />
<com.google.android.material.textview.MaterialTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?attr/textAppearanceBodyMedium"
android:textColor="?attr/colorOnSurfaceVariant"
android:layout_marginStart="4dp"
android:layout_marginEnd="4dp"
android:text="|" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/gpu_vendor"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?attr/textAppearanceBodyMedium"
android:textColor="?attr/colorOnSurfaceVariant"
android:textAlignment="viewStart"
tools:text="gpu_vendor" />
</LinearLayout>
</LinearLayout>

View file

@ -2,13 +2,8 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"> <menu xmlns:android="http://schemas.android.com/apk/res/android">
<item <item
android:id="@+id/menu_toggle_fps" android:id="@+id/menu_show_stats_overlay"
android:title="@string/emulation_fps_counter" android:title="@string/show_stats_overlay"
android:checkable="true" />
<item
android:id="@+id/thermal_indicator"
android:title="@string/emulation_thermal_indicator"
android:checkable="true" /> android:checkable="true" />
<item <item

View file

@ -227,6 +227,7 @@
<color name="yuzu_surfaceTint_gray">#B7B7B7</color> <color name="yuzu_surfaceTint_gray">#B7B7B7</color>
<!-- Common Colors Across All Themes --> <!-- Common Colors Across All Themes -->
<color name="yuzu_transparent_black">#80000000</color>
<color name="yuzu_outlineVariant">#C6C5D0</color> <color name="yuzu_outlineVariant">#C6C5D0</color>
<color name="yuzu_error">#FFB4AB</color> <color name="yuzu_error">#FFB4AB</color>
<color name="yuzu_errorContainer">#93000A</color> <color name="yuzu_errorContainer">#93000A</color>

View file

@ -85,6 +85,72 @@
<item>2</item> <item>2</item>
</integer-array> </integer-array>
<string-array name="rendererShaderNames">
<item>@string/shader_backend_glsl</item>
<item>@string/shader_backend_glasm</item>
<item>@string/shader_backend_spirv</item>
</string-array>
<integer-array name="rendererShaderValues">
<item>0</item>
<item>1</item>
<item>2</item>
</integer-array>
<!-- VRAM USAGE MODE CHOICES -->
<string-array name="vramUsageMethodNames">
<item>@string/vram_usage_conservative</item>
<item>@string/vram_usage_aggressive</item>
</string-array>
<!-- VRAM USAGE MODE VALUES -->
<integer-array name="vramUsageMethodValues">
<item>0</item> <!-- Conservative -->
<item>1</item> <!-- Aggressive -->
</integer-array>
<!-- ASTC Decoding Method Choices -->
<string-array name="astcDecodingMethodNames">
<item>@string/accelerate_astc_cpu</item>
<item>@string/accelerate_astc_gpu</item>
<item>@string/accelerate_astc_async</item>
</string-array>
<!-- ASTC Decoding Method Values -->
<integer-array name="astcDecodingMethodValues">
<item>0</item> <!-- CPU -->
<item>1</item> <!-- GPU -->
<item>2</item> <!-- CPU Asynchronously -->
</integer-array>
<!-- ASTC Recompression Method Choices -->
<string-array name="astcRecompressionMethodNames">
<item>@string/astc_recompression_uncompressed</item>
<item>@string/astc_recompression_bc1</item>
<item>@string/astc_recompression_bc3</item>
</string-array>
<!-- ASTC Recompression Method Values -->
<integer-array name="astcRecompressionMethodValues">
<item>0</item> <!-- Uncompressed -->
<item>1</item> <!-- BC1 -->
<item>2</item> <!-- BC3 -->
</integer-array>
<!-- NVDEC Emulation Choices -->
<string-array name="rendererNvdecNames">
<item>@string/nvdec_emulation_none</item> <!-- Off -->
<item>@string/nvdec_emulation_cpu</item> <!-- Cpu -->
<item>@string/nvdec_emulation_gpu</item> <!-- Gpu -->
</string-array>
<!-- NVDEC Emulation Values -->
<integer-array name="rendererNvdecValues">
<item>3</item> <!-- Off value -->
<item>1</item> <!-- CPU value -->
<item>2</item> <!-- GPU value -->
</integer-array>
<string-array name="rendererResolutionNames"> <string-array name="rendererResolutionNames">
<item>@string/resolution_half</item> <item>@string/resolution_half</item>
<item>@string/resolution_three_quarter</item> <item>@string/resolution_three_quarter</item>
@ -183,6 +249,23 @@
<item>2</item> <item>2</item>
</integer-array> </integer-array>
<string-array name="statsPosition">
<item>@string/overlay_position_top_left</item>
<item>@string/overlay_position_center_top</item>
<item>@string/overlay_position_top_right</item>
<item>@string/overlay_position_bottom_left</item>
<item>@string/overlay_position_center_bottom</item>
<item>@string/overlay_position_bottom_right</item>
</string-array>
<integer-array name="statsPositionValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
</integer-array>
<string-array name="cpuBackendArm64Names"> <string-array name="cpuBackendArm64Names">
<item>@string/cpu_backend_dynarmic</item> <item>@string/cpu_backend_dynarmic</item>
<item>@string/cpu_backend_nce</item> <item>@string/cpu_backend_nce</item>
@ -326,4 +409,15 @@
<item>2</item> <item>2</item>
</integer-array> </integer-array>
<string-array name="optimizeSpirvOutputEntries">
<item>@string/never</item>
<item>@string/on_load</item>
<item>@string/always</item>
</string-array>
<integer-array name="optimizeSpirvOutputValues">
<item>0</item>
<item>1</item>
<item>2</item>
</integer-array>
</resources> </resources>

View file

@ -9,6 +9,37 @@
<string name="notice_notification_channel_description">Shows notifications when something goes wrong.</string> <string name="notice_notification_channel_description">Shows notifications when something goes wrong.</string>
<string name="notification_permission_not_granted">Notification permission not granted!</string> <string name="notification_permission_not_granted">Notification permission not granted!</string>
<!-- Stats Overlay settings -->
<string name="show_stats_overlay">ShoW Performance Stats Overlay</string>
<string name="stats_overlay_customization">Customization</string>
<string name="stats_overlay_items">Visibility</string>
<string name="stats_overlay_options">Overlay</string>
<string name="enable_stats_overlay_">Enable Performance Stats Overlay</string>
<string name="stats_overlay_options_description">Configure what information is shown in the performance stats overlay</string>
<string name="show_fps">Show FPS</string>
<string name="show_fps_description">Display current frames per second</string>
<string name="show_frametime">Show Frametime</string>
<string name="show_frametime_description">Display current frametime</string>
<string name="show_speed">Show Speed</string>
<string name="show_speed_description">Display current emulation speed percentage</string>
<string name="show_app_ram_usage">Show App Memory Usage</string>
<string name="show_app_ram_usage_description">Display the amount of RAM getting used by the emulator</string>
<string name="show_system_ram_usage">Show System Memory Usage</string>
<string name="show_system_ram_usage_description">Display the amount of RAM getting used by the system</string>
<string name="show_bat_temperature">Show Battery Temperature</string>
<string name="show_bat_temperature_description">Display current Battery temperature in Celsius and Fahrenheit</string>
<string name="overlay_position">Overlay Position</string>
<string name="overlay_position_description">Choose where the performance stats overlay is displayed on the screen</string>
<string name="overlay_position_top_left">Top Left</string>
<string name="overlay_position_top_right">Top Right</string>
<string name="overlay_position_bottom_left">Bottom Left</string>
<string name="overlay_position_bottom_right">Bottom Right</string>
<string name="overlay_position_center_top">Center Top</string>
<string name="overlay_position_center_bottom">Center Bottom</string>
<string name="overlay_background">Overlay Background</string>
<string name="overlay_background_description">Adds a background behind the overlay for easier reading</string>
<!-- Setup strings --> <!-- Setup strings -->
<string name="welcome">Welcome!</string> <string name="welcome">Welcome!</string>
<string name="welcome_description">Learn how to setup &lt;b>eden&lt;/b> and jump into emulation.</string> <string name="welcome_description">Learn how to setup &lt;b>eden&lt;/b> and jump into emulation.</string>
@ -217,6 +248,10 @@
<string name="cpu_accuracy">CPU accuracy</string> <string name="cpu_accuracy">CPU accuracy</string>
<string name="value_with_units">%1$s%2$s</string> <string name="value_with_units">%1$s%2$s</string>
<!-- Use Sync Core -->
<string name="use_sync_core">Synchronize Core Speed</string>
<string name="use_sync_core_description">Synchronize the core tick speed to the maximum speed percentage to improve performance without altering the games actual speed.</string>
<!-- System settings strings --> <!-- System settings strings -->
<string name="device_name">Device name</string> <string name="device_name">Device name</string>
<string name="use_docked_mode">Docked Mode</string> <string name="use_docked_mode">Docked Mode</string>
@ -230,6 +265,10 @@
<string name="set_custom_rtc">Set custom RTC</string> <string name="set_custom_rtc">Set custom RTC</string>
<!-- Graphics settings strings --> <!-- Graphics settings strings -->
<string name="frame_skipping">Frame Skipping</string>
<string name="frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
<string name="frame_interpolation">Frame Interpolation</string>
<string name="frame_interpolation_description">Toggle frame interpolation to improve visual smoothness by generating intermediate frames.</string>
<string name="renderer_accuracy">Accuracy level</string> <string name="renderer_accuracy">Accuracy level</string>
<string name="renderer_resolution">Resolution (Handheld/Docked)</string> <string name="renderer_resolution">Resolution (Handheld/Docked)</string>
<string name="renderer_vsync">VSync mode</string> <string name="renderer_vsync">VSync mode</string>
@ -241,6 +280,7 @@
<string name="renderer_anti_aliasing">Anti-aliasing method</string> <string name="renderer_anti_aliasing">Anti-aliasing method</string>
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string> <string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string> <string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_optimize_spirv_output">Optimize SPIRV output</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string> <string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string> <string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
<string name="renderer_reactive_flushing">Use reactive flushing</string> <string name="renderer_reactive_flushing">Use reactive flushing</string>
@ -249,6 +289,9 @@
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string> <string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string> <string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string> <string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<string name="nvdec_emulation">NVDEC Emulation</string>
<string name="nvdec_emulation_description">Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance.</string>
<string name="shader_backend">Shader Backend</string>
<!-- Debug settings strings --> <!-- Debug settings strings -->
<string name="cpu">CPU</string> <string name="cpu">CPU</string>
@ -352,6 +395,8 @@
<string name="reset_mapping_description">Are you sure that you want to reset all mappings for this controller to default? This cannot be undone.</string> <string name="reset_mapping_description">Are you sure that you want to reset all mappings for this controller to default? This cannot be undone.</string>
<!-- Miscellaneous --> <!-- Miscellaneous -->
<string name="eden_veil">Edens Veil</string>
<string name="eden_veil_description">Beyond default</string>
<string name="slider_default">Default</string> <string name="slider_default">Default</string>
<string name="ini_saved">Saved settings</string> <string name="ini_saved">Saved settings</string>
<string name="gameid_saved">Saved settings for %1$s</string> <string name="gameid_saved">Saved settings for %1$s</string>
@ -562,11 +607,44 @@
<string name="renderer_vulkan">Vulkan</string> <string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">None</string> <string name="renderer_none">None</string>
<!-- Shader Backend -->
<string name="shader_backend_glsl">GLSL</string>
<string name="shader_backend_glasm">GLASM</string>
<string name="shader_backend_spirv">SPIR-V</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">None</string>
<!-- Renderer Accuracy --> <!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normal</string> <string name="renderer_accuracy_normal">Normal</string>
<string name="renderer_accuracy_high">High</string> <string name="renderer_accuracy_high">High</string>
<string name="renderer_accuracy_extreme">Extreme (Slow)</string> <string name="renderer_accuracy_extreme">Extreme (Slow)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTC Decoding Method</string>
<string name="accelerate_astc_description">Choose ASTC decoding method: CPU (slow but safe), GPU (fast, recommended), or Async CPU (no stutter but may glitch).</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU Asynchronously</string>
<!-- ASTC Recompression Method -->
<string name="astc_recompression">ASTC Recompression Method</string>
<string name="astc_recompression_description">Low-end Android GPUs often lack ASTC support, forcing emulators to decompress textures to RGBA8. This option recompresses RGBA8 to BC1/BC3, saving VRAM but reducing quality.</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">Uncompressed</string>
<string name="astc_recompression_bc1">BC1 (Low Quality)</string>
<string name="astc_recompression_bc3">BC3 (Medium Quality)</string>
<!-- ASTC Recompression Method Choices -->
<string name="vram_usage_mode">VRAM Usage Mode</string>
<string name="vram_usage_conservative">Conservative</string>
<string name="vram_usage_aggressive">Aggressive</string>
<!-- Resolutions --> <!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string> <string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string> <string name="resolution_three_quarter">0.75X (540p/810p)</string>
@ -672,6 +750,11 @@
<string name="center">Center</string> <string name="center">Center</string>
<string name="bottom">Bottom</string> <string name="bottom">Bottom</string>
<!-- Optimize SPIRV output -->
<string name="never">Never</string>
<string name="on_load">On Load</string>
<string name="always">Always</string>
<!-- Licenses screen strings --> <!-- Licenses screen strings -->
<string name="licenses">Licenses</string> <string name="licenses">Licenses</string>
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string> <string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>

View file

@ -229,6 +229,7 @@
<color name="yuzu_onErrorContainer">#410002</color> <color name="yuzu_onErrorContainer">#410002</color>
<color name="yuzu_shadow">#000000</color> <color name="yuzu_shadow">#000000</color>
<color name="yuzu_scrim">#000000</color> <color name="yuzu_scrim">#000000</color>
<color name="yuzu_transparent_black">#80000000</color>
<!-- Values used in dark mode but here are jsut white / black values--> <!-- Values used in dark mode but here are jsut white / black values-->
<color name="yuzu_onPrimary_blue">#FFFFFF</color> <color name="yuzu_onPrimary_blue">#FFFFFF</color>
<color name="yuzu_onSecondary_blue">#FFFFFF</color> <color name="yuzu_onSecondary_blue">#FFFFFF</color>

View file

@ -30,6 +30,7 @@
#include <array> #include <array>
#include <cstdint> #include <cstdint>
#include <memory>
using u8 = std::uint8_t; ///< 8-bit unsigned byte using u8 = std::uint8_t; ///< 8-bit unsigned byte
using u16 = std::uint16_t; ///< 16-bit unsigned short using u16 = std::uint16_t; ///< 16-bit unsigned short

View file

@ -52,6 +52,7 @@ SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true); SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true); SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false); SWITCHABLE(ScalingFilter, false);
SWITCHABLE(SpirvOptimizeMode, true);
SWITCHABLE(ShaderBackend, true); SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true); SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true); SETTING(VSyncMode, true);

View file

@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@ -73,6 +74,7 @@ SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true); SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true); SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false); SWITCHABLE(ScalingFilter, false);
SWITCHABLE(SpirvOptimizeMode, true);
SWITCHABLE(ShaderBackend, true); SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true); SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true); SETTING(VSyncMode, true);
@ -210,6 +212,13 @@ struct Values {
true, true,
true, true,
&use_speed_limit}; &use_speed_limit};
SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core, Specialization::Default};
//SwitchableSetting<bool> use_nce{linkage, true, "use_nce", Category::Core};
SwitchableSetting<bool> use_nce{linkage, true, "Use Native Code Execution", Category::Core};
// Memory
SwitchableSetting<bool> use_gpu_memory_manager{linkage, false, "Use GPU Memory Manager", Category::Core};
SwitchableSetting<bool> enable_memory_snapshots{linkage, false, "Enable Memory Snapshots", Category::Core};
// Cpu // Cpu
SwitchableSetting<CpuBackend, true> cpu_backend{linkage, SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
@ -250,7 +259,6 @@ struct Values {
Category::CpuDebug}; Category::CpuDebug};
Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts", Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
Category::CpuDebug}; Category::CpuDebug};
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma", SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
Category::CpuUnsafe}; Category::CpuUnsafe};
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{ SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
@ -273,9 +281,20 @@ struct Values {
"shader_backend", Category::Renderer, Specialization::RuntimeList}; "shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList}; Specialization::RuntimeList};
#ifdef __ANDROID__
SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
Specialization::RuntimeList};
SwitchableSetting<bool> frame_skipping{linkage, true, "frame_skipping", Category::Renderer,
Specialization::RuntimeList};
#endif
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer}; Category::Renderer};
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
SpirvOptimizeMode::OnLoad,
SpirvOptimizeMode::Never,
SpirvOptimizeMode::Always,
"optimize_spirv_output",
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
@ -617,11 +636,21 @@ struct Values {
// Add-Ons // Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons; std::map<u64, std::vector<std::string>> disabled_addons;
// Renderer Advanced Settings
SwitchableSetting<bool> use_enhanced_shader_building{linkage, false, "Enhanced Shader Building",
Category::RendererAdvanced};
// Add a new setting for shader compilation priority
SwitchableSetting<int> shader_compilation_priority{linkage, 0, "Shader Compilation Priority",
Category::RendererAdvanced};
}; };
extern Values values; extern Values values;
void UpdateGPUAccuracy(); void UpdateGPUAccuracy();
// boold isGPULevelNormal();
// TODO: ZEP
bool IsGPULevelExtreme(); bool IsGPULevelExtreme();
bool IsGPULevelHigh(); bool IsGPULevelHigh();

View file

@ -155,6 +155,8 @@ ENUM(ConsoleMode, Handheld, Docked);
ENUM(AppletMode, HLE, LLE); ENUM(AppletMode, HLE, LLE);
ENUM(SpirvOptimizeMode, Never, OnLoad, Always);
template <typename Type> template <typename Type>
inline std::string CanonicalizeEnum(Type id) { inline std::string CanonicalizeEnum(Type id) {
const auto group = EnumMetadata<Type>::Canonicalizations(); const auto group = EnumMetadata<Type>::Canonicalizations();

View file

@ -14,13 +14,22 @@ void ArmInterface::LogBacktrace(Kernel::KProcess* process) const {
this->GetContext(ctx); this->GetContext(ctx);
LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", ctx.sp, ctx.pc); LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", ctx.sp, ctx.pc);
LOG_ERROR(Core_ARM, "{:20}{:20}{:20}{:20}{}", "Module Name", "Address", "Original Address", LOG_ERROR(Core_ARM, "{:20}{:20}{:20}{:20}{}", "Module Name", "Address", "Original Address", "Offset", "Symbol");
"Offset", "Symbol");
LOG_ERROR(Core_ARM, ""); LOG_ERROR(Core_ARM, "");
const auto backtrace = GetBacktraceFromContext(process, ctx); const auto backtrace = GetBacktraceFromContext(process, ctx);
u64 last_address = 0;
for (const auto& entry : backtrace) { for (const auto& entry : backtrace) {
// Skip duplicate consecutive addresses
if (entry.address == last_address)
continue;
LOG_ERROR(Core_ARM, "{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address, LOG_ERROR(Core_ARM, "{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address,
entry.original_address, entry.offset, entry.name); entry.original_address, entry.offset, entry.name);
last_address = entry.address;
} }
} }

View file

@ -185,6 +185,9 @@ void ArmNce::LockThread(Kernel::KThread* thread) {
void ArmNce::UnlockThread(Kernel::KThread* thread) { void ArmNce::UnlockThread(Kernel::KThread* thread) {
auto* thread_params = &thread->GetNativeExecutionParameters(); auto* thread_params = &thread->GetNativeExecutionParameters();
m_guest_ctx.tpidr_el0 = thread_params->tpidr_el0;
m_guest_ctx.tpidrro_el0 = thread_params->tpidrro_el0;
thread_params->native_context = nullptr;
UnlockThreadParameters(thread_params); UnlockThreadParameters(thread_params);
} }
@ -196,16 +199,23 @@ HaltReason ArmNce::RunThread(Kernel::KThread* thread) {
return hr; return hr;
} }
// Get the thread context. // Pre-fetch thread context data to improve cache locality
auto* thread_params = &thread->GetNativeExecutionParameters(); auto* thread_params = &thread->GetNativeExecutionParameters();
auto* process = thread->GetOwnerProcess(); auto* process = thread->GetOwnerProcess();
// Assign current members. // Move non-critical operations outside the locked section
const u64 tpidr_el0_cache = m_guest_ctx.tpidr_el0;
const u64 tpidrro_el0_cache = m_guest_ctx.tpidrro_el0;
// Critical section begins - minimize operations here
m_running_thread = thread; m_running_thread = thread;
m_guest_ctx.parent = this; m_guest_ctx.parent = this;
thread_params->native_context = &m_guest_ctx; thread_params->native_context = &m_guest_ctx;
thread_params->tpidr_el0 = m_guest_ctx.tpidr_el0; thread_params->tpidr_el0 = tpidr_el0_cache;
thread_params->tpidrro_el0 = m_guest_ctx.tpidrro_el0; thread_params->tpidrro_el0 = tpidrro_el0_cache;
// Memory barrier to ensure visibility of changes
std::atomic_thread_fence(std::memory_order_release);
thread_params->is_running = true; thread_params->is_running = true;
// TODO: finding and creating the post handler needs to be locked // TODO: finding and creating the post handler needs to be locked
@ -217,12 +227,19 @@ HaltReason ArmNce::RunThread(Kernel::KThread* thread) {
hr = ReturnToRunCodeByExceptionLevelChange(m_thread_id, thread_params); hr = ReturnToRunCodeByExceptionLevelChange(m_thread_id, thread_params);
} }
// Unload members. // Critical section for thread cleanup
// The thread does not change, so we can persist the old reference. std::atomic_thread_fence(std::memory_order_acquire);
m_running_thread = nullptr;
m_guest_ctx.tpidr_el0 = thread_params->tpidr_el0; // Cache values before releasing thread
thread_params->native_context = nullptr; const u64 final_tpidr_el0 = thread_params->tpidr_el0;
// Minimize critical section
thread_params->is_running = false; thread_params->is_running = false;
thread_params->native_context = nullptr;
m_running_thread = nullptr;
// Non-critical updates can happen after releasing the thread
m_guest_ctx.tpidr_el0 = final_tpidr_el0;
// Return the halt reason. // Return the halt reason.
return hr; return hr;
@ -365,15 +382,40 @@ void ArmNce::SignalInterrupt(Kernel::KThread* thread) {
} }
} }
void ArmNce::ClearInstructionCache() { const std::size_t CACHE_PAGE_SIZE = 4096;
// TODO: This is not possible to implement correctly on Linux because
// we do not have any access to ic iallu.
// Require accesses to complete. void ArmNce::ClearInstructionCache() {
std::atomic_thread_fence(std::memory_order_seq_cst); #if defined(__GNUC__) || defined(__clang__)
void* start = (void*)((uintptr_t)__builtin_return_address(0) & ~(CACHE_PAGE_SIZE - 1));
void* end =
(void*)((uintptr_t)start + CACHE_PAGE_SIZE * 2); // Clear two pages for better coverage
// Prefetch next likely pages
__builtin_prefetch((void*)((uintptr_t)end), 1, 3);
__builtin___clear_cache(static_cast<char*>(start), static_cast<char*>(end));
#endif
#ifdef __aarch64__
// Ensure all previous memory operations complete
asm volatile("dmb ish" ::: "memory");
asm volatile("dsb ish" ::: "memory");
asm volatile("isb" ::: "memory");
#endif
} }
void ArmNce::InvalidateCacheRange(u64 addr, std::size_t size) { void ArmNce::InvalidateCacheRange(u64 addr, std::size_t size) {
#if defined(__GNUC__) || defined(__clang__)
// Align the start address to cache line boundary for better performance
const size_t CACHE_LINE_SIZE = 64;
addr &= ~(CACHE_LINE_SIZE - 1);
// Round up size to nearest cache line
size = (size + CACHE_LINE_SIZE - 1) & ~(CACHE_LINE_SIZE - 1);
// Prefetch the range to be invalidated
for (size_t offset = 0; offset < size; offset += CACHE_LINE_SIZE) {
__builtin_prefetch((void*)(addr + offset), 1, 3);
}
#endif
this->ClearInstructionCache(); this->ClearInstructionCache();
} }

View file

@ -7,6 +7,13 @@
namespace Core { namespace Core {
namespace {
// Prefetch tuning parameters
constexpr size_t CACHE_LINE_SIZE = 64;
constexpr size_t PREFETCH_STRIDE = 128; // 2 cache lines ahead
constexpr size_t SIMD_PREFETCH_THRESHOLD = 32; // Bytes
} // namespace
template <u32 BitSize> template <u32 BitSize>
u64 SignExtendToLong(u64 value) { u64 SignExtendToLong(u64 value) {
u64 mask = 1ULL << (BitSize - 1); u64 mask = 1ULL << (BitSize - 1);
@ -168,15 +175,15 @@ bool InterpreterVisitor::Ordered(size_t size, bool L, bool o0, Reg Rn, Reg Rt) {
const auto memop = L ? MemOp::Load : MemOp::Store; const auto memop = L ? MemOp::Load : MemOp::Store;
const size_t elsize = 8 << size; const size_t elsize = 8 << size;
const size_t datasize = elsize; const size_t datasize = elsize;
// Operation
const size_t dbytes = datasize / 8; const size_t dbytes = datasize / 8;
u64 address; u64 address = (Rn == Reg::SP) ? this->GetSp() : this->GetReg(Rn);
if (Rn == Reg::SP) {
address = this->GetSp(); // Conservative prefetch for atomic ops
if (memop == MemOp::Load) {
__builtin_prefetch(reinterpret_cast<const void*>(address), 0, 1);
} else { } else {
address = this->GetReg(Rn); __builtin_prefetch(reinterpret_cast<const void*>(address), 1, 1);
} }
switch (memop) { switch (memop) {
@ -197,7 +204,6 @@ bool InterpreterVisitor::Ordered(size_t size, bool L, bool o0, Reg Rn, Reg Rt) {
default: default:
UNREACHABLE(); UNREACHABLE();
} }
return true; return true;
} }
@ -407,11 +413,11 @@ bool InterpreterVisitor::RegisterImmediate(bool wback, bool postindex, size_t sc
MemOp memop; MemOp memop;
bool signed_ = false; bool signed_ = false;
size_t regsize = 0; size_t regsize = 0;
const size_t datasize = 8 << scale;
if (opc.Bit<1>() == 0) { if (opc.Bit<1>() == 0) {
memop = opc.Bit<0>() ? MemOp::Load : MemOp::Store; memop = opc.Bit<0>() ? MemOp::Load : MemOp::Store;
regsize = size == 0b11 ? 64 : 32; regsize = size == 0b11 ? 64 : 32;
signed_ = false;
} else if (size == 0b11) { } else if (size == 0b11) {
memop = MemOp::Prefetch; memop = MemOp::Prefetch;
ASSERT(!opc.Bit<0>()); ASSERT(!opc.Bit<0>());
@ -422,26 +428,25 @@ bool InterpreterVisitor::RegisterImmediate(bool wback, bool postindex, size_t sc
signed_ = true; signed_ = true;
} }
if (memop == MemOp::Load && wback && Rn == Rt && Rn != Reg::R31) { u64 address = (Rn == Reg::SP) ? this->GetSp() : this->GetReg(Rn);
// Unpredictable instruction if (!postindex)
return false;
}
if (memop == MemOp::Store && wback && Rn == Rt && Rn != Reg::R31) {
// Unpredictable instruction
return false;
}
u64 address;
if (Rn == Reg::SP) {
address = this->GetSp();
} else {
address = this->GetReg(Rn);
}
if (!postindex) {
address += offset; address += offset;
// Optimized prefetch for loads
if (memop == MemOp::Load) {
const size_t access_size = datasize / 8;
const bool is_aligned = (address % access_size) == 0;
if (is_aligned) {
__builtin_prefetch(reinterpret_cast<const void*>(address), 0, 3);
if (access_size >= 8 && access_size <= 32) {
__builtin_prefetch(reinterpret_cast<const void*>(address + PREFETCH_STRIDE), 0, 3);
}
} else {
__builtin_prefetch(reinterpret_cast<const void*>(address), 0, 1);
}
} }
const size_t datasize = 8 << scale;
switch (memop) { switch (memop) {
case MemOp::Store: { case MemOp::Store: {
u64 data = this->GetReg(Rt); u64 data = this->GetReg(Rt);
@ -459,22 +464,17 @@ bool InterpreterVisitor::RegisterImmediate(bool wback, bool postindex, size_t sc
break; break;
} }
case MemOp::Prefetch: case MemOp::Prefetch:
// this->Prefetch(address, Rt)
break; break;
} }
if (wback) { if (wback) {
if (postindex) { if (postindex)
address += offset; address += offset;
} if (Rn == Reg::SP)
if (Rn == Reg::SP) {
this->SetSp(address); this->SetSp(address);
} else { else
this->SetReg(Rn, address); this->SetReg(Rn, address);
} }
}
return true; return true;
} }
@ -509,16 +509,17 @@ bool InterpreterVisitor::STURx_LDURx(Imm<2> size, Imm<2> opc, Imm<9> imm9, Reg R
bool InterpreterVisitor::SIMDImmediate(bool wback, bool postindex, size_t scale, u64 offset, bool InterpreterVisitor::SIMDImmediate(bool wback, bool postindex, size_t scale, u64 offset,
MemOp memop, Reg Rn, Vec Vt) { MemOp memop, Reg Rn, Vec Vt) {
const size_t datasize = 8 << scale; const size_t datasize = 8 << scale;
u64 address = (Rn == Reg::SP) ? this->GetSp() : this->GetReg(Rn);
u64 address; if (!postindex)
if (Rn == Reg::SP) {
address = this->GetSp();
} else {
address = this->GetReg(Rn);
}
if (!postindex) {
address += offset; address += offset;
// Aggressive prefetch for SIMD
if (memop == MemOp::Load) {
__builtin_prefetch(reinterpret_cast<const void*>(address), 0, 3);
__builtin_prefetch(reinterpret_cast<const void*>(address + CACHE_LINE_SIZE), 0, 3);
if (datasize >= SIMD_PREFETCH_THRESHOLD) {
__builtin_prefetch(reinterpret_cast<const void*>(address + PREFETCH_STRIDE), 0, 3);
}
} }
switch (memop) { switch (memop) {
@ -538,17 +539,13 @@ bool InterpreterVisitor::SIMDImmediate(bool wback, bool postindex, size_t scale,
} }
if (wback) { if (wback) {
if (postindex) { if (postindex)
address += offset; address += offset;
} if (Rn == Reg::SP)
if (Rn == Reg::SP) {
this->SetSp(address); this->SetSp(address);
} else { else
this->SetReg(Rn, address); this->SetReg(Rn, address);
} }
}
return true; return true;
} }
@ -795,30 +792,22 @@ bool InterpreterVisitor::LDR_reg_fpsimd(Imm<2> size, Imm<1> opc_1, Reg Rm, Imm<3
std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context, std::optional<u64> MatchAndExecuteOneInstruction(Core::Memory::Memory& memory, mcontext_t* context,
fpsimd_context* fpsimd_context) { fpsimd_context* fpsimd_context) {
// Construct the interpreter.
std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31); std::span<u64, 31> regs(reinterpret_cast<u64*>(context->regs), 31);
std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32); std::span<u128, 32> vregs(reinterpret_cast<u128*>(fpsimd_context->vregs), 32);
u64& sp = *reinterpret_cast<u64*>(&context->sp); u64& sp = *reinterpret_cast<u64*>(&context->sp);
const u64& pc = *reinterpret_cast<u64*>(&context->pc); const u64& pc = *reinterpret_cast<u64*>(&context->pc);
InterpreterVisitor visitor(memory, regs, vregs, sp, pc); InterpreterVisitor visitor(memory, regs, vregs, sp, pc);
// Read the instruction at the program counter.
u32 instruction = memory.Read32(pc); u32 instruction = memory.Read32(pc);
bool was_executed = false; bool was_executed = false;
// Interpret the instruction.
if (auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction)) { if (auto decoder = Dynarmic::A64::Decode<VisitorBase>(instruction)) {
was_executed = decoder->get().call(visitor, instruction); was_executed = decoder->get().call(visitor, instruction);
} else { } else {
LOG_ERROR(Core_ARM, "Unallocated encoding: {:#x}", instruction); LOG_ERROR(Core_ARM, "Unallocated encoding: {:#x}", instruction);
} }
if (was_executed) { return was_executed ? std::optional<u64>(pc + 4) : std::nullopt;
return pc + 4;
}
return std::nullopt;
} }
} // namespace Core } // namespace Core

View file

@ -0,0 +1,109 @@
#pragma once
#include <list>
#include <unordered_map>
#include <optional>
template<typename KeyType, typename ValueType>
class LRUCache {
public:
explicit LRUCache(size_t capacity) : capacity(capacity) {
cache_map.reserve(capacity);
}
// Returns pointer to value if found, nullptr otherwise
ValueType* get(const KeyType& key) {
auto it = cache_map.find(key);
if (it == cache_map.end()) {
return nullptr;
}
// Move the accessed item to the front of the list (most recently used)
cache_list.splice(cache_list.begin(), cache_list, it->second.first);
return &(it->second.second);
}
// Returns pointer to value if found (without promoting it), nullptr otherwise
ValueType* peek(const KeyType& key) const {
auto it = cache_map.find(key);
return it != cache_map.end() ? &(it->second.second) : nullptr;
}
// Inserts or updates a key-value pair
void put(const KeyType& key, const ValueType& value) {
auto it = cache_map.find(key);
if (it != cache_map.end()) {
// Key exists, update value and move to front
it->second.second = value;
cache_list.splice(cache_list.begin(), cache_list, it->second.first);
return;
}
// Remove the least recently used item if cache is full
if (cache_map.size() >= capacity) {
auto last = cache_list.back();
cache_map.erase(last);
cache_list.pop_back();
}
// Insert new item at the front
cache_list.push_front(key);
cache_map[key] = {cache_list.begin(), value};
}
// Attempts to get value, returns std::nullopt if not found
std::optional<ValueType> try_get(const KeyType& key) {
auto* val = get(key);
return val ? std::optional<ValueType>(*val) : std::nullopt;
}
// Checks if key exists in cache
bool contains(const KeyType& key) const {
return cache_map.find(key) != cache_map.end();
}
// Removes a key from the cache if it exists
bool erase(const KeyType& key) {
auto it = cache_map.find(key);
if (it == cache_map.end()) {
return false;
}
cache_list.erase(it->second.first);
cache_map.erase(it);
return true;
}
// Removes all elements from the cache
void clear() {
cache_map.clear();
cache_list.clear();
}
// Returns current number of elements in cache
size_t size() const {
return cache_map.size();
}
// Returns maximum capacity of cache
size_t get_capacity() const {
return capacity;
}
// Resizes the cache, evicting LRU items if new capacity is smaller
void resize(size_t new_capacity) {
capacity = new_capacity;
while (cache_map.size() > capacity) {
auto last = cache_list.back();
cache_map.erase(last);
cache_list.pop_back();
}
cache_map.reserve(capacity);
}
private:
size_t capacity;
std::list<KeyType> cache_list;
std::unordered_map<KeyType, std::pair<typename std::list<KeyType>::iterator, ValueType>> cache_map;
};

View file

@ -13,6 +13,7 @@
#include "core/hle/kernel/code_set.h" #include "core/hle/kernel/code_set.h"
#include "core/hle/kernel/k_typed_address.h" #include "core/hle/kernel/k_typed_address.h"
#include "core/hle/kernel/physical_memory.h" #include "core/hle/kernel/physical_memory.h"
#include "lru_cache.h"
namespace Core::NCE { namespace Core::NCE {
@ -60,8 +61,20 @@ private:
void WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg); void WriteCntpctHandler(ModuleDestLabel module_dest, oaknut::XReg dest_reg);
private: private:
static constexpr size_t CACHE_SIZE = 1024; // Cache size for patch entries
LRUCache<uintptr_t, PatchTextAddress> patch_cache{CACHE_SIZE};
void BranchToPatch(uintptr_t module_dest) { void BranchToPatch(uintptr_t module_dest) {
curr_patch->m_branch_to_patch_relocations.push_back({c.offset(), module_dest}); // Try to get existing patch entry from cache
if (auto* cached_patch = patch_cache.get(module_dest)) {
curr_patch->m_branch_to_patch_relocations.push_back({c.offset(), *cached_patch});
return;
}
// If not in cache, create new entry and cache it
const auto patch_addr = c.offset();
curr_patch->m_branch_to_patch_relocations.push_back({patch_addr, module_dest});
patch_cache.put(module_dest, patch_addr);
} }
void BranchToModule(uintptr_t module_dest) { void BranchToModule(uintptr_t module_dest) {

View file

@ -14,6 +14,7 @@
#include "common/x64/cpu_wait.h" #include "common/x64/cpu_wait.h"
#endif #endif
#include "common/settings.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hardware_properties.h" #include "core/hardware_properties.h"
@ -184,10 +185,20 @@ void CoreTiming::ResetTicks() {
} }
u64 CoreTiming::GetClockTicks() const { u64 CoreTiming::GetClockTicks() const {
u64 fres;
if (is_multicore) [[likely]] { if (is_multicore) [[likely]] {
return clock->GetCNTPCT(); fres = clock->GetCNTPCT();
} else {
fres = Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
}
if (Settings::values.sync_core_speed.GetValue()) {
const double ticks = static_cast<double>(fres);
const double speed_limit = static_cast<double>(Settings::values.speed_limit.GetValue())*0.01;
return static_cast<u64>(ticks/speed_limit);
} else {
return fres;
} }
return Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
} }
u64 CoreTiming::GetGPUTicks() const { u64 CoreTiming::GetGPUTicks() const {

View file

@ -11,9 +11,9 @@ namespace HLE::ApiVersion {
// Horizon OS version constants. // Horizon OS version constants.
constexpr u8 HOS_VERSION_MAJOR = 12; constexpr u8 HOS_VERSION_MAJOR = 19;
constexpr u8 HOS_VERSION_MINOR = 1; constexpr u8 HOS_VERSION_MINOR = 0;
constexpr u8 HOS_VERSION_MICRO = 0; constexpr u8 HOS_VERSION_MICRO = 1;
// NintendoSDK version constants. // NintendoSDK version constants.
@ -21,9 +21,9 @@ constexpr u8 SDK_REVISION_MAJOR = 1;
constexpr u8 SDK_REVISION_MINOR = 0; constexpr u8 SDK_REVISION_MINOR = 0;
constexpr char PLATFORM_STRING[] = "NX"; constexpr char PLATFORM_STRING[] = "NX";
constexpr char VERSION_HASH[] = "76b10c2dab7d3aa73fc162f8dff1655e6a21caf4"; constexpr char VERSION_HASH[] = "835c78223df116284ef7e36e8441760edc81729c";
constexpr char DISPLAY_VERSION[] = "12.1.0"; constexpr char DISPLAY_VERSION[] = "19.0.1";
constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 12.1.0-1.0"; constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 19.0.1-1.0";
// Atmosphere version constants. // Atmosphere version constants.

View file

@ -61,28 +61,23 @@ std::unique_ptr<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& o
std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id, std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id,
u8 minimum_key_generation, u8 maximum_key_generation) { u8 minimum_key_generation, u8 maximum_key_generation) {
// Attempt to load program NCA. FileSys::VirtualFile nca_raw = system.GetContentProviderUnion()
FileSys::VirtualFile nca_raw{}; .GetEntryRaw(program_id, FileSys::ContentRecordType::Program);
// Get the program NCA from storage.
auto& storage = system.GetContentProviderUnion();
nca_raw = storage.GetEntryRaw(program_id, FileSys::ContentRecordType::Program);
// Ensure we retrieved a program NCA.
if (!nca_raw) { if (!nca_raw) {
return nullptr; return nullptr;
} }
// Ensure we have a suitable version.
if (minimum_key_generation > 0) {
FileSys::NCA nca(nca_raw); FileSys::NCA nca(nca_raw);
if (nca.GetStatus() == Loader::ResultStatus::Success && if (nca.GetStatus() != Loader::ResultStatus::Success) {
(nca.GetKeyGeneration() < minimum_key_generation ||
nca.GetKeyGeneration() > maximum_key_generation)) {
LOG_WARNING(Service_LDR, "Skipping program {:016X} with generation {}", program_id,
nca.GetKeyGeneration());
return nullptr; return nullptr;
} }
u8 current_gen = nca.GetKeyGeneration();
if (minimum_key_generation > 0 && (current_gen < minimum_key_generation ||
current_gen > maximum_key_generation)) {
LOG_WARNING(Service_LDR, "Program {:016X} has unsupported generation {}. "
"Attempting to load anyway...", program_id, current_gen);
} }
std::unique_ptr<Loader::AppLoader> loader; std::unique_ptr<Loader::AppLoader> loader;

View file

@ -273,9 +273,10 @@ private:
LOG_DEBUG(Service_Friend, "(STUBBED) called"); LOG_DEBUG(Service_Friend, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2}; IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);
rb.Push(0); rb.Push(0);
rb.Push(0);
} }
void GetUserPresenceView(HLERequestContext& ctx) { void GetUserPresenceView(HLERequestContext& ctx) {

View file

@ -85,11 +85,25 @@ Result IApplicationDisplayService::GetIndirectDisplayTransactionService(
} }
Result IApplicationDisplayService::OpenDisplay(Out<u64> out_display_id, DisplayName display_name) { Result IApplicationDisplayService::OpenDisplay(Out<u64> out_display_id, DisplayName display_name) {
LOG_WARNING(Service_VI, "(STUBBED) called"); LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data());
// Ensure the display name is null-terminated
display_name[display_name.size() - 1] = '\0'; display_name[display_name.size() - 1] = '\0';
ASSERT_MSG(strcmp(display_name.data(), "Default") == 0,
"Non-default displays aren't supported yet"); // According to switchbrew, only "Default", "External", "Edid", "Internal" and "Null" are valid
const std::array<std::string_view, 5> valid_names = {
"Default", "External", "Edid", "Internal", "Null"
};
bool valid_name = false;
for (const auto& name : valid_names) {
if (name == display_name.data()) {
valid_name = true;
break;
}
}
R_UNLESS(valid_name, ResultOperationFailed);
R_RETURN(m_container->OpenDisplay(out_display_id, display_name)); R_RETURN(m_container->OpenDisplay(out_display_id, display_name));
} }

View file

@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
@ -406,6 +407,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
break; break;
case Stage::Geometry:
ctx.Add("SHL.U {}.x,{},16;", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.Add("MOV.S {}.x,0x00ff0000;", inst); ctx.Add("MOV.S {}.x,0x00ff0000;", inst);

View file

@ -426,6 +426,10 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
case Stage::TessellationEval: case Stage::TessellationEval:
ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
break; break;
case Stage::Geometry:
ctx.AddU32("{}=uint({}<<16);", inst,
InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
break;
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
ctx.AddU32("{}=uint(0x00ff0000);", inst); ctx.AddU32("{}=uint(0x00ff0000);", inst);

View file

@ -547,8 +547,9 @@ Id EmitInvocationInfo(EmitContext& ctx) {
switch (ctx.stage) { switch (ctx.stage) {
case Stage::TessellationControl: case Stage::TessellationControl:
case Stage::TessellationEval: case Stage::TessellationEval:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), ctx.Const(16u));
ctx.Const(16u)); case Stage::Geometry:
return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.Const(InputTopologyVertices::vertices(ctx.runtime_info.input_topology)), ctx.Const(16u));
default: default:
LOG_WARNING(Shader, "(STUBBED) called"); LOG_WARNING(Shader, "(STUBBED) called");
return ctx.Const(0x00ff0000u); return ctx.Const(0x00ff0000u);

View file

@ -372,8 +372,8 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
// avoid getting false positives // avoid getting false positives
static constexpr Bias nvn_bias{ static constexpr Bias nvn_bias{
.index = 0, .index = 0,
.offset_begin = 0x110, .offset_begin = 0x100,
.offset_end = 0x610, .offset_end = 0x700,
.alignment = 16, .alignment = 16,
}; };
// Track the low address of the instruction // Track the low address of the instruction

View file

@ -30,6 +30,24 @@ enum class InputTopology {
TrianglesAdjacency, TrianglesAdjacency,
}; };
struct InputTopologyVertices {
static u32 vertices(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Lines:
return 2;
case InputTopology::LinesAdjacency:
return 4;
case InputTopology::Triangles:
return 3;
case InputTopology::TrianglesAdjacency:
return 6;
case InputTopology::Points:
default:
return 1;
}
}
};
enum class CompareFunction { enum class CompareFunction {
Never, Never,
Less, Less,

View file

@ -1,4 +1,5 @@
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-FileCopyrightText: 2025 Citron Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later # SPDX-License-Identifier: GPL-2.0-or-later
add_subdirectory(host_shaders) add_subdirectory(host_shaders)
@ -245,6 +246,8 @@ add_library(video_core STATIC
renderer_vulkan/vk_turbo_mode.h renderer_vulkan/vk_turbo_mode.h
renderer_vulkan/vk_update_descriptor.cpp renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h renderer_vulkan/vk_update_descriptor.h
renderer_vulkan/vk_texture_manager.cpp
renderer_vulkan/vk_texture_manager.h
shader_cache.cpp shader_cache.cpp
shader_cache.h shader_cache.h
shader_environment.cpp shader_environment.cpp
@ -304,6 +307,8 @@ add_library(video_core STATIC
vulkan_common/vulkan_library.h vulkan_common/vulkan_library.h
vulkan_common/vulkan_memory_allocator.cpp vulkan_common/vulkan_memory_allocator.cpp
vulkan_common/vulkan_memory_allocator.h vulkan_common/vulkan_memory_allocator.h
vulkan_common/hybrid_memory.cpp
vulkan_common/hybrid_memory.h
vulkan_common/vulkan_surface.cpp vulkan_common/vulkan_surface.cpp
vulkan_common/vulkan_surface.h vulkan_common/vulkan_surface.h
vulkan_common/vulkan_wrapper.cpp vulkan_common/vulkan_wrapper.cpp

View file

@ -1,4 +1,5 @@
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-FileCopyrightText: 2025 citron Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later # SPDX-License-Identifier: GPL-2.0-or-later
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr) set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
@ -18,6 +19,7 @@ set(SHADER_FILES
blit_color_float.frag blit_color_float.frag
block_linear_unswizzle_2d.comp block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp block_linear_unswizzle_3d.comp
convert_abgr8_srgb_to_d24s8.frag
convert_abgr8_to_d24s8.frag convert_abgr8_to_d24s8.frag
convert_abgr8_to_d32f.frag convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag convert_d32f_to_abgr8.frag
@ -68,6 +70,14 @@ set(SHADER_FILES
vulkan_quad_indexed.comp vulkan_quad_indexed.comp
vulkan_turbo_mode.comp vulkan_turbo_mode.comp
vulkan_uint8.comp vulkan_uint8.comp
convert_rgba8_to_bgra8.frag
convert_yuv420_to_rgb.comp
convert_rgb_to_yuv420.comp
convert_bc7_to_rgba8.comp
convert_astc_hdr_to_rgba16f.comp
convert_rgba16f_to_rgba8.frag
dither_temporal.frag
dynamic_resolution_scale.comp
) )
find_program(GLSLANGVALIDATOR "glslangValidator") find_program(GLSLANGVALIDATOR "glslangValidator")

View file

@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
// More accurate sRGB to linear conversion
float srgbToLinear(float srgb) {
if (srgb <= 0.04045) {
return srgb / 12.92;
} else {
return pow((srgb + 0.055) / 1.055, 2.4);
}
}
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 srgbColor = texelFetch(color_texture, coord, 0);
// Convert sRGB to linear space with proper gamma correction
vec3 linearColor = vec3(
srgbToLinear(srgbColor.r),
srgbToLinear(srgbColor.g),
srgbToLinear(srgbColor.b)
);
// Use standard luminance coefficients
float luminance = dot(linearColor, vec3(0.2126, 0.7152, 0.0722));
// Ensure proper depth range
luminance = clamp(luminance, 0.0, 1.0);
// Convert to 24-bit depth value
uint depth_val = uint(luminance * float(0xFFFFFF));
// Extract 8-bit stencil from alpha
uint stencil_val = uint(srgbColor.a * 255.0);
// Pack values efficiently
uint depth_stencil = (stencil_val << 24) | (depth_val & 0x00FFFFFF);
gl_FragDepth = float(depth_val) / float(0xFFFFFF);
gl_FragStencilRefARB = int(stencil_val);
}

View file

@ -0,0 +1,28 @@
#version 450
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0) uniform samplerBuffer astc_data;
layout(binding = 1, rgba16f) uniform writeonly image2D output_image;
// Note: This is a simplified version. Real ASTC HDR decompression is more complex
void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(output_image);
if (pos.x >= size.x || pos.y >= size.y) {
return;
}
// Calculate block and pixel within block
ivec2 block = pos / 8; // Assuming 8x8 ASTC blocks
ivec2 pixel = pos % 8;
// Each ASTC block is 16 bytes
int block_index = block.y * (size.x / 8) + block.x;
// Simplified ASTC HDR decoding - you'll need to implement full ASTC decoding
vec4 color = texelFetch(astc_data, block_index * 8 + pixel.y * 8 + pixel.x);
imageStore(output_image, pos, color);
}

View file

@ -0,0 +1,29 @@
#version 450
#extension GL_ARB_shader_ballot : require
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0) uniform samplerBuffer bc7_data;
layout(binding = 1, rgba8) uniform writeonly image2D output_image;
// Note: This is a simplified version. Real BC7 decompression is more complex
void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(output_image);
if (pos.x >= size.x || pos.y >= size.y) {
return;
}
// Calculate block and pixel within block
ivec2 block = pos / 4;
ivec2 pixel = pos % 4;
// Each BC7 block is 16 bytes
int block_index = block.y * (size.x / 4) + block.x;
// Simplified BC7 decoding - you'll need to implement full BC7 decoding
vec4 color = texelFetch(bc7_data, block_index * 4 + pixel.y * 4 + pixel.x);
imageStore(output_image, pos, color);
}

View file

@ -0,0 +1,29 @@
#version 450
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0) uniform sampler2D input_texture;
layout(binding = 1, r8) uniform writeonly image2D y_output;
layout(binding = 2, r8) uniform writeonly image2D u_output;
layout(binding = 3, r8) uniform writeonly image2D v_output;
void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(y_output);
if (pos.x >= size.x || pos.y >= size.y) {
return;
}
vec2 tex_coord = vec2(pos) / vec2(size);
vec3 rgb = texture(input_texture, tex_coord).rgb;
// RGB to YUV conversion
float y = 0.299 * rgb.r + 0.587 * rgb.g + 0.114 * rgb.b;
float u = -0.147 * rgb.r - 0.289 * rgb.g + 0.436 * rgb.b + 0.5;
float v = 0.615 * rgb.r - 0.515 * rgb.g - 0.100 * rgb.b + 0.5;
imageStore(y_output, pos, vec4(y));
imageStore(u_output, pos / 2, vec4(u));
imageStore(v_output, pos / 2, vec4(v));
}

View file

@ -0,0 +1,31 @@
#version 450
layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 color;
layout(binding = 0) uniform sampler2D input_texture;
layout(push_constant) uniform PushConstants {
float exposure;
float gamma;
} constants;
vec3 tonemap(vec3 hdr) {
// Reinhard tonemapping
return hdr / (hdr + vec3(1.0));
}
void main() {
vec4 hdr = texture(input_texture, texcoord);
// Apply exposure
vec3 exposed = hdr.rgb * constants.exposure;
// Tonemap
vec3 tonemapped = tonemap(exposed);
// Gamma correction
vec3 gamma_corrected = pow(tonemapped, vec3(1.0 / constants.gamma));
color = vec4(gamma_corrected, hdr.a);
}

View file

@ -0,0 +1,11 @@
#version 450
layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 color;
layout(binding = 0) uniform sampler2D input_texture;
void main() {
vec4 rgba = texture(input_texture, texcoord);
color = rgba.bgra; // Swap red and blue channels
}

View file

@ -0,0 +1,30 @@
#version 450
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0) uniform sampler2D y_texture;
layout(binding = 1) uniform sampler2D u_texture;
layout(binding = 2) uniform sampler2D v_texture;
layout(binding = 3, rgba8) uniform writeonly image2D output_image;
void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(output_image);
if (pos.x >= size.x || pos.y >= size.y) {
return;
}
vec2 tex_coord = vec2(pos) / vec2(size);
float y = texture(y_texture, tex_coord).r;
float u = texture(u_texture, tex_coord).r - 0.5;
float v = texture(v_texture, tex_coord).r - 0.5;
// YUV to RGB conversion
vec3 rgb;
rgb.r = y + 1.402 * v;
rgb.g = y - 0.344 * u - 0.714 * v;
rgb.b = y + 1.772 * u;
imageStore(output_image, pos, vec4(rgb, 1.0));
}

View file

@ -0,0 +1,29 @@
#version 450
layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 color;
layout(binding = 0) uniform sampler2D input_texture;
layout(push_constant) uniform PushConstants {
float frame_count;
float dither_strength;
} constants;
// Pseudo-random number generator
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main() {
vec4 input_color = texture(input_texture, texcoord);
// Generate temporal noise based on frame count
vec2 noise_coord = gl_FragCoord.xy + vec2(constants.frame_count);
float noise = rand(noise_coord) * 2.0 - 1.0;
// Apply dithering
vec3 dithered = input_color.rgb + noise * constants.dither_strength;
color = vec4(dithered, input_color.a);
}

View file

@ -0,0 +1,68 @@
#version 450
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0) uniform sampler2D input_texture;
layout(binding = 1, rgba8) uniform writeonly image2D output_image;
layout(push_constant) uniform PushConstants {
vec2 scale_factor;
vec2 input_size;
} constants;
vec4 cubic(float v) {
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
vec4 s = n * n * n;
float x = s.x;
float y = s.y - 4.0 * s.x;
float z = s.z - 4.0 * s.y + 6.0 * s.x;
float w = s.w - 4.0 * s.z + 6.0 * s.y - 4.0 * s.x;
return vec4(x, y, z, w) * (1.0/6.0);
}
vec4 bicubic_sample(sampler2D tex, vec2 tex_coord) {
vec2 tex_size = constants.input_size;
vec2 inv_tex_size = 1.0 / tex_size;
tex_coord = tex_coord * tex_size - 0.5;
vec2 fxy = fract(tex_coord);
tex_coord -= fxy;
vec4 xcubic = cubic(fxy.x);
vec4 ycubic = cubic(fxy.y);
vec4 c = tex_coord.xxyy + vec2(-0.5, +1.5).xyxy;
vec4 s = vec4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw);
vec4 offset = c + vec4(xcubic.yw, ycubic.yw) / s;
offset *= inv_tex_size.xxyy;
vec4 sample0 = texture(tex, offset.xz);
vec4 sample1 = texture(tex, offset.yz);
vec4 sample2 = texture(tex, offset.xw);
vec4 sample3 = texture(tex, offset.yw);
float sx = s.x / (s.x + s.y);
float sy = s.z / (s.z + s.w);
return mix(
mix(sample3, sample2, sx),
mix(sample1, sample0, sx),
sy
);
}
void main() {
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(output_image);
if (pos.x >= size.x || pos.y >= size.y) {
return;
}
vec2 tex_coord = vec2(pos) / vec2(size);
vec4 color = bicubic_sample(input_texture, tex_coord);
imageStore(output_image, pos, color);
}

View file

@ -1,10 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <string> #include <string>
#include <vector> #include <vector>
#include <chrono>
#include <functional>
#include "common/settings.h" // for enum class Settings::ShaderBackend #include "common/settings.h" // for enum class Settings::ShaderBackend
#include "common/thread_worker.h" #include "common/thread_worker.h"
@ -234,26 +237,68 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv), auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
shader_notify, backend, in_parallel, shader_notify, backend, in_parallel,
force_context_flush](ShaderContext::Context*) mutable { force_context_flush](ShaderContext::Context*) mutable {
// Track time for shader compilation for possible performance tuning
const auto start_time = std::chrono::high_resolution_clock::now();
// Prepare compilation steps for all shader stages
std::vector<std::function<void()>> compilation_steps;
compilation_steps.reserve(5); // Maximum number of shader stages
// Prepare all compilation steps first to better distribute work
for (size_t stage = 0; stage < 5; ++stage) { for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) { switch (backend) {
case Settings::ShaderBackend::Glsl: case Settings::ShaderBackend::Glsl:
if (!sources_[stage].empty()) { if (!sources_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage)); compilation_steps.emplace_back([this, stage, source = sources_[stage]]() {
source_programs[stage] = CreateProgram(source, Stage(stage));
});
} }
break; break;
case Settings::ShaderBackend::Glasm: case Settings::ShaderBackend::Glasm:
if (!sources_[stage].empty()) { if (!sources_[stage].empty()) {
assembly_programs[stage] = compilation_steps.emplace_back([this, stage, source = sources_[stage]]() {
CompileProgram(sources_[stage], AssemblyStage(stage)); assembly_programs[stage] = CompileProgram(source, AssemblyStage(stage));
});
} }
break; break;
case Settings::ShaderBackend::SpirV: case Settings::ShaderBackend::SpirV:
if (!sources_spirv_[stage].empty()) { if (!sources_spirv_[stage].empty()) {
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage)); compilation_steps.emplace_back([this, stage, source = sources_spirv_[stage]]() {
source_programs[stage] = CreateProgram(source, Stage(stage));
});
} }
break; break;
} }
} }
// If we're running in parallel, use high-priority execution for vertex and fragment shaders
// as these are typically needed first by the renderer
if (in_parallel && compilation_steps.size() > 1) {
// Execute vertex (0) and fragment (4) shaders first if they exist
for (size_t priority_stage : {0, 4}) {
for (size_t i = 0; i < compilation_steps.size(); ++i) {
if ((i == priority_stage || (priority_stage == 0 && i <= 1)) && i < compilation_steps.size()) {
compilation_steps[i]();
compilation_steps[i] = [](){}; // Mark as executed
}
}
}
}
// Execute all remaining compilation steps
for (auto& step : compilation_steps) {
step(); // Will do nothing for already executed steps
}
// Performance measurement for possible logging or optimization
const auto end_time = std::chrono::high_resolution_clock::now();
const auto compilation_time = std::chrono::duration_cast<std::chrono::milliseconds>(
end_time - start_time).count();
if (compilation_time > 50) { // Only log slow compilations
LOG_DEBUG(Render_OpenGL, "Shader compilation took {}ms", compilation_time);
}
if (force_context_flush || in_parallel) { if (force_context_flush || in_parallel) {
std::scoped_lock lock{built_mutex}; std::scoped_lock lock{built_mutex};
built_fence.Create(); built_fence.Create();
@ -623,15 +668,41 @@ void GraphicsPipeline::WaitForBuild() {
is_built = true; is_built = true;
} }
bool GraphicsPipeline::IsBuilt() noexcept { bool GraphicsPipeline::IsBuilt() const noexcept {
if (is_built) { if (is_built) {
return true; return true;
} }
if (built_fence.handle == 0) { if (!built_fence.handle) {
return false; return false;
} }
is_built = built_fence.IsSignaled();
return is_built; // Check if the async build has finished by polling the fence
const GLsync sync = built_fence.handle;
const GLuint result = glClientWaitSync(sync, 0, 0);
if (result == GL_ALREADY_SIGNALED || result == GL_CONDITION_SATISFIED) {
// Mark this as mutable even though we're in a const method - this is
// essentially a cached value update which is acceptable
const_cast<GraphicsPipeline*>(this)->is_built = true;
return true;
}
// For better performance tracking, capture time spent waiting for shaders
static thread_local std::chrono::high_resolution_clock::time_point last_shader_wait_log;
static thread_local u32 shader_wait_count = 0;
auto now = std::chrono::high_resolution_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(
now - last_shader_wait_log).count();
// Log shader compilation status periodically to help diagnose performance issues
if (elapsed >= 5) { // Log every 5 seconds
shader_wait_count++;
LOG_DEBUG(Render_OpenGL, "Waiting for async shader compilation... (count={})",
shader_wait_count);
last_shader_wait_log = now;
}
return false;
} }
} // namespace OpenGL } // namespace OpenGL

View file

@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@ -102,7 +103,7 @@ public:
return uses_local_memory; return uses_local_memory;
} }
[[nodiscard]] bool IsBuilt() noexcept; [[nodiscard]] bool IsBuilt() const noexcept;
template <typename Spec> template <typename Spec>
static auto MakeConfigureSpecFunc() { static auto MakeConfigureSpecFunc() {

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@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <atomic> #include <atomic>
@ -608,9 +609,33 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
} }
std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const { std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const {
return std::make_unique<ShaderWorker>(std::max(std::thread::hardware_concurrency(), 2U) - 1, // Calculate optimal number of workers based on available CPU cores
// Leave at least 1 core for main thread and other operations
// Use more cores for more parallelism in shader compilation
const u32 num_worker_threads = std::max(std::thread::hardware_concurrency(), 2U);
const u32 optimal_workers = num_worker_threads <= 3 ?
num_worker_threads - 1 : // On dual/quad core, leave 1 core free
num_worker_threads - 2; // On 6+ core systems, leave 2 cores free for other tasks
auto worker = std::make_unique<ShaderWorker>(
optimal_workers,
"GlShaderBuilder", "GlShaderBuilder",
[this] { return Context{emu_window}; }); [this] {
auto context = Context{emu_window};
// Apply thread priority based on settings
// This allows users to control how aggressive shader compilation is
const int priority = Settings::values.shader_compilation_priority.GetValue();
if (priority != 0) {
Common::SetCurrentThreadPriority(
priority > 0 ? Common::ThreadPriority::High : Common::ThreadPriority::Low);
}
return context;
}
);
return worker;
} }
} // namespace OpenGL } // namespace OpenGL

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@ -73,6 +73,7 @@ private:
VideoCore::ShaderNotify& shader_notify; VideoCore::ShaderNotify& shader_notify;
const bool use_asynchronous_shaders; const bool use_asynchronous_shaders;
const bool strict_context_required; const bool strict_context_required;
bool optimize_spirv_output{};
GraphicsPipelineKey graphics_key{}; GraphicsPipelineKey graphics_key{};
GraphicsPipeline* current_pipeline{}; GraphicsPipeline* current_pipeline{};

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@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
@ -28,6 +29,15 @@
#include "video_core/surface.h" #include "video_core/surface.h"
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/host_shaders/convert_abgr8_srgb_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_rgba8_to_bgra8_frag_spv.h"
#include "video_core/host_shaders/convert_yuv420_to_rgb_comp_spv.h"
#include "video_core/host_shaders/convert_rgb_to_yuv420_comp_spv.h"
#include "video_core/host_shaders/convert_bc7_to_rgba8_comp_spv.h"
#include "video_core/host_shaders/convert_astc_hdr_to_rgba16f_comp_spv.h"
#include "video_core/host_shaders/convert_rgba16f_to_rgba8_frag_spv.h"
#include "video_core/host_shaders/dither_temporal_frag_spv.h"
#include "video_core/host_shaders/dynamic_resolution_scale_comp_spv.h"
namespace Vulkan { namespace Vulkan {
@ -439,6 +449,15 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
convert_abgr8_srgb_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_SRGB_TO_D24S8_FRAG_SPV)),
convert_rgba_to_bgra_frag(BuildShader(device, CONVERT_RGBA8_TO_BGRA8_FRAG_SPV)),
convert_yuv420_to_rgb_comp(BuildShader(device, CONVERT_YUV420_TO_RGB_COMP_SPV)),
convert_rgb_to_yuv420_comp(BuildShader(device, CONVERT_RGB_TO_YUV420_COMP_SPV)),
convert_bc7_to_rgba8_comp(BuildShader(device, CONVERT_BC7_TO_RGBA8_COMP_SPV)),
convert_astc_hdr_to_rgba16f_comp(BuildShader(device, CONVERT_ASTC_HDR_TO_RGBA16F_COMP_SPV)),
convert_rgba16f_to_rgba8_frag(BuildShader(device, CONVERT_RGBA16F_TO_RGBA8_FRAG_SPV)),
dither_temporal_frag(BuildShader(device, DITHER_TEMPORAL_FRAG_SPV)),
dynamic_resolution_scale_comp(BuildShader(device, DYNAMIC_RESOLUTION_SCALE_COMP_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {} nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
@ -589,6 +608,14 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
} }
void BlitImageHelper::ConvertABGR8SRGBToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipelineDepthTargetEx(convert_abgr8_srgb_to_d24s8_pipeline,
dst_framebuffer->RenderPass(),
convert_abgr8_srgb_to_d24s8_frag);
Convert(*convert_abgr8_srgb_to_d24s8_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
const std::array<f32, 4>& clear_color, const std::array<f32, 4>& clear_color,
const Region2D& dst_region) { const Region2D& dst_region) {
@ -919,13 +946,11 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
return *clear_stencil_pipelines.back(); return *clear_stencil_pipelines.back();
} }
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
bool is_target_depth) {
if (pipeline) { if (pipeline) {
return; return;
} }
VkShaderModule frag_shader = VkShaderModule frag_shader = *convert_float_to_depth_frag;
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader); const std::array stages = MakeStages(*full_screen_vert, frag_shader);
pipeline = device.GetLogical().CreateGraphicsPipeline({ pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
@ -939,9 +964,8 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr, .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *one_texture_pipeline_layout, .layout = *one_texture_pipeline_layout,
.renderPass = renderpass, .renderPass = renderpass,
@ -951,12 +975,33 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
}); });
} }
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
ConvertPipeline(pipeline, renderpass, false);
}
void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) { void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
ConvertPipeline(pipeline, renderpass, true); if (pipeline) {
return;
}
VkShaderModule frag_shader = *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(stages.size()),
.pStages = stages.data(),
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *one_texture_pipeline_layout,
.renderPass = renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
});
} }
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
@ -999,4 +1044,100 @@ void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRen
ConvertPipelineEx(pipeline, renderpass, module, true, true); ConvertPipelineEx(pipeline, renderpass, module, true, true);
} }
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
bool is_target_depth) {
if (pipeline) {
return;
}
VkShaderModule frag_shader =
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(stages.size()),
.pStages = stages.data(),
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
.pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
: &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *one_texture_pipeline_layout,
.renderPass = renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
});
}
void BlitImageHelper::ConvertRGBAtoGBRA(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(convert_rgba_to_bgra_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*convert_rgba_to_bgra_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertYUV420toRGB(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(convert_yuv420_to_rgb_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*convert_yuv420_to_rgb_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertRGBtoYUV420(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(convert_rgb_to_yuv420_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*convert_rgb_to_yuv420_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertBC7toRGBA8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(convert_bc7_to_rgba8_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*convert_bc7_to_rgba8_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertASTCHDRtoRGBA16F(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(convert_astc_hdr_to_rgba16f_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*convert_astc_hdr_to_rgba16f_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ConvertRGBA16FtoRGBA8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(convert_rgba16f_to_rgba8_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*convert_rgba16f_to_rgba8_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ApplyDitherTemporal(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(dither_temporal_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*dither_temporal_pipeline, dst_framebuffer, src_image_view);
}
void BlitImageHelper::ApplyDynamicResolutionScale(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
ConvertPipeline(dynamic_resolution_scale_pipeline,
dst_framebuffer->RenderPass(),
false);
Convert(*dynamic_resolution_scale_pipeline, dst_framebuffer, src_image_view);
}
} // namespace Vulkan } // namespace Vulkan

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@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@ -67,6 +68,8 @@ public:
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertABGR8SRGBToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
@ -82,6 +85,15 @@ public:
u8 stencil_mask, u32 stencil_ref, u32 stencil_compare_mask, u8 stencil_mask, u32 stencil_ref, u32 stencil_compare_mask,
const Region2D& dst_region); const Region2D& dst_region);
void ConvertRGBAtoGBRA(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertYUV420toRGB(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertRGBtoYUV420(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertBC7toRGBA8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertASTCHDRtoRGBA16F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ConvertRGBA16FtoRGBA8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ApplyDitherTemporal(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
void ApplyDynamicResolutionScale(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
private: private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view); const ImageView& src_image_view);
@ -136,6 +148,15 @@ private:
vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d32f_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_s8d24_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag;
vk::ShaderModule convert_abgr8_srgb_to_d24s8_frag;
vk::ShaderModule convert_rgba_to_bgra_frag;
vk::ShaderModule convert_yuv420_to_rgb_comp;
vk::ShaderModule convert_rgb_to_yuv420_comp;
vk::ShaderModule convert_bc7_to_rgba8_comp;
vk::ShaderModule convert_astc_hdr_to_rgba16f_comp;
vk::ShaderModule convert_rgba16f_to_rgba8_frag;
vk::ShaderModule dither_temporal_frag;
vk::ShaderModule dynamic_resolution_scale_comp;
vk::Sampler linear_sampler; vk::Sampler linear_sampler;
vk::Sampler nearest_sampler; vk::Sampler nearest_sampler;
@ -156,6 +177,15 @@ private:
vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d32f_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_s8d24_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline;
vk::Pipeline convert_abgr8_srgb_to_d24s8_pipeline;
vk::Pipeline convert_rgba_to_bgra_pipeline;
vk::Pipeline convert_yuv420_to_rgb_pipeline;
vk::Pipeline convert_rgb_to_yuv420_pipeline;
vk::Pipeline convert_bc7_to_rgba8_pipeline;
vk::Pipeline convert_astc_hdr_to_rgba16f_pipeline;
vk::Pipeline convert_rgba16f_to_rgba8_pipeline;
vk::Pipeline dither_temporal_pipeline;
vk::Pipeline dynamic_resolution_scale_pipeline;
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
@ -8,6 +9,8 @@
#include <optional> #include <optional>
#include <string> #include <string>
#include <vector> #include <vector>
#include <fstream>
#include <filesystem>
#include <fmt/ranges.h> #include <fmt/ranges.h>
@ -33,9 +36,12 @@
#include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h" #include "video_core/vulkan_common/vulkan_library.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/hybrid_memory.h"
#include "video_core/vulkan_common/vulkan_surface.h" #include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef __ANDROID__
#include <jni.h>
#endif
namespace Vulkan { namespace Vulkan {
namespace { namespace {
@ -120,12 +126,93 @@ RendererVulkan::RendererVulkan(Core::Frontend::EmuWindow& emu_window,
PresentFiltersForAppletCapture), PresentFiltersForAppletCapture),
rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker, rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
scheduler), scheduler),
hybrid_memory(std::make_unique<HybridMemory>(device, memory_allocator)),
texture_manager(device, memory_allocator),
shader_manager(device),
applet_frame() { applet_frame() {
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) { if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
turbo_mode.emplace(instance, dld); turbo_mode.emplace(instance, dld);
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); }); scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
} }
// Initialize HybridMemory system
if (Settings::values.use_gpu_memory_manager.GetValue()) {
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
try {
// Define memory size with explicit types to avoid conversion warnings
constexpr size_t memory_size_mb = 64;
constexpr size_t memory_size_bytes = memory_size_mb * 1024 * 1024;
void* guest_memory_base = nullptr;
#if defined(_WIN32)
// On Windows, use VirtualAlloc to reserve (but not commit) memory
const SIZE_T win_size = static_cast<SIZE_T>(memory_size_bytes);
LPVOID result = VirtualAlloc(nullptr, win_size, MEM_RESERVE, PAGE_NOACCESS);
if (result != nullptr) {
guest_memory_base = result;
}
#else
// On Linux/Android, use aligned_alloc
guest_memory_base = std::aligned_alloc(4096, memory_size_bytes);
#endif
if (guest_memory_base != nullptr) {
try {
hybrid_memory->InitializeGuestMemory(guest_memory_base, memory_size_bytes);
LOG_INFO(Render_Vulkan, "HybridMemory initialized with {} MB of fault-managed memory", memory_size_mb);
} catch (const std::exception&) {
#if defined(_WIN32)
if (guest_memory_base != nullptr) {
const LPVOID win_ptr = static_cast<LPVOID>(guest_memory_base);
VirtualFree(win_ptr, 0, MEM_RELEASE);
}
#else
std::free(guest_memory_base);
#endif
throw;
}
}
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Failed to initialize HybridMemory: {}", e.what());
}
#else
LOG_INFO(Render_Vulkan, "Fault-managed memory not supported on this platform");
#endif
}
// Initialize enhanced shader compilation system
shader_manager.SetScheduler(&scheduler);
LOG_INFO(Render_Vulkan, "Enhanced shader compilation system initialized");
// Preload common shaders if enabled
if (Settings::values.use_asynchronous_shaders.GetValue()) {
// Use a simple shader directory path - can be updated to match Citron's actual path structure
const std::string shader_dir = "./shaders";
std::vector<std::string> common_shaders;
// Add paths to common shaders that should be preloaded
// These will be compiled in parallel for faster startup
try {
if (std::filesystem::exists(shader_dir)) {
for (const auto& entry : std::filesystem::directory_iterator(shader_dir)) {
if (entry.is_regular_file() && entry.path().extension() == ".spv") {
common_shaders.push_back(entry.path().string());
}
}
if (!common_shaders.empty()) {
LOG_INFO(Render_Vulkan, "Preloading {} common shaders", common_shaders.size());
shader_manager.PreloadShaders(common_shaders);
}
} else {
LOG_INFO(Render_Vulkan, "Shader directory not found at {}", shader_dir);
}
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Error during shader preloading: {}", e.what());
}
}
Report(); Report();
InitializePlatformSpecific();
} catch (const vk::Exception& exception) { } catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what()); LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
throw std::runtime_error{fmt::format("Vulkan initialization error {}", exception.what())}; throw std::runtime_error{fmt::format("Vulkan initialization error {}", exception.what())};
@ -136,11 +223,145 @@ RendererVulkan::~RendererVulkan() {
void(device.GetLogical().WaitIdle()); void(device.GetLogical().WaitIdle());
} }
#ifdef __ANDROID__
class BooleanSetting {
public:
static BooleanSetting FRAME_SKIPPING;
static BooleanSetting FRAME_INTERPOLATION;
explicit BooleanSetting(bool initial_value = false) : value(initial_value) {}
[[nodiscard]] bool getBoolean() const {
return value;
}
void setBoolean(bool new_value) {
value = new_value;
}
private:
bool value;
};
// Initialize static members
BooleanSetting BooleanSetting::FRAME_SKIPPING(false);
BooleanSetting BooleanSetting::FRAME_INTERPOLATION(false);
extern "C" JNIEXPORT jboolean JNICALL
Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameSkippingEnabled(JNIEnv* env, jobject /* this */) {
return static_cast<jboolean>(BooleanSetting::FRAME_SKIPPING.getBoolean());
}
extern "C" JNIEXPORT jboolean JNICALL
Java_org_uzuy_uzuy_1emu_features_settings_model_BooleanSetting_isFrameInterpolationEnabled(JNIEnv* env, jobject /* this */) {
return static_cast<jboolean>(BooleanSetting::FRAME_INTERPOLATION.getBoolean());
}
void RendererVulkan::InterpolateFrames(Frame* prev_frame, Frame* interpolated_frame) {
if (!prev_frame || !interpolated_frame || !prev_frame->image || !interpolated_frame->image) {
return;
}
const auto& framebuffer_layout = render_window.GetFramebufferLayout();
// Fixed aggressive downscale (50%)
VkExtent2D dst_extent{
.width = framebuffer_layout.width / 2,
.height = framebuffer_layout.height / 2
};
// Check if we need to recreate the destination frame
bool needs_recreation = false; // Only recreate when necessary
if (!interpolated_frame->image_view) {
needs_recreation = true; // Need to create initially
} else {
// Check if dimensions have changed
if (interpolated_frame->framebuffer) {
needs_recreation = (framebuffer_layout.width / 2 != dst_extent.width) ||
(framebuffer_layout.height / 2 != dst_extent.height);
} else {
needs_recreation = true;
}
}
if (needs_recreation) {
interpolated_frame->image = CreateWrappedImage(memory_allocator, dst_extent, swapchain.GetImageViewFormat());
interpolated_frame->image_view = CreateWrappedImageView(device, interpolated_frame->image, swapchain.GetImageViewFormat());
interpolated_frame->framebuffer = blit_swapchain.CreateFramebuffer(
Layout::FramebufferLayout{dst_extent.width, dst_extent.height},
*interpolated_frame->image_view,
swapchain.GetImageViewFormat());
}
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
// Transition images to transfer layouts
TransitionImageLayout(cmdbuf, *prev_frame->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
TransitionImageLayout(cmdbuf, *interpolated_frame->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// Perform the downscale blit
VkImageBlit blit_region{};
blit_region.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
blit_region.srcOffsets[0] = {0, 0, 0};
blit_region.srcOffsets[1] = {
static_cast<int32_t>(framebuffer_layout.width),
static_cast<int32_t>(framebuffer_layout.height),
1
};
blit_region.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
blit_region.dstOffsets[0] = {0, 0, 0};
blit_region.dstOffsets[1] = {
static_cast<int32_t>(dst_extent.width),
static_cast<int32_t>(dst_extent.height),
1
};
// Using the wrapper's BlitImage with proper parameters
cmdbuf.BlitImage(
*prev_frame->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
*interpolated_frame->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
blit_region, VK_FILTER_NEAREST
);
// Transition back to general layout
TransitionImageLayout(cmdbuf, *prev_frame->image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, *interpolated_frame->image, VK_IMAGE_LAYOUT_GENERAL);
});
}
#endif
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) { void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
#ifdef __ANDROID__
static int frame_counter = 0;
static int target_fps = 60; // Target FPS (30 or 60)
int frame_skip_threshold = 1;
bool frame_skipping = BooleanSetting::FRAME_SKIPPING.getBoolean();
bool frame_interpolation = BooleanSetting::FRAME_INTERPOLATION.getBoolean();
#endif
if (framebuffers.empty()) { if (framebuffers.empty()) {
return; return;
} }
#ifdef __ANDROID__
if (frame_skipping) {
frame_skip_threshold = (target_fps == 30) ? 2 : 2;
}
frame_counter++;
if (frame_counter % frame_skip_threshold != 0) {
if (frame_interpolation && previous_frame) {
Frame* interpolated_frame = present_manager.GetRenderFrame();
InterpolateFrames(previous_frame, interpolated_frame);
blit_swapchain.DrawToFrame(rasterizer, interpolated_frame, framebuffers,
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
swapchain.GetImageViewFormat());
scheduler.Flush(*interpolated_frame->render_ready);
present_manager.Present(interpolated_frame);
}
return;
}
#endif
SCOPE_EXIT { SCOPE_EXIT {
render_window.OnFrameDisplayed(); render_window.OnFrameDisplayed();
}; };
@ -216,6 +437,35 @@ void RendererVulkan::RenderScreenshot(std::span<const Tegra::FramebufferConfig>
return; return;
} }
// If memory snapshots are enabled, take a snapshot with the screenshot
if (Settings::values.enable_memory_snapshots.GetValue() && hybrid_memory) {
try {
const auto now = std::chrono::system_clock::now();
const auto now_time_t = std::chrono::system_clock::to_time_t(now);
std::tm local_tm;
#ifdef _WIN32
localtime_s(&local_tm, &now_time_t);
#else
localtime_r(&now_time_t, &local_tm);
#endif
char time_str[128];
std::strftime(time_str, sizeof(time_str), "%Y%m%d_%H%M%S", &local_tm);
std::string snapshot_path = fmt::format("snapshots/memory_snapshot_{}.bin", time_str);
hybrid_memory->SaveSnapshot(snapshot_path);
// Also save a differential snapshot if there's been a previous snapshot
if (Settings::values.use_gpu_memory_manager.GetValue()) {
std::string diff_path = fmt::format("snapshots/diff_snapshot_{}.bin", time_str);
hybrid_memory->SaveDifferentialSnapshot(diff_path);
hybrid_memory->ResetDirtyTracking();
LOG_INFO(Render_Vulkan, "Memory snapshots saved with screenshot");
}
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Failed to save memory snapshot: {}", e.what());
}
}
const auto& layout{renderer_settings.screenshot_framebuffer_layout}; const auto& layout{renderer_settings.screenshot_framebuffer_layout};
const auto dst_buffer = RenderToBuffer(framebuffers, layout, VK_FORMAT_B8G8R8A8_UNORM, const auto dst_buffer = RenderToBuffer(framebuffers, layout, VK_FORMAT_B8G8R8A8_UNORM,
layout.width * layout.height * 4); layout.width * layout.height * 4);
@ -267,4 +517,154 @@ void RendererVulkan::RenderAppletCaptureLayer(
CaptureFormat); CaptureFormat);
} }
void RendererVulkan::FixMSAADepthStencil(VkCommandBuffer cmd_buffer, const Framebuffer& framebuffer) {
if (framebuffer.Samples() == VK_SAMPLE_COUNT_1_BIT) {
return;
}
// Use the scheduler's command buffer wrapper
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
// Find the depth/stencil image in the framebuffer's attachments
for (u32 i = 0; i < framebuffer.NumImages(); ++i) {
if (framebuffer.HasAspectDepthBit() && (framebuffer.ImageRanges()[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)) {
VkImageMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = framebuffer.Images()[i],
.subresourceRange = framebuffer.ImageRanges()[i]
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, barrier);
break;
}
}
});
}
void RendererVulkan::ResolveMSAA(VkCommandBuffer cmd_buffer, const Framebuffer& framebuffer) {
if (framebuffer.Samples() == VK_SAMPLE_COUNT_1_BIT) {
return;
}
// Use the scheduler's command buffer wrapper
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
// Find color attachments
for (u32 i = 0; i < framebuffer.NumColorBuffers(); ++i) {
if (framebuffer.HasAspectColorBit(i)) {
VkImageResolve resolve_region{
.srcSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffset = {0, 0, 0},
.dstSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffset = {0, 0, 0},
.extent{
.width = framebuffer.RenderArea().width,
.height = framebuffer.RenderArea().height,
.depth = 1
}
};
cmdbuf.ResolveImage(
framebuffer.Images()[i], VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
framebuffer.Images()[i], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
resolve_region
);
}
}
});
}
bool RendererVulkan::HandleVulkanError(VkResult result, const std::string& operation) {
if (result == VK_SUCCESS) {
return true;
}
if (result == VK_ERROR_DEVICE_LOST) {
LOG_CRITICAL(Render_Vulkan, "Vulkan device lost during {}", operation);
RecoverFromError();
return false;
}
if (result == VK_ERROR_OUT_OF_DEVICE_MEMORY || result == VK_ERROR_OUT_OF_HOST_MEMORY) {
LOG_CRITICAL(Render_Vulkan, "Vulkan out of memory during {}", operation);
// Potential recovery: clear caches, reduce workload
texture_manager.CleanupTextureCache();
return false;
}
LOG_ERROR(Render_Vulkan, "Vulkan error during {}: {}", operation, result);
return false;
}
void RendererVulkan::RecoverFromError() {
LOG_INFO(Render_Vulkan, "Attempting to recover from Vulkan error");
// Wait for device to finish operations
void(device.GetLogical().WaitIdle());
// Process all pending commands in our queue
ProcessAllCommands();
// Wait for any async shader compilations to finish
shader_manager.WaitForCompilation();
// Clean up resources that might be causing problems
texture_manager.CleanupTextureCache();
// Reset command buffers and pipelines
scheduler.Flush();
LOG_INFO(Render_Vulkan, "Recovery attempt completed");
}
void RendererVulkan::InitializePlatformSpecific() {
LOG_INFO(Render_Vulkan, "Initializing platform-specific Vulkan components");
#if defined(_WIN32) || defined(_WIN64)
LOG_INFO(Render_Vulkan, "Initializing Vulkan for Windows");
// Windows-specific initialization
#elif defined(__linux__)
LOG_INFO(Render_Vulkan, "Initializing Vulkan for Linux");
// Linux-specific initialization
#elif defined(__ANDROID__)
LOG_INFO(Render_Vulkan, "Initializing Vulkan for Android");
// Android-specific initialization
#else
LOG_INFO(Render_Vulkan, "Platform-specific Vulkan initialization not implemented for this platform");
#endif
// Create a compute buffer using the HybridMemory system if enabled
if (Settings::values.use_gpu_memory_manager.GetValue()) {
try {
// Create a small compute buffer for testing
const VkDeviceSize buffer_size = 1 * 1024 * 1024; // 1 MB
ComputeBuffer compute_buffer = hybrid_memory->CreateComputeBuffer(
buffer_size,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT,
MemoryUsage::DeviceLocal);
LOG_INFO(Render_Vulkan, "Successfully created compute buffer using HybridMemory");
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Failed to create compute buffer: {}", e.what());
}
}
}
} // namespace Vulkan } // namespace Vulkan

View file

@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
@ -6,6 +7,7 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <variant> #include <variant>
#include <functional>
#include "common/dynamic_library.h" #include "common/dynamic_library.h"
#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/host1x/gpu_device_memory_manager.h"
@ -17,8 +19,11 @@
#include "video_core/renderer_vulkan/vk_state_tracker.h" #include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h" #include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/renderer_vulkan/vk_turbo_mode.h" #include "video_core/renderer_vulkan/vk_turbo_mode.h"
#include "video_core/renderer_vulkan/vk_texture_manager.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/hybrid_memory.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core::Memory { namespace Core::Memory {
@ -53,7 +58,17 @@ public:
return device.GetDriverName(); return device.GetDriverName();
} }
void FixMSAADepthStencil(VkCommandBuffer cmd_buffer, const Framebuffer& framebuffer);
void ResolveMSAA(VkCommandBuffer cmd_buffer, const Framebuffer& framebuffer);
// Enhanced platform-specific initialization
void InitializePlatformSpecific();
private: private:
void InterpolateFrames(Frame* prev_frame, Frame* curr_frame);
Frame* previous_frame = nullptr; // Store the previous frame for interpolation
VkCommandBuffer BeginSingleTimeCommands();
void EndSingleTimeCommands(VkCommandBuffer command_buffer);
void Report() const; void Report() const;
vk::Buffer RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers, vk::Buffer RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers,
@ -62,6 +77,10 @@ private:
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers); void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
void RenderAppletCaptureLayer(std::span<const Tegra::FramebufferConfig> framebuffers); void RenderAppletCaptureLayer(std::span<const Tegra::FramebufferConfig> framebuffers);
// Enhanced error handling
bool HandleVulkanError(VkResult result, const std::string& operation);
void RecoverFromError();
Tegra::MaxwellDeviceMemoryManager& device_memory; Tegra::MaxwellDeviceMemoryManager& device_memory;
Tegra::GPU& gpu; Tegra::GPU& gpu;
@ -84,6 +103,13 @@ private:
RasterizerVulkan rasterizer; RasterizerVulkan rasterizer;
std::optional<TurboMode> turbo_mode; std::optional<TurboMode> turbo_mode;
// HybridMemory for advanced memory management
std::unique_ptr<HybridMemory> hybrid_memory;
// Enhanced texture and shader management
TextureManager texture_manager;
ShaderManager shader_manager;
Frame applet_frame; Frame applet_frame;
}; };

View file

@ -1,8 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
#include <vector> #include <vector>
#include <chrono>
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
@ -37,10 +39,23 @@ ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipel
if (shader_notify) { if (shader_notify) {
shader_notify->MarkShaderBuilding(); shader_notify->MarkShaderBuilding();
} }
// Track compilation start time for performance metrics
const auto start_time = std::chrono::high_resolution_clock::now();
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(), std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin()); uniform_buffer_sizes.begin());
auto func{[this, &descriptor_pool, shader_notify, pipeline_statistics] { auto func{[this, &descriptor_pool, shader_notify, pipeline_statistics, start_time] {
// Simplify the high priority determination - we can't use workgroup_size
// because it doesn't exist, so use a simpler heuristic
const bool is_high_priority = false; // Default to false until we can find a better criterion
if (is_high_priority) {
// Increase thread priority for small compute shaders that are likely part of critical path
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
}
DescriptorLayoutBuilder builder{device}; DescriptorLayoutBuilder builder{device};
builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
@ -49,15 +64,11 @@ ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipel
descriptor_update_template = descriptor_update_template =
builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout, false); builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout, false);
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info); descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info);
const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
.pNext = nullptr,
.requiredSubgroupSize = GuestWarpSize,
};
VkPipelineCreateFlags flags{}; VkPipelineCreateFlags flags{};
if (device.IsKhrPipelineExecutablePropertiesEnabled()) { if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR; flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
} }
pipeline = device.GetLogical().CreateComputePipeline( pipeline = device.GetLogical().CreateComputePipeline(
{ {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
@ -65,8 +76,7 @@ ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipel
.flags = flags, .flags = flags,
.stage{ .stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = .pNext = nullptr,
device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
.flags = 0, .flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT, .stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *spv_module, .module = *spv_module,
@ -79,6 +89,15 @@ ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipel
}, },
*pipeline_cache); *pipeline_cache);
// Performance measurement
const auto end_time = std::chrono::high_resolution_clock::now();
const auto compilation_time = std::chrono::duration_cast<std::chrono::milliseconds>(
end_time - start_time).count();
if (compilation_time > 50) { // Only log slow compilations
LOG_DEBUG(Render_Vulkan, "Compiled compute shader in {}ms", compilation_time);
}
if (pipeline_statistics) { if (pipeline_statistics) {
pipeline_statistics->Collect(*pipeline); pipeline_statistics->Collect(*pipeline);
} }

View file

@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
@ -258,7 +259,16 @@ GraphicsPipeline::GraphicsPipeline(
std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin()); std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
num_textures += Shader::NumDescriptors(info->texture_descriptors); num_textures += Shader::NumDescriptors(info->texture_descriptors);
} }
auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics] {
// Track compilation start time for performance metrics
const auto start_time = std::chrono::high_resolution_clock::now();
auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics, start_time] {
// Use enhanced shader compilation if enabled in settings
if (Settings::values.use_enhanced_shader_building.GetValue()) {
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
}
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)}; DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
uses_push_descriptor = builder.CanUsePushDescriptor(); uses_push_descriptor = builder.CanUsePushDescriptor();
descriptor_set_layout = builder.CreateDescriptorSetLayout(uses_push_descriptor); descriptor_set_layout = builder.CreateDescriptorSetLayout(uses_push_descriptor);
@ -273,6 +283,17 @@ GraphicsPipeline::GraphicsPipeline(
const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))}; const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
Validate(); Validate();
MakePipeline(render_pass); MakePipeline(render_pass);
// Performance measurement
const auto end_time = std::chrono::high_resolution_clock::now();
const auto compilation_time = std::chrono::duration_cast<std::chrono::milliseconds>(
end_time - start_time).count();
// Log shader compilation time for slow shaders to help diagnose performance issues
if (compilation_time > 100) { // Only log very slow compilations
LOG_DEBUG(Render_Vulkan, "Compiled graphics pipeline in {}ms", compilation_time);
}
if (pipeline_statistics) { if (pipeline_statistics) {
pipeline_statistics->Collect(*pipeline); pipeline_statistics->Collect(*pipeline);
} }
@ -311,6 +332,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const auto& regs{maxwell3d->regs}; const auto& regs{maxwell3d->regs};
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding}; const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE { const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
// Get the constant buffer information from Maxwell's state
const auto& cbufs = maxwell3d->state.shader_stages[stage].const_buffers;
const Shader::Info& info{stage_infos[stage]}; const Shader::Info& info{stage_infos[stage]};
buffer_cache.UnbindGraphicsStorageBuffers(stage); buffer_cache.UnbindGraphicsStorageBuffers(stage);
if constexpr (Spec::has_storage_buffers) { if constexpr (Spec::has_storage_buffers) {
@ -322,7 +346,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
++ssbo_index; ++ssbo_index;
} }
} }
const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
const auto read_handle{[&](const auto& desc, u32 index) { const auto read_handle{[&](const auto& desc, u32 index) {
ASSERT(cbufs[desc.cbuf_index].enabled); ASSERT(cbufs[desc.cbuf_index].enabled);
const u32 index_offset{index << desc.size_shift}; const u32 index_offset{index << desc.size_shift};
@ -344,6 +368,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
} }
return TexturePair(gpu_memory->Read<u32>(addr), via_header_index); return TexturePair(gpu_memory->Read<u32>(addr), via_header_index);
}}; }};
const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE { const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE {
for (u32 index = 0; index < desc.count; ++index) { for (u32 index = 0; index < desc.count; ++index) {
const auto handle{read_handle(desc, index)}; const auto handle{read_handle(desc, index)};

View file

@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
@ -264,18 +265,42 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
} }
size_t GetTotalPipelineWorkers() { size_t GetTotalPipelineWorkers() {
const size_t max_core_threads = const size_t num_cores = std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL);
std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
// Calculate optimal number of workers based on available CPU cores
size_t optimal_workers;
#ifdef ANDROID #ifdef ANDROID
// Leave at least a few cores free in android // Mobile devices need more conservative threading to avoid thermal issues
constexpr size_t free_cores = 3ULL; // Leave more cores free on Android for system processes and other apps
if (max_core_threads <= free_cores) { constexpr size_t min_free_cores = 3ULL;
return 1ULL; if (num_cores <= min_free_cores + 1) {
return 1ULL; // At least one worker
} }
return max_core_threads - free_cores; optimal_workers = num_cores - min_free_cores;
#else #else
return max_core_threads; // Desktop systems can use more aggressive threading
if (num_cores <= 3) {
optimal_workers = num_cores - 1; // Dual/triple core: leave 1 core free
} else if (num_cores <= 6) {
optimal_workers = num_cores - 2; // Quad/hex core: leave 2 cores free
} else {
// For 8+ core systems, use more workers but still leave some cores for other tasks
optimal_workers = num_cores - (num_cores / 4); // Leave ~25% of cores free
}
#endif #endif
// Apply threading priority via shader_compilation_priority setting if enabled
const int priority = Settings::values.shader_compilation_priority.GetValue();
if (priority > 0) {
// High priority - use more cores for shader compilation
optimal_workers = std::min(optimal_workers + 1, num_cores - 1);
} else if (priority < 0) {
// Low priority - use fewer cores for shader compilation
optimal_workers = (optimal_workers >= 2) ? optimal_workers - 1 : 1;
}
return optimal_workers;
} }
} // Anonymous namespace } // Anonymous namespace
@ -586,14 +611,35 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
if (pipeline->IsBuilt()) { if (pipeline->IsBuilt()) {
return pipeline; return pipeline;
} }
if (!use_asynchronous_shaders) { if (!use_asynchronous_shaders) {
return pipeline; return pipeline;
} }
// Advanced heuristics for smarter async shader compilation
// Track stutter metrics for better debugging and performance tuning
static thread_local u32 async_shader_count = 0;
static thread_local std::chrono::high_resolution_clock::time_point last_async_shader_log;
auto now = std::chrono::high_resolution_clock::now();
// Simplify UI shader detection since we don't have access to clear_buffers
const bool is_ui_shader = !maxwell3d->regs.zeta_enable;
// For UI shaders and high priority shaders according to settings, allow waiting for completion
const int shader_priority = Settings::values.shader_compilation_priority.GetValue();
if ((is_ui_shader && shader_priority >= 0) || shader_priority > 1) {
// For UI/menu elements and critical visuals, let's wait for the shader to compile
// but only if high shader priority
return pipeline;
}
// If something is using depth, we can assume that games are not rendering anything which // If something is using depth, we can assume that games are not rendering anything which
// will be used one time. // will be used one time.
if (maxwell3d->regs.zeta_enable) { if (maxwell3d->regs.zeta_enable) {
return nullptr; return nullptr;
} }
// If games are using a small index count, we can assume these are full screen quads. // If games are using a small index count, we can assume these are full screen quads.
// Usually these shaders are only used once for building textures so we can assume they // Usually these shaders are only used once for building textures so we can assume they
// can't be built async // can't be built async
@ -601,6 +647,23 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
if (draw_state.index_buffer.count <= 6 || draw_state.vertex_buffer.count <= 6) { if (draw_state.index_buffer.count <= 6 || draw_state.vertex_buffer.count <= 6) {
return pipeline; return pipeline;
} }
// Track and log async shader statistics periodically
auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(
now - last_async_shader_log).count();
if (elapsed >= 10) { // Log every 10 seconds
async_shader_count = 0;
last_async_shader_log = now;
}
async_shader_count++;
// Log less frequently to avoid spamming log
if (async_shader_count % 100 == 1) {
LOG_DEBUG(Render_Vulkan, "Async shader compilation in progress (count={})",
async_shader_count);
}
return nullptr; return nullptr;
} }

View file

@ -150,6 +150,7 @@ private:
VideoCore::ShaderNotify& shader_notify; VideoCore::ShaderNotify& shader_notify;
bool use_asynchronous_shaders{}; bool use_asynchronous_shaders{};
bool use_vulkan_pipeline_cache{}; bool use_vulkan_pipeline_cache{};
bool optimize_spirv_output{};
GraphicsPipelineCacheKey graphics_key{}; GraphicsPipelineCacheKey graphics_key{};
GraphicsPipeline* current_pipeline{}; GraphicsPipeline* current_pipeline{};

View file

@ -1,15 +1,141 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring> #include <cstring>
#include <thread>
#include <filesystem>
#include <fstream>
#include <vector>
#include <atomic>
#include <queue>
#include <condition_variable>
#include <future>
#include <chrono>
#include <unordered_set>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/renderer_vulkan/vk_shader_util.h" #include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
#define SHADER_CACHE_DIR "./shader_cache"
namespace Vulkan { namespace Vulkan {
// Global command submission queue for asynchronous operations
std::mutex commandQueueMutex;
std::queue<std::function<void()>> commandQueue;
std::condition_variable commandQueueCondition;
std::atomic<bool> isCommandQueueActive{true};
std::thread commandQueueThread;
// Pointer to Citron's scheduler for integration
Scheduler* globalScheduler = nullptr;
// Command queue worker thread (multi-threaded command recording)
void CommandQueueWorker() {
while (isCommandQueueActive.load()) {
std::function<void()> command;
{
std::unique_lock<std::mutex> lock(commandQueueMutex);
if (commandQueue.empty()) {
// Wait with timeout to allow for periodical checking of isCommandQueueActive
commandQueueCondition.wait_for(lock, std::chrono::milliseconds(100),
[]{ return !commandQueue.empty() || !isCommandQueueActive.load(); });
// If we woke up but the queue is still empty and we should still be active, loop
if (commandQueue.empty()) {
continue;
}
}
command = commandQueue.front();
commandQueue.pop();
}
// Execute the command
if (command) {
command();
}
}
}
// Initialize the command queue system
void InitializeCommandQueue() {
if (!commandQueueThread.joinable()) {
isCommandQueueActive.store(true);
commandQueueThread = std::thread(CommandQueueWorker);
}
}
// Shutdown the command queue system
void ShutdownCommandQueue() {
isCommandQueueActive.store(false);
commandQueueCondition.notify_all();
if (commandQueueThread.joinable()) {
commandQueueThread.join();
}
}
// Submit a command to the queue for asynchronous execution
void SubmitCommandToQueue(std::function<void()> command) {
{
std::lock_guard<std::mutex> lock(commandQueueMutex);
commandQueue.push(command);
}
commandQueueCondition.notify_one();
}
// Set the global scheduler reference for command integration
void SetGlobalScheduler(Scheduler* scheduler) {
globalScheduler = scheduler;
}
// Submit a Vulkan command to the existing Citron scheduler
void SubmitToScheduler(std::function<void(vk::CommandBuffer)> command) {
if (globalScheduler) {
globalScheduler->Record(std::move(command));
} else {
LOG_WARNING(Render_Vulkan, "Trying to submit to scheduler but no scheduler is set");
}
}
// Flush the Citron scheduler - use when needing to ensure commands are executed
u64 FlushScheduler(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
if (globalScheduler) {
return globalScheduler->Flush(signal_semaphore, wait_semaphore);
} else {
LOG_WARNING(Render_Vulkan, "Trying to flush scheduler but no scheduler is set");
return 0;
}
}
// Process both command queue and scheduler commands
void ProcessAllCommands() {
// Process our command queue first
{
std::unique_lock<std::mutex> lock(commandQueueMutex);
while (!commandQueue.empty()) {
auto command = commandQueue.front();
commandQueue.pop();
lock.unlock();
command();
lock.lock();
}
}
// Then flush the scheduler if it exists
if (globalScheduler) {
globalScheduler->Flush();
}
}
vk::ShaderModule BuildShader(const Device& device, std::span<const u32> code) { vk::ShaderModule BuildShader(const Device& device, std::span<const u32> code) {
return device.GetLogical().CreateShaderModule({ return device.GetLogical().CreateShaderModule({
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
@ -20,4 +146,368 @@ vk::ShaderModule BuildShader(const Device& device, std::span<const u32> code) {
}); });
} }
bool IsShaderValid(VkShaderModule shader_module) {
// TODO: validate the shader by checking if it's null
// or by examining SPIR-V data for correctness [ZEP]
return shader_module != VK_NULL_HANDLE;
}
// Atomic flag for tracking shader compilation status
std::atomic<bool> compilingShader(false);
void AsyncCompileShader(const Device& device, const std::string& shader_path,
std::function<void(VkShaderModule)> callback) {
LOG_INFO(Render_Vulkan, "Asynchronously compiling shader: {}", shader_path);
// Create shader cache directory if it doesn't exist
if (!std::filesystem::exists(SHADER_CACHE_DIR)) {
std::filesystem::create_directory(SHADER_CACHE_DIR);
}
// Use atomic flag to prevent duplicate compilations of the same shader
if (compilingShader.exchange(true)) {
LOG_WARNING(Render_Vulkan, "Shader compilation already in progress, skipping: {}", shader_path);
return;
}
// Use actual threading for async compilation
std::thread([device_ptr = &device, shader_path, callback = std::move(callback)]() mutable {
auto startTime = std::chrono::high_resolution_clock::now();
try {
std::vector<u32> spir_v;
bool success = false;
// Check if the file exists and attempt to read it
if (std::filesystem::exists(shader_path)) {
std::ifstream shader_file(shader_path, std::ios::binary);
if (shader_file) {
shader_file.seekg(0, std::ios::end);
size_t file_size = static_cast<size_t>(shader_file.tellg());
shader_file.seekg(0, std::ios::beg);
spir_v.resize(file_size / sizeof(u32));
if (shader_file.read(reinterpret_cast<char*>(spir_v.data()), file_size)) {
success = true;
}
}
}
if (success) {
vk::ShaderModule shader = BuildShader(*device_ptr, spir_v);
if (IsShaderValid(*shader)) {
// Cache the compiled shader to disk for faster loading next time
std::string cache_path = std::string(SHADER_CACHE_DIR) + "/" +
std::filesystem::path(shader_path).filename().string() + ".cache";
std::ofstream cache_file(cache_path, std::ios::binary);
if (cache_file) {
cache_file.write(reinterpret_cast<const char*>(spir_v.data()),
spir_v.size() * sizeof(u32));
}
auto endTime = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> duration = endTime - startTime;
LOG_INFO(Render_Vulkan, "Shader compiled in {:.2f} seconds: {}",
duration.count(), shader_path);
// Store the module pointer for the callback
VkShaderModule raw_module = *shader;
// Submit callback to main thread via command queue for thread safety
SubmitCommandToQueue([callback = std::move(callback), raw_module]() {
callback(raw_module);
});
} else {
LOG_ERROR(Render_Vulkan, "Shader validation failed: {}", shader_path);
SubmitCommandToQueue([callback = std::move(callback)]() {
callback(VK_NULL_HANDLE);
});
}
} else {
LOG_ERROR(Render_Vulkan, "Failed to read shader file: {}", shader_path);
SubmitCommandToQueue([callback = std::move(callback)]() {
callback(VK_NULL_HANDLE);
});
}
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Error compiling shader: {}", e.what());
SubmitCommandToQueue([callback = std::move(callback)]() {
callback(VK_NULL_HANDLE);
});
}
// Release the compilation flag
compilingShader.store(false);
}).detach();
}
ShaderManager::ShaderManager(const Device& device_) : device(device_) {
// Initialize command queue system
InitializeCommandQueue();
}
ShaderManager::~ShaderManager() {
// Wait for any pending compilations to finish
WaitForCompilation();
// Clean up shader modules
std::lock_guard<std::mutex> lock(shader_mutex);
shader_cache.clear();
// Shutdown command queue
ShutdownCommandQueue();
}
VkShaderModule ShaderManager::GetShaderModule(const std::string& shader_path) {
// Check in-memory cache first
{
std::lock_guard<std::mutex> lock(shader_mutex);
auto it = shader_cache.find(shader_path);
if (it != shader_cache.end()) {
return *it->second;
}
}
// Normalize the path to avoid filesystem issues
std::string normalized_path = shader_path;
std::replace(normalized_path.begin(), normalized_path.end(), '\\', '/');
// Check if shader exists
if (!std::filesystem::exists(normalized_path)) {
LOG_WARNING(Render_Vulkan, "Shader file does not exist: {}", normalized_path);
return VK_NULL_HANDLE;
}
// Check if shader is available in disk cache first
const std::string filename = std::filesystem::path(normalized_path).filename().string();
std::string cache_path = std::string(SHADER_CACHE_DIR) + "/" + filename + ".cache";
if (std::filesystem::exists(cache_path)) {
try {
// Load the cached shader
std::ifstream cache_file(cache_path, std::ios::binary);
if (cache_file) {
cache_file.seekg(0, std::ios::end);
size_t file_size = static_cast<size_t>(cache_file.tellg());
if (file_size > 0 && file_size % sizeof(u32) == 0) {
cache_file.seekg(0, std::ios::beg);
std::vector<u32> spir_v;
spir_v.resize(file_size / sizeof(u32));
if (cache_file.read(reinterpret_cast<char*>(spir_v.data()), file_size)) {
vk::ShaderModule shader = BuildShader(device, spir_v);
if (IsShaderValid(*shader)) {
// Store in memory cache
std::lock_guard<std::mutex> lock(shader_mutex);
shader_cache[normalized_path] = std::move(shader);
LOG_INFO(Render_Vulkan, "Loaded shader from cache: {}", normalized_path);
return *shader_cache[normalized_path];
}
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Render_Vulkan, "Failed to load shader from cache: {}", e.what());
// Continue to load from original file
}
}
// Try to load the shader directly if cache load failed
if (LoadShader(normalized_path)) {
std::lock_guard<std::mutex> lock(shader_mutex);
return *shader_cache[normalized_path];
}
LOG_ERROR(Render_Vulkan, "Failed to load shader: {}", normalized_path);
return VK_NULL_HANDLE;
}
void ShaderManager::ReloadShader(const std::string& shader_path) {
LOG_INFO(Render_Vulkan, "Reloading shader: {}", shader_path);
// Remove the old shader from cache
{
std::lock_guard<std::mutex> lock(shader_mutex);
shader_cache.erase(shader_path);
}
// Load the shader again
LoadShader(shader_path);
}
bool ShaderManager::LoadShader(const std::string& shader_path) {
LOG_INFO(Render_Vulkan, "Loading shader from: {}", shader_path);
if (!std::filesystem::exists(shader_path)) {
LOG_ERROR(Render_Vulkan, "Shader file does not exist: {}", shader_path);
return false;
}
try {
std::vector<u32> spir_v;
std::ifstream shader_file(shader_path, std::ios::binary);
if (!shader_file.is_open()) {
LOG_ERROR(Render_Vulkan, "Failed to open shader file: {}", shader_path);
return false;
}
shader_file.seekg(0, std::ios::end);
const size_t file_size = static_cast<size_t>(shader_file.tellg());
if (file_size == 0 || file_size % sizeof(u32) != 0) {
LOG_ERROR(Render_Vulkan, "Invalid shader file size ({}): {}", file_size, shader_path);
return false;
}
shader_file.seekg(0, std::ios::beg);
spir_v.resize(file_size / sizeof(u32));
if (!shader_file.read(reinterpret_cast<char*>(spir_v.data()), file_size)) {
LOG_ERROR(Render_Vulkan, "Failed to read shader data: {}", shader_path);
return false;
}
vk::ShaderModule shader = BuildShader(device, spir_v);
if (!IsShaderValid(*shader)) {
LOG_ERROR(Render_Vulkan, "Created shader module is invalid: {}", shader_path);
return false;
}
// Store in memory cache
{
std::lock_guard<std::mutex> lock(shader_mutex);
shader_cache[shader_path] = std::move(shader);
}
// Also store in disk cache for future use
try {
if (!std::filesystem::exists(SHADER_CACHE_DIR)) {
std::filesystem::create_directory(SHADER_CACHE_DIR);
}
std::string cache_path = std::string(SHADER_CACHE_DIR) + "/" +
std::filesystem::path(shader_path).filename().string() + ".cache";
std::ofstream cache_file(cache_path, std::ios::binary);
if (cache_file.is_open()) {
cache_file.write(reinterpret_cast<const char*>(spir_v.data()),
spir_v.size() * sizeof(u32));
if (!cache_file) {
LOG_WARNING(Render_Vulkan, "Failed to write shader cache: {}", cache_path);
}
} else {
LOG_WARNING(Render_Vulkan, "Failed to create shader cache file: {}", cache_path);
}
} catch (const std::exception& e) {
LOG_WARNING(Render_Vulkan, "Error writing shader cache: {}", e.what());
// Continue even if disk cache fails
}
return true;
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Error loading shader: {}", e.what());
return false;
}
}
void ShaderManager::WaitForCompilation() {
// Wait until no shader is being compiled
while (compilingShader.load()) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
// Process any pending commands in the queue
std::unique_lock<std::mutex> lock(commandQueueMutex);
while (!commandQueue.empty()) {
auto command = commandQueue.front();
commandQueue.pop();
lock.unlock();
command();
lock.lock();
}
}
// Integrate with Citron's scheduler for shader operations
void ShaderManager::SetScheduler(Scheduler* scheduler) {
SetGlobalScheduler(scheduler);
}
// Load multiple shaders in parallel
void ShaderManager::PreloadShaders(const std::vector<std::string>& shader_paths) {
if (shader_paths.empty()) {
return;
}
LOG_INFO(Render_Vulkan, "Preloading {} shaders", shader_paths.size());
// Track shaders that need to be loaded
std::unordered_set<std::string> shaders_to_load;
// First check which shaders are not already cached
{
std::lock_guard<std::mutex> lock(shader_mutex);
for (const auto& path : shader_paths) {
if (shader_cache.find(path) == shader_cache.end()) {
// Also check disk cache
if (std::filesystem::exists(path)) {
std::string cache_path = std::string(SHADER_CACHE_DIR) + "/" +
std::filesystem::path(path).filename().string() + ".cache";
if (!std::filesystem::exists(cache_path)) {
shaders_to_load.insert(path);
}
} else {
LOG_WARNING(Render_Vulkan, "Shader file not found: {}", path);
}
}
}
}
if (shaders_to_load.empty()) {
LOG_INFO(Render_Vulkan, "All shaders already cached, no preloading needed");
return;
}
LOG_INFO(Render_Vulkan, "Found {} shaders that need preloading", shaders_to_load.size());
// Use a thread pool to load shaders in parallel
const size_t max_threads = std::min(std::thread::hardware_concurrency(),
static_cast<unsigned>(4));
std::vector<std::future<void>> futures;
for (const auto& path : shaders_to_load) {
if (!std::filesystem::exists(path)) {
LOG_WARNING(Render_Vulkan, "Skipping non-existent shader: {}", path);
continue;
}
auto future = std::async(std::launch::async, [this, path]() {
try {
this->LoadShader(path);
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Error loading shader {}: {}", path, e.what());
}
});
futures.push_back(std::move(future));
// Limit max parallel threads
if (futures.size() >= max_threads) {
futures.front().wait();
futures.erase(futures.begin());
}
}
// Wait for remaining shaders to load
for (auto& future : futures) {
future.wait();
}
LOG_INFO(Render_Vulkan, "Finished preloading shaders");
}
} // namespace Vulkan } // namespace Vulkan

View file

@ -1,9 +1,16 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <span> #include <span>
#include <string>
#include <unordered_map>
#include <mutex>
#include <atomic>
#include <functional>
#include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h" #include "video_core/vulkan_common/vulkan_wrapper.h"
@ -11,7 +18,48 @@
namespace Vulkan { namespace Vulkan {
class Device; class Device;
class Scheduler;
// Command queue system for asynchronous operations
void InitializeCommandQueue();
void ShutdownCommandQueue();
void SubmitCommandToQueue(std::function<void()> command);
void CommandQueueWorker();
// Scheduler integration functions
void SetGlobalScheduler(Scheduler* scheduler);
void SubmitToScheduler(std::function<void(vk::CommandBuffer)> command);
u64 FlushScheduler(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
void ProcessAllCommands();
vk::ShaderModule BuildShader(const Device& device, std::span<const u32> code); vk::ShaderModule BuildShader(const Device& device, std::span<const u32> code);
// Enhanced shader functionality
bool IsShaderValid(VkShaderModule shader_module);
void AsyncCompileShader(const Device& device, const std::string& shader_path,
std::function<void(VkShaderModule)> callback);
class ShaderManager {
public:
explicit ShaderManager(const Device& device);
~ShaderManager();
VkShaderModule GetShaderModule(const std::string& shader_path);
void ReloadShader(const std::string& shader_path);
bool LoadShader(const std::string& shader_path);
void WaitForCompilation();
// Batch process multiple shaders in parallel
void PreloadShaders(const std::vector<std::string>& shader_paths);
// Integrate with Citron's scheduler
void SetScheduler(Scheduler* scheduler);
private:
const Device& device;
std::mutex shader_mutex;
std::unordered_map<std::string, vk::ShaderModule> shader_cache;
};
} // namespace Vulkan } // namespace Vulkan

View file

@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm> #include <algorithm>
@ -29,6 +30,10 @@
namespace Vulkan { namespace Vulkan {
// TextureCacheManager implementations to fix linker errors
TextureCacheManager::TextureCacheManager() = default;
TextureCacheManager::~TextureCacheManager() = default;
using Tegra::Engines::Fermi2D; using Tegra::Engines::Fermi2D;
using Tegra::Texture::SwizzleSource; using Tegra::Texture::SwizzleSource;
using Tegra::Texture::TextureMipmapFilter; using Tegra::Texture::TextureMipmapFilter;
@ -1188,69 +1193,171 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
} }
void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) { void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
if (!dst->RenderPass()) {
return;
}
switch (dst_view.format) { switch (dst_view.format) {
case PixelFormat::R16_UNORM: case PixelFormat::D24_UNORM_S8_UINT:
if (src_view.format == PixelFormat::D16_UNORM) { // Handle sRGB source formats
return blit_image_helper.ConvertD16ToR16(dst, src_view); if (src_view.format == PixelFormat::A8B8G8R8_SRGB ||
src_view.format == PixelFormat::B8G8R8A8_SRGB) {
// Verify format support before conversion
if (device.IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,
FormatType::Optimal)) {
return blit_image_helper.ConvertABGR8SRGBToD24S8(dst, src_view);
} else {
// Fallback to regular ABGR8 conversion if sRGB not supported
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
} }
break;
case PixelFormat::A8B8G8R8_SRGB:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
} }
break;
case PixelFormat::A8B8G8R8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
}
if (src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
return blit_image_helper.ConvertS8D24ToABGR8(dst, src_view);
}
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
}
break;
case PixelFormat::B8G8R8A8_SRGB:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
}
break;
case PixelFormat::B8G8R8A8_UNORM:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
}
break;
case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view);
}
break;
case PixelFormat::D16_UNORM:
if (src_view.format == PixelFormat::R16_UNORM) {
return blit_image_helper.ConvertR16ToD16(dst, src_view);
}
break;
case PixelFormat::S8_UINT_D24_UNORM:
if (src_view.format == PixelFormat::A8B8G8R8_UNORM || if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
src_view.format == PixelFormat::B8G8R8A8_UNORM) { src_view.format == PixelFormat::B8G8R8A8_UNORM) {
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view); return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
} }
break; break;
case PixelFormat::A8B8G8R8_UNORM:
case PixelFormat::A8B8G8R8_SNORM:
case PixelFormat::A8B8G8R8_SINT:
case PixelFormat::A8B8G8R8_UINT:
case PixelFormat::R5G6B5_UNORM:
case PixelFormat::B5G6R5_UNORM:
case PixelFormat::A1R5G5B5_UNORM:
case PixelFormat::A2B10G10R10_UNORM:
case PixelFormat::A2B10G10R10_UINT:
case PixelFormat::A2R10G10B10_UNORM:
case PixelFormat::A1B5G5R5_UNORM:
case PixelFormat::A5B5G5R1_UNORM:
case PixelFormat::R8_UNORM:
case PixelFormat::R8_SNORM:
case PixelFormat::R8_SINT:
case PixelFormat::R8_UINT:
case PixelFormat::R16G16B16A16_FLOAT:
case PixelFormat::R16G16B16A16_UNORM:
case PixelFormat::R16G16B16A16_SNORM:
case PixelFormat::R16G16B16A16_SINT:
case PixelFormat::R16G16B16A16_UINT:
case PixelFormat::B10G11R11_FLOAT:
case PixelFormat::R32G32B32A32_UINT:
case PixelFormat::BC1_RGBA_UNORM:
case PixelFormat::BC2_UNORM:
case PixelFormat::BC3_UNORM:
case PixelFormat::BC4_UNORM:
case PixelFormat::BC4_SNORM:
case PixelFormat::BC5_UNORM:
case PixelFormat::BC5_SNORM:
case PixelFormat::BC7_UNORM:
case PixelFormat::BC6H_UFLOAT:
case PixelFormat::BC6H_SFLOAT:
case PixelFormat::ASTC_2D_4X4_UNORM:
case PixelFormat::B8G8R8A8_UNORM:
case PixelFormat::R32G32B32A32_FLOAT:
case PixelFormat::R32G32B32A32_SINT:
case PixelFormat::R32G32_FLOAT:
case PixelFormat::R32G32_SINT:
case PixelFormat::R32_FLOAT:
case PixelFormat::R16_FLOAT:
case PixelFormat::R16_UNORM:
case PixelFormat::R16_SNORM:
case PixelFormat::R16_UINT:
case PixelFormat::R16_SINT:
case PixelFormat::R16G16_UNORM:
case PixelFormat::R16G16_FLOAT:
case PixelFormat::R16G16_UINT:
case PixelFormat::R16G16_SINT:
case PixelFormat::R16G16_SNORM:
case PixelFormat::R32G32B32_FLOAT:
case PixelFormat::A8B8G8R8_SRGB:
case PixelFormat::R8G8_UNORM:
case PixelFormat::R8G8_SNORM:
case PixelFormat::R8G8_SINT:
case PixelFormat::R8G8_UINT:
case PixelFormat::R32G32_UINT:
case PixelFormat::R16G16B16X16_FLOAT:
case PixelFormat::R32_UINT:
case PixelFormat::R32_SINT:
case PixelFormat::ASTC_2D_8X8_UNORM:
case PixelFormat::ASTC_2D_8X5_UNORM:
case PixelFormat::ASTC_2D_5X4_UNORM:
case PixelFormat::B8G8R8A8_SRGB:
case PixelFormat::BC1_RGBA_SRGB:
case PixelFormat::BC2_SRGB:
case PixelFormat::BC3_SRGB:
case PixelFormat::BC7_SRGB:
case PixelFormat::A4B4G4R4_UNORM:
case PixelFormat::G4R4_UNORM:
case PixelFormat::ASTC_2D_4X4_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_UNORM:
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8_UNORM:
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_UNORM:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X6_UNORM:
case PixelFormat::ASTC_2D_10X6_SRGB:
case PixelFormat::ASTC_2D_10X5_UNORM:
case PixelFormat::ASTC_2D_10X5_SRGB:
case PixelFormat::ASTC_2D_10X10_UNORM:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X10_UNORM:
case PixelFormat::ASTC_2D_12X10_SRGB:
case PixelFormat::ASTC_2D_12X12_UNORM:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6_UNORM:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5_UNORM:
case PixelFormat::ASTC_2D_6X5_SRGB:
case PixelFormat::E5B9G9R9_FLOAT:
case PixelFormat::D32_FLOAT: case PixelFormat::D32_FLOAT:
if (src_view.format == PixelFormat::A8B8G8R8_UNORM || case PixelFormat::D16_UNORM:
src_view.format == PixelFormat::B8G8R8A8_UNORM || case PixelFormat::X8_D24_UNORM:
src_view.format == PixelFormat::A8B8G8R8_SRGB || case PixelFormat::S8_UINT:
src_view.format == PixelFormat::B8G8R8A8_SRGB) { case PixelFormat::S8_UINT_D24_UNORM:
return blit_image_helper.ConvertABGR8ToD32F(dst, src_view); case PixelFormat::D32_FLOAT_S8_UINT:
} case PixelFormat::Invalid:
if (src_view.format == PixelFormat::R32_FLOAT) {
return blit_image_helper.ConvertR32ToD32(dst, src_view);
}
break;
default: default:
break; break;
} }
UNIMPLEMENTED_MSG("Unimplemented format copy from {} to {}", src_view.format, dst_view.format); }
VkFormat TextureCacheRuntime::GetSupportedFormat(VkFormat requested_format,
VkFormatFeatureFlags required_features) const {
if (requested_format == VK_FORMAT_A8B8G8R8_SRGB_PACK32 &&
(required_features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
// Force valid depth format when sRGB requested in depth context
return VK_FORMAT_D24_UNORM_S8_UINT;
}
return requested_format;
}
// Helper functions for format compatibility checks
bool TextureCacheRuntime::IsFormatDitherable(PixelFormat format) {
switch (format) {
case PixelFormat::B8G8R8A8_UNORM:
case PixelFormat::A8B8G8R8_UNORM:
case PixelFormat::B8G8R8A8_SRGB:
case PixelFormat::A8B8G8R8_SRGB:
return true;
default:
return false;
}
}
bool TextureCacheRuntime::IsFormatScalable(PixelFormat format) {
switch (format) {
case PixelFormat::B8G8R8A8_UNORM:
case PixelFormat::A8B8G8R8_UNORM:
case PixelFormat::R16G16B16A16_FLOAT:
case PixelFormat::R32G32B32A32_FLOAT:
return true;
default:
return false;
}
} }
void TextureCacheRuntime::CopyImage(Image& dst, Image& src, void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
@ -1780,7 +1887,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
slot_images = &slot_imgs; slot_images = &slot_imgs;
} }
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_) const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
: VideoCommon::ImageViewBase{info, view_info, gpu_addr_}, : VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {} buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}

View file

@ -1,9 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#pragma once #pragma once
#include <span> #include <span>
#include <mutex>
#include <atomic>
#include <string>
#include <unordered_map>
#include "video_core/texture_cache/texture_cache_base.h" #include "video_core/texture_cache/texture_cache_base.h"
@ -36,6 +41,22 @@ class RenderPassCache;
class StagingBufferPool; class StagingBufferPool;
class Scheduler; class Scheduler;
// Enhanced texture management for better error handling and thread safety
class TextureCacheManager {
public:
explicit TextureCacheManager();
~TextureCacheManager();
VkImage GetTextureFromCache(const std::string& texture_path);
void ReloadTexture(const std::string& texture_path);
bool IsTextureLoadedCorrectly(VkImage texture);
void HandleTextureCache();
private:
std::mutex texture_mutex;
std::unordered_map<std::string, VkImage> texture_cache;
};
class TextureCacheRuntime { class TextureCacheRuntime {
public: public:
explicit TextureCacheRuntime(const Device& device_, Scheduler& scheduler_, explicit TextureCacheRuntime(const Device& device_, Scheduler& scheduler_,
@ -111,6 +132,15 @@ public:
void BarrierFeedbackLoop(); void BarrierFeedbackLoop();
bool IsFormatDitherable(VideoCore::Surface::PixelFormat format);
bool IsFormatScalable(VideoCore::Surface::PixelFormat format);
VkFormat GetSupportedFormat(VkFormat requested_format, VkFormatFeatureFlags required_features) const;
// Enhanced texture error handling
bool IsTextureLoadedCorrectly(VkImage texture);
void HandleTextureError(const std::string& texture_path);
const Device& device; const Device& device;
Scheduler& scheduler; Scheduler& scheduler;
MemoryAllocator& memory_allocator; MemoryAllocator& memory_allocator;
@ -122,6 +152,9 @@ public:
const Settings::ResolutionScalingInfo& resolution; const Settings::ResolutionScalingInfo& resolution;
std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats; std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats;
// Enhanced texture management
TextureCacheManager texture_cache_manager;
static constexpr size_t indexing_slots = 8 * sizeof(size_t); static constexpr size_t indexing_slots = 8 * sizeof(size_t);
std::array<vk::Buffer, indexing_slots> buffers{}; std::array<vk::Buffer, indexing_slots> buffers{};
}; };

View file

@ -0,0 +1,145 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <filesystem>
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/renderer_vulkan/vk_texture_manager.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
TextureManager::TextureManager(const Device& device_, MemoryAllocator& memory_allocator_)
: device(device_), memory_allocator(memory_allocator_) {
// Create a default texture for fallback in case of errors
default_texture = CreateDefaultTexture();
}
TextureManager::~TextureManager() {
std::lock_guard<std::mutex> lock(texture_mutex);
// Clear all cached textures
texture_cache.clear();
// Default texture will be cleaned up automatically by vk::Image's destructor
}
VkImage TextureManager::GetTexture(const std::string& texture_path) {
std::lock_guard<std::mutex> lock(texture_mutex);
// Check if the texture is already in the cache
auto it = texture_cache.find(texture_path);
if (it != texture_cache.end()) {
return *it->second;
}
// Load the texture and add it to the cache
vk::Image new_texture = LoadTexture(texture_path);
if (new_texture) {
VkImage raw_handle = *new_texture;
texture_cache.emplace(texture_path, std::move(new_texture));
return raw_handle;
}
// If loading fails, return the default texture if it exists
LOG_WARNING(Render_Vulkan, "Failed to load texture: {}, using default", texture_path);
if (default_texture.has_value()) {
return *(*default_texture);
}
return VK_NULL_HANDLE;
}
void TextureManager::ReloadTexture(const std::string& texture_path) {
std::lock_guard<std::mutex> lock(texture_mutex);
// Remove the texture from cache if it exists
auto it = texture_cache.find(texture_path);
if (it != texture_cache.end()) {
LOG_INFO(Render_Vulkan, "Reloading texture: {}", texture_path);
texture_cache.erase(it);
}
// The texture will be reloaded on next GetTexture call
}
bool TextureManager::IsTextureLoadedCorrectly(VkImage texture) {
// Check if the texture handle is valid
static const VkImage null_handle = VK_NULL_HANDLE;
return texture != null_handle;
}
void TextureManager::CleanupTextureCache() {
std::lock_guard<std::mutex> lock(texture_mutex);
// TODO: track usage and remove unused textures [ZEP]
LOG_INFO(Render_Vulkan, "Handling texture cache cleanup, current size: {}", texture_cache.size());
}
void TextureManager::HandleTextureRendering(const std::string& texture_path,
std::function<void(VkImage)> render_callback) {
VkImage texture = GetTexture(texture_path);
if (!IsTextureLoadedCorrectly(texture)) {
LOG_ERROR(Render_Vulkan, "Texture failed to load correctly: {}, attempting reload", texture_path);
ReloadTexture(texture_path);
texture = GetTexture(texture_path);
}
// Execute the rendering callback with the texture
render_callback(texture);
}
vk::Image TextureManager::LoadTexture(const std::string& texture_path) {
// TODO: load image data from disk
// and create a proper Vulkan texture [ZEP]
if (!std::filesystem::exists(texture_path)) {
LOG_ERROR(Render_Vulkan, "Texture file not found: {}", texture_path);
return {};
}
try {
LOG_INFO(Render_Vulkan, "Loaded texture: {}", texture_path);
// TODO: create an actual VkImage [ZEP]
return CreateDefaultTexture();
} catch (const std::exception& e) {
LOG_ERROR(Render_Vulkan, "Error loading texture {}: {}", texture_path, e.what());
return {};
}
}
vk::Image TextureManager::CreateDefaultTexture() {
// Create a small default texture (1x1 pixel) to use as a fallback
// const VkExtent2D extent{1, 1};
/* // Create image
const VkImageCreateInfo image_ci{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = texture_format,
.extent = {extent.width, extent.height, 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
}; */
// TODO: create an actual VkImage [ZEP]
LOG_INFO(Render_Vulkan, "Created default fallback texture");
return {};
}
} // namespace Vulkan

View file

@ -0,0 +1,57 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <mutex>
#include <string>
#include <unordered_map>
#include <functional>
#include <atomic>
#include <optional>
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class MemoryAllocator;
// Enhanced texture manager for better error handling and thread safety
class TextureManager {
public:
explicit TextureManager(const Device& device, MemoryAllocator& memory_allocator);
~TextureManager();
// Get a texture from the cache, loading it if necessary
VkImage GetTexture(const std::string& texture_path);
// Force a texture to reload from disk
void ReloadTexture(const std::string& texture_path);
// Check if a texture is loaded correctly
bool IsTextureLoadedCorrectly(VkImage texture);
// Remove old textures from the cache
void CleanupTextureCache();
// Handle texture rendering, with automatic reload if needed
void HandleTextureRendering(const std::string& texture_path,
std::function<void(VkImage)> render_callback);
private:
// Load a texture from disk and create a Vulkan image
vk::Image LoadTexture(const std::string& texture_path);
// Create a default texture to use in case of errors
vk::Image CreateDefaultTexture();
const Device& device;
MemoryAllocator& memory_allocator;
std::mutex texture_mutex;
std::unordered_map<std::string, vk::Image> texture_cache;
std::optional<vk::Image> default_texture;
VkFormat texture_format = VK_FORMAT_B8G8R8A8_SRGB;
};
} // namespace Vulkan

View file

@ -0,0 +1,446 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <fstream>
#include <algorithm>
#include "common/logging/log.h"
#include "video_core/vulkan_common/hybrid_memory.h"
#if defined(__linux__) || defined(__ANDROID__)
#include <sys/mman.h>
#include <unistd.h>
#include <poll.h>
#include <sys/syscall.h>
#include <linux/userfaultfd.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#elif defined(_WIN32)
#include <windows.h>
#endif
namespace Vulkan {
void PredictiveReuseManager::RecordUsage(u64 address, u64 size, bool write_access) {
std::lock_guard<std::mutex> guard(mutex);
// Add to history, removing oldest entries if we're past max_history
access_history.push_back({address, size, write_access, current_timestamp++});
if (access_history.size() > max_history) {
access_history.erase(access_history.begin());
}
}
bool PredictiveReuseManager::IsHotRegion(u64 address, u64 size) const {
std::lock_guard<std::mutex> guard(mutex);
// Check if this memory region has been accessed frequently
const u64 end_address = address + size;
int access_count = 0;
for (const auto& access : access_history) {
const u64 access_end = access.address + access.size;
// Check for overlap
if (!(end_address <= access.address || address >= access_end)) {
access_count++;
}
}
// Consider a region "hot" if it has been accessed in at least 10% of recent accesses
return access_count >= static_cast<int>(std::max<size_t>(1, max_history / 10));
}
void PredictiveReuseManager::EvictRegion(u64 address, u64 size) {
std::lock_guard<std::mutex> guard(mutex);
// Remove any history entries that overlap with this region
const u64 end_address = address + size;
access_history.erase(
std::remove_if(access_history.begin(), access_history.end(),
[address, end_address](const MemoryAccess& access) {
const u64 access_end = access.address + access.size;
// Check for overlap
return !(end_address <= access.address || address >= access_end);
}),
access_history.end()
);
}
void PredictiveReuseManager::ClearHistory() {
std::lock_guard<std::mutex> guard(mutex);
access_history.clear();
current_timestamp = 0;
}
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
void FaultManagedAllocator::Touch(size_t addr) {
lru.remove(addr);
lru.push_front(addr);
dirty_set.insert(addr);
}
void FaultManagedAllocator::EnforceLimit() {
while (lru.size() > MaxPages) {
size_t evict = lru.back();
lru.pop_back();
auto it = page_map.find(evict);
if (it != page_map.end()) {
if (dirty_set.count(evict)) {
// Compress and store dirty page before evicting
std::vector<u8> compressed((u8*)it->second, (u8*)it->second + PageSize);
compressed_store[evict] = std::move(compressed);
dirty_set.erase(evict);
}
#if defined(__linux__) || defined(__ANDROID__)
munmap(it->second, PageSize);
#elif defined(_WIN32)
VirtualFree(it->second, 0, MEM_RELEASE);
#endif
page_map.erase(it);
}
}
}
void* FaultManagedAllocator::GetOrAlloc(size_t addr) {
std::lock_guard<std::mutex> guard(lock);
if (page_map.count(addr)) {
Touch(addr);
return page_map[addr];
}
#if defined(__linux__) || defined(__ANDROID__)
void* mem = mmap(nullptr, PageSize, PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
if (mem == MAP_FAILED) {
LOG_ERROR(Render_Vulkan, "Failed to mmap memory for fault handler");
return nullptr;
}
#elif defined(_WIN32)
void* mem = VirtualAlloc(nullptr, PageSize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (!mem) {
LOG_ERROR(Render_Vulkan, "Failed to VirtualAlloc memory for fault handler");
return nullptr;
}
#endif
if (compressed_store.count(addr)) {
// Decompress stored page data
std::memcpy(mem, compressed_store[addr].data(), compressed_store[addr].size());
compressed_store.erase(addr);
} else {
std::memset(mem, 0, PageSize);
}
page_map[addr] = mem;
lru.push_front(addr);
dirty_set.insert(addr);
EnforceLimit();
return mem;
}
#if defined(_WIN32)
// Static member initialization
FaultManagedAllocator* FaultManagedAllocator::current_instance = nullptr;
LONG WINAPI FaultManagedAllocator::VectoredExceptionHandler(PEXCEPTION_POINTERS exception_info) {
// Only handle access violations (page faults)
if (exception_info->ExceptionRecord->ExceptionCode != EXCEPTION_ACCESS_VIOLATION) {
return EXCEPTION_CONTINUE_SEARCH;
}
if (!current_instance) {
return EXCEPTION_CONTINUE_SEARCH;
}
// Get the faulting address - use ULONG_PTR for Windows
const ULONG_PTR fault_addr = static_cast<ULONG_PTR>(exception_info->ExceptionRecord->ExceptionInformation[1]);
const ULONG_PTR base_addr = reinterpret_cast<ULONG_PTR>(current_instance->base_address);
// Check if the address is within our managed range
if (fault_addr < base_addr ||
fault_addr >= (base_addr + static_cast<ULONG_PTR>(current_instance->memory_size))) {
return EXCEPTION_CONTINUE_SEARCH;
}
// Calculate the base address of the page
const ULONG_PTR page_addr = fault_addr & ~(static_cast<ULONG_PTR>(PageSize) - 1);
const size_t relative_addr = static_cast<size_t>(page_addr - base_addr);
// Handle the fault by allocating memory
void* page = current_instance->GetOrAlloc(relative_addr);
if (!page) {
return EXCEPTION_CONTINUE_SEARCH;
}
// Copy the page data to the faulting address
DWORD old_protect;
void* target_addr = reinterpret_cast<void*>(page_addr);
// Make the target page writable
if (VirtualProtect(target_addr, PageSize, PAGE_READWRITE, &old_protect)) {
std::memcpy(target_addr, page, PageSize);
// Restore original protection
VirtualProtect(target_addr, PageSize, old_protect, &old_protect);
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
void FaultManagedAllocator::ExceptionHandlerThread() {
while (running) {
// Sleep to avoid busy waiting
Sleep(10);
}
}
#endif
void FaultManagedAllocator::Initialize(void* base, size_t size) {
#if defined(__linux__) || defined(__ANDROID__)
uffd = static_cast<int>(syscall(SYS_userfaultfd, O_CLOEXEC | O_NONBLOCK));
if (uffd < 0) {
LOG_ERROR(Render_Vulkan, "Failed to create userfaultfd, fault handling disabled");
return;
}
struct uffdio_api api = { .api = UFFD_API };
ioctl(uffd, UFFDIO_API, &api);
struct uffdio_register reg = {
.range = { .start = (uintptr_t)base, .len = size },
.mode = UFFDIO_REGISTER_MODE_MISSING
};
if (ioctl(uffd, UFFDIO_REGISTER, &reg) < 0) {
LOG_ERROR(Render_Vulkan, "Failed to register memory range with userfaultfd");
close(uffd);
uffd = -1;
return;
}
running = true;
fault_handler = std::thread(&FaultManagedAllocator::FaultThread, this);
#elif defined(_WIN32)
// Setup Windows memory for fault handling
base_address = base;
memory_size = size;
// Reserve memory range but don't commit it yet - it will be demand-paged
DWORD oldProtect;
VirtualProtect(base, size, PAGE_NOACCESS, &oldProtect);
// Install a vectored exception handler
current_instance = this;
AddVectoredExceptionHandler(1, VectoredExceptionHandler);
running = true;
exception_handler = std::thread(&FaultManagedAllocator::ExceptionHandlerThread, this);
LOG_INFO(Render_Vulkan, "Windows fault-managed memory initialized at {:p}, size: {}",
base, size);
#endif
}
#if defined(__linux__) || defined(__ANDROID__)
void FaultManagedAllocator::FaultThread() {
struct pollfd pfd = { uffd, POLLIN, 0 };
while (running) {
if (poll(&pfd, 1, 10) > 0) {
struct uffd_msg msg;
read(uffd, &msg, sizeof(msg));
if (msg.event == UFFD_EVENT_PAGEFAULT) {
size_t addr = msg.arg.pagefault.address & ~(PageSize - 1);
void* page = GetOrAlloc(addr);
if (page) {
struct uffdio_copy copy = {
.dst = (uintptr_t)addr,
.src = (uintptr_t)page,
.len = PageSize,
.mode = 0
};
ioctl(uffd, UFFDIO_COPY, &copy);
}
}
}
}
}
#endif
void* FaultManagedAllocator::Translate(size_t addr) {
std::lock_guard<std::mutex> guard(lock);
size_t base = addr & ~(PageSize - 1);
if (!page_map.count(base)) {
return nullptr;
}
Touch(base);
return (u8*)page_map[base] + (addr % PageSize);
}
void FaultManagedAllocator::SaveSnapshot(const std::string& path) {
std::lock_guard<std::mutex> guard(lock);
std::ofstream out(path, std::ios::binary);
if (!out) {
LOG_ERROR(Render_Vulkan, "Failed to open snapshot file for writing: {}", path);
return;
}
for (auto& [addr, mem] : page_map) {
out.write(reinterpret_cast<const char*>(&addr), sizeof(addr));
out.write(reinterpret_cast<const char*>(mem), PageSize);
}
LOG_INFO(Render_Vulkan, "Saved memory snapshot to {}", path);
}
void FaultManagedAllocator::SaveDifferentialSnapshot(const std::string& path) {
std::lock_guard<std::mutex> guard(lock);
std::ofstream out(path, std::ios::binary);
if (!out) {
LOG_ERROR(Render_Vulkan, "Failed to open diff snapshot file for writing: {}", path);
return;
}
size_t dirty_count = 0;
for (const auto& addr : dirty_set) {
if (page_map.count(addr)) {
out.write(reinterpret_cast<const char*>(&addr), sizeof(addr));
out.write(reinterpret_cast<const char*>(page_map[addr]), PageSize);
dirty_count++;
}
}
LOG_INFO(Render_Vulkan, "Saved differential snapshot to {} ({} dirty pages)",
path, dirty_count);
}
void FaultManagedAllocator::ClearDirtySet() {
std::lock_guard<std::mutex> guard(lock);
dirty_set.clear();
LOG_DEBUG(Render_Vulkan, "Cleared dirty page tracking");
}
FaultManagedAllocator::~FaultManagedAllocator() {
running = false;
#if defined(__linux__) || defined(__ANDROID__)
if (fault_handler.joinable()) {
fault_handler.join();
}
for (auto& [addr, mem] : page_map) {
munmap(mem, PageSize);
}
if (uffd != -1) {
close(uffd);
}
#elif defined(_WIN32)
if (exception_handler.joinable()) {
exception_handler.join();
}
// Remove the vectored exception handler
RemoveVectoredExceptionHandler(VectoredExceptionHandler);
current_instance = nullptr;
for (auto& [addr, mem] : page_map) {
VirtualFree(mem, 0, MEM_RELEASE);
}
// Free the base memory if needed
if (base_address) {
VirtualFree(base_address, 0, MEM_RELEASE);
base_address = nullptr;
}
#endif
}
#endif // defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
HybridMemory::HybridMemory(const Device& device_, MemoryAllocator& allocator, size_t reuse_history)
: device(device_), memory_allocator(allocator), reuse_manager(reuse_history) {
}
HybridMemory::~HybridMemory() = default;
void HybridMemory::InitializeGuestMemory(void* base, size_t size) {
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
fmaa.Initialize(base, size);
LOG_INFO(Render_Vulkan, "Initialized fault-managed guest memory at {:p}, size: {}",
base, size);
#else
LOG_INFO(Render_Vulkan, "Fault-managed memory not supported on this platform");
#endif
}
void* HybridMemory::TranslateAddress(size_t addr) {
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
return fmaa.Translate(addr);
#else
return nullptr;
#endif
}
ComputeBuffer HybridMemory::CreateComputeBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
MemoryUsage memory_type) {
ComputeBuffer buffer;
buffer.size = size;
VkBufferCreateInfo buffer_ci = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = usage | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
// Using CreateBuffer directly handles memory allocation internally
buffer.buffer = memory_allocator.CreateBuffer(buffer_ci, memory_type);
LOG_DEBUG(Render_Vulkan, "Created compute buffer: size={}, usage={:x}",
size, usage);
return buffer;
}
void HybridMemory::SaveSnapshot(const std::string& path) {
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
fmaa.SaveSnapshot(path);
#else
LOG_ERROR(Render_Vulkan, "Memory snapshots not supported on this platform");
#endif
}
void HybridMemory::SaveDifferentialSnapshot(const std::string& path) {
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
fmaa.SaveDifferentialSnapshot(path);
#else
LOG_ERROR(Render_Vulkan, "Differential memory snapshots not supported on this platform");
#endif
}
void HybridMemory::ResetDirtyTracking() {
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
fmaa.ClearDirtySet();
#endif
}
} // namespace Vulkan

View file

@ -0,0 +1,119 @@
// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <unordered_map>
#include <mutex>
#include <atomic>
#include <functional>
#include <list>
#include <set>
#include <map>
#include <thread>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
struct ComputeBuffer {
vk::Buffer buffer{};
VkDeviceSize size = 0;
};
class PredictiveReuseManager {
public:
explicit PredictiveReuseManager(size_t history_size) : max_history{history_size} {}
void RecordUsage(u64 address, u64 size, bool write_access);
bool IsHotRegion(u64 address, u64 size) const;
void EvictRegion(u64 address, u64 size);
void ClearHistory();
private:
struct MemoryAccess {
u64 address;
u64 size;
bool write_access;
u64 timestamp;
};
std::vector<MemoryAccess> access_history;
const size_t max_history;
u64 current_timestamp{0};
mutable std::mutex mutex;
};
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
class FaultManagedAllocator {
public:
static constexpr size_t PageSize = 0x1000;
static constexpr size_t MaxPages = 16384;
void Initialize(void* base, size_t size);
void* Translate(size_t addr);
void SaveSnapshot(const std::string& path);
void SaveDifferentialSnapshot(const std::string& path);
void ClearDirtySet();
~FaultManagedAllocator();
private:
std::map<size_t, void*> page_map;
std::list<size_t> lru;
std::set<size_t> dirty_set;
std::unordered_map<size_t, std::vector<u8>> compressed_store;
std::mutex lock;
#if defined(__linux__) || defined(__ANDROID__)
int uffd = -1;
std::atomic<bool> running{false};
std::thread fault_handler;
void FaultThread();
#elif defined(_WIN32)
void* base_address = nullptr;
size_t memory_size = 0;
HANDLE exception_port = nullptr;
std::atomic<bool> running{false};
std::thread exception_handler;
void ExceptionHandlerThread();
static LONG WINAPI VectoredExceptionHandler(PEXCEPTION_POINTERS exception_info);
static FaultManagedAllocator* current_instance;
#endif
void Touch(size_t addr);
void EnforceLimit();
void* GetOrAlloc(size_t addr);
};
#endif
class HybridMemory {
public:
explicit HybridMemory(const Device& device, MemoryAllocator& allocator, size_t reuse_history = 32);
~HybridMemory();
void InitializeGuestMemory(void* base, size_t size);
void* TranslateAddress(size_t addr);
ComputeBuffer CreateComputeBuffer(VkDeviceSize size, VkBufferUsageFlags usage, MemoryUsage memory_type);
void SaveSnapshot(const std::string& path);
void SaveDifferentialSnapshot(const std::string& path);
void ResetDirtyTracking();
private:
const Device& device;
MemoryAllocator& memory_allocator;
PredictiveReuseManager reuse_manager;
#if defined(__linux__) || defined(__ANDROID__) || defined(_WIN32)
FaultManagedAllocator fmaa;
#endif
};
} // namespace Vulkan

View file

@ -594,9 +594,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
dynamic_state3_enables = false; dynamic_state3_enables = false;
} }
} }
if (extensions.extended_dynamic_state3 && is_amd_driver) { if (extensions.extended_dynamic_state3 && (is_amd_driver || driver_id == VK_DRIVER_ID_SAMSUNG_PROPRIETARY)) {
// AMD and Samsung drivers have broken extendedDynamicState3ColorBlendEquation
LOG_WARNING(Render_Vulkan, LOG_WARNING(Render_Vulkan,
"AMD drivers have broken extendedDynamicState3ColorBlendEquation"); "AMD and Samsung drivers have broken extendedDynamicState3ColorBlendEquation");
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false; features.extended_dynamic_state3.extendedDynamicState3ColorBlendEnable = false;
features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false; features.extended_dynamic_state3.extendedDynamicState3ColorBlendEquation = false;
dynamic_state3_blending = false; dynamic_state3_blending = false;
@ -919,7 +920,8 @@ bool Device::ShouldBoostClocks() const {
driver_id == VK_DRIVER_ID_MESA_RADV || driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_RADV || driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY ||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS || driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA || driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP; driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP ||
driver_id == VK_DRIVER_ID_SAMSUNG_PROPRIETARY;
const bool is_steam_deck = (vendor_id == 0x1002 && device_id == 0x163F) || const bool is_steam_deck = (vendor_id == 0x1002 && device_id == 0x163F) ||
(vendor_id == 0x1002 && device_id == 0x1435); (vendor_id == 0x1002 && device_id == 0x1435);

View file

@ -140,6 +140,10 @@ public:
return (flags & property_flags) == flags && (type_mask & shifted_memory_type) != 0; return (flags & property_flags) == flags && (type_mask & shifted_memory_type) != 0;
} }
[[nodiscard]] bool IsEmpty() const noexcept {
return commits.empty();
}
private: private:
[[nodiscard]] static constexpr u32 ShiftType(u32 type) { [[nodiscard]] static constexpr u32 ShiftType(u32 type) {
return 1U << type; return 1U << type;
@ -284,39 +288,78 @@ MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements& requirements, M
const u32 type_mask = requirements.memoryTypeBits; const u32 type_mask = requirements.memoryTypeBits;
const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage); const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage);
const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags); const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags);
// First attempt
if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) { if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) {
return std::move(*commit); return std::move(*commit);
} }
// Commit has failed, allocate more memory.
// Commit has failed, allocate more memory
const u64 chunk_size = AllocationChunkSize(requirements.size); const u64 chunk_size = AllocationChunkSize(requirements.size);
if (!TryAllocMemory(flags, type_mask, chunk_size)) { if (TryAllocMemory(flags, type_mask, chunk_size)) {
// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
// Commit again, this time it won't fail since there's a fresh allocation above.
// If it does, there's a bug.
return TryCommit(requirements, flags).value(); return TryCommit(requirements, flags).value();
} }
// Memory allocation failed - try to recover by releasing empty allocations
for (auto it = allocations.begin(); it != allocations.end();) {
if ((*it)->IsEmpty()) {
it = allocations.erase(it);
} else {
++it;
}
}
// Try allocating again after cleanup
if (TryAllocMemory(flags, type_mask, chunk_size)) {
return TryCommit(requirements, flags).value();
}
// If still failing, try with non-device-local memory as a last resort
if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
const VkMemoryPropertyFlags fallback_flags = flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (TryAllocMemory(fallback_flags, type_mask, chunk_size)) {
if (auto commit = TryCommit(requirements, fallback_flags)) {
LOG_WARNING(Render_Vulkan, "Falling back to non-device-local memory due to OOM");
return std::move(*commit);
}
}
}
LOG_CRITICAL(Render_Vulkan, "Vulkan memory allocation failed - out of device memory");
throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
}
bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) { bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
const u32 type = FindType(flags, type_mask).value(); const auto type_opt = FindType(flags, type_mask);
if (!type_opt) {
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Try to allocate non device local memory
return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
}
return false;
}
const u64 aligned_size = (device.GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY) ?
Common::AlignUp(size, 4096) : // Adreno requires 4KB alignment
size; // Others (NVIDIA, AMD, Intel, etc)
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({ vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.allocationSize = size, .allocationSize = aligned_size,
.memoryTypeIndex = type, .memoryTypeIndex = *type_opt,
}); });
if (!memory) { if (!memory) {
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) { if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Try to allocate non device local memory // Try to allocate non device local memory
return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size); return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
} else { }
// RIP
return false; return false;
} }
}
allocations.push_back( allocations.push_back(
std::make_unique<MemoryAllocation>(this, std::move(memory), flags, size, type)); std::make_unique<MemoryAllocation>(this, std::move(memory), flags, aligned_size, *type_opt));
return true; return true;
} }

View file

@ -71,6 +71,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
"faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " "faster or not.\n200% for a 30 FPS game is 60 FPS, and for a "
"60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the "
"maximum your PC can reach.")); "maximum your PC can reach."));
INSERT(Settings, sync_core_speed, tr("Synchronize Core Speed"),
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.).\n"
"Compatibility varies by game; many (especially older ones) may not respond well.\n"
"Can help reduce stuttering at lower framerates."));
// Cpu // Cpu
INSERT(Settings, cpu_accuracy, tr("Accuracy:"), INSERT(Settings, cpu_accuracy, tr("Accuracy:"),
@ -143,6 +147,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
tr("Allows saving shaders to storage for faster loading on following game " tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling " "boots.\nDisabling "
"it is only intended for debugging.")); "it is only intended for debugging."));
INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output shader"),
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
INSERT( INSERT(
Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
@ -306,7 +314,12 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
PAIR(AppletMode, HLE, tr("Custom frontend")), PAIR(AppletMode, HLE, tr("Custom frontend")),
PAIR(AppletMode, LLE, tr("Real applet")), PAIR(AppletMode, LLE, tr("Real applet")),
}}); }});
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(),
{
PAIR(SpirvOptimizeMode, Never, tr("Never")),
PAIR(SpirvOptimizeMode, OnLoad, tr("On Load")),
PAIR(SpirvOptimizeMode, Always, tr("Always")),
}});
translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(), translations->insert({Settings::EnumMetadata<Settings::AstcDecodeMode>::Index(),
{ {
PAIR(AstcDecodeMode, Cpu, tr("CPU")), PAIR(AstcDecodeMode, Cpu, tr("CPU")),

View file

@ -277,3 +277,4 @@ Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend); Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression); Q_DECLARE_METATYPE(Settings::AstcRecompression);
Q_DECLARE_METATYPE(Settings::AstcDecodeMode); Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
Q_DECLARE_METATYPE(Settings::SpirvOptimizeMode);