shader: Initial implementation of an AST

This commit is contained in:
ReinUsesLisp 2021-02-11 16:39:06 -03:00 committed by ameerj
parent 2930dccecc
commit 9170200a11
33 changed files with 1347 additions and 591 deletions

View file

@ -3,28 +3,3 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) {
ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label()));
}
void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) {
ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()),
ctx.BlockLabel(inst->Arg(2).Label()));
}
void EmitSPIRV::EmitExit(EmitContext& ctx) {
ctx.OpReturn();
}
void EmitSPIRV::EmitReturn(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitSPIRV::EmitUnreachable(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV